Where does one find Opinion Polls?

This is one major bottleneck
The other is bolted on mods. Requiring to engineer more suits/weapons and craft more mods.
And getting a suit or an weapon to G5 costs insane number of materials, then you bolt on it some mods... then you realize that, well... you should have used other mods on it

So i'm not even sure that 3x multiplier on engineering materials is enough.
It should be That plus a reduced materials on blueprints

For example:
This are the materials needed to G5 long range a 5A FSD. May look like a lot, but actually you need 3 DWE - can be scanned outside any station, and getting 3 should be a less than 30 minutes job, Chemical Manipulators takes even less. And rest are lower grade and can be easily traded
And then you can put this G5 FSD in any ship that can accommodate it
Then compare it with the requirements for a single G5 weapon mod. That is bolted on.
And i dont even have the compiled requirements to upgrade a suit/weapon to G5, but there are a lots and lots of materials involved...

G5 Long Range FSD (9x G5 rolls, 4x G4, 3x G3, 2x G2, 1x G1)
Atypical Disrupted Wake Echoes: 3
Chemical Processors: 5
Phosphorus: 3
Strange Wake Solutions: 3
Chemical Distillery: 4
Eccentric Hyperspace Trajectories: 4
Manganese: 4
Arsenic: 9
Chemical Manipulators: 9
Datamined Wake Exceptions: 9

Greater Range: Improves the weapon's effective range.
Asset Metal Coil 10
Asset Electromagnet 10
Good Ionized Gas 1
Asset Motor 5
Asset Electrical Fuse 5
Data Chemical Formulae 10
Data Mineral Survey 15
My experience in the last week, doing just missions mixed with "manual" settlement raids of my own and just a little (two hours) of POI resetting to build up some bottleneck stock (ie MIs) is this:

  • To upgrade, I sometimes need to go to a settlement or two to stock up on specifics (tech/circuits/chemicals)
  • Every time I do a settlement, where possible, I will steal the PR from the PWR room as well
  • Data mats for engineer blueprints are all gained via missions so to get a specific module I just do missions
  • I've had a blast doing almost all of this
  • I now have:
    • A G5 Executioner with:-
      • Faster Reload
      • Extended Magazine
    • A G3 Executioner
    • A G4 Dominator with:-
      • Damage Resistance
      • Night Vision (preloaded)
    • A G3 Maverick with:-
      • Extra backpack
  • I'm ready to start getting mats for my next upgrades now and yet to continue... oops... I still have:
    • 34 OPs to find
    • ~15 media (cat, classic etc)
    • 6 heists (currently broken? Not tried yet)
  • Out of those, I'd be excited about doing the 6 heists (they're fun)
  • The rest would take me an extremely long time to complete "grinding" them and I'm not going to do that
  • If we multiply mats by x3 OR if we reduce mats costs across the board, I would have just hit this bottleneck a few days ago instead of now and I'd have an abundance of mats that I have nothing to use for until I unlock the engineers

What you're talking about is something I am on board with, the idea that the mats requirements may be a little too steep but I don't think they are across the board. I think MIs are too unilaterally demanded and so grinding them out is necessity: and it can be done which is the self-sustaining Engineering loop of grind (i.e. it can be done so do it, stop complaining about it). But univerally reducing or increasing won't achieve balance. Care should be taken to change specific things that need attention. So multiplying everything by x3 still doesn't stop that MI grind being necessary because it's just 3 times less grindy but still the same level of demand in comparison to everything else (which just got more abundant).

Opinion Polls is one of those things that needs specific care and, honestly... just cutting it down to 8-10 required would instantly make it perfect (I'd be close to unlocking it now, when I'm ready to start working on new engineering modules and I've not spent a lot of time "grinding them")

Balance of progression is something that needs specific care in specific areas. It doesn't need complicated fixes either. Reductions can work but they need to be specific.
 
My experience in the last week, doing just missions mixed with "manual" settlement raids of my own and just a little (two hours) of POI resetting to build up some bottleneck stock (ie MIs) is this:

  • To upgrade, I sometimes need to go to a settlement or two to stock up on specifics (tech/circuits/chemicals)
  • Every time I do a settlement, where possible, I will steal the PR from the PWR room as well
  • Data mats for engineer blueprints are all gained via missions so to get a specific module I just do missions
  • I've had a blast doing almost all of this
  • I now have:
    • A G5 Executioner with:-
      • Faster Reload
      • Extended Magazine
    • A G3 Executioner
    • A G4 Dominator with:-
      • Damage Resistance
      • Night Vision (preloaded)
    • A G3 Maverick with:-
      • Extra backpack
  • I'm ready to start getting mats for my next upgrades now and yet to continue... oops... I still have:
    • 34 OPs to find
    • ~15 media (cat, classic etc)
    • 6 heists (currently broken? Not tried yet)
  • Out of those, I'd be excited about doing the 6 heists (they're fun)
  • The rest would take me an extremely long time to complete "grinding" them and I'm not going to do that
  • If we multiply mats by x3 OR if we reduce mats costs across the board, I would have just hit this bottleneck a few days ago instead of now and I'd have an abundance of mats that I have nothing to use for until I unlock the engineers

What you're talking about is something I am on board with, the idea that the mats requirements may be a little too steep but I don't think they are across the board. I think MIs are too unilaterally demanded and so grinding them out is necessity: and it can be done which is the self-sustaining Engineering loop of grind (i.e. it can be done so do it, stop complaining about it). But univerally reducing or increasing won't achieve balance. Care should be taken to change specific things that need attention. So multiplying everything by x3 still doesn't stop that MI grind being necessary because it's just 3 times less grindy but still the same level of demand in comparison to everything else (which just got more abundant).

Opinion Polls is one of those things that needs specific care and, honestly... just cutting it down to 8-10 required would instantly make it perfect (I'd be close to unlocking it now, when I'm ready to start working on new engineering modules and I've not spent a lot of time "grinding them")

Balance of progression is something that needs specific care in specific areas. It doesn't need complicated fixes either. Reductions can work but they need to be specific.
Which engineer adds night vision mod?
 
Yeah, I just gave up. So far for engineer unlock materials I have 2 Classic Media, 2 Opinion Polls, 0 Cat Meme/Media, 0 Settlement Defence Plans.

By the time I would naturally get enough of those materials I will have been able to grade 5 all of my equipment long before I can unlock the engineers that need those materials.
 
It is random...sometimes they come with mods pre-installed. Fdev has also said that G5 equipment will also randomly (and very rarely) spawn though nobody has found any to my knowledge.
And would that equipment still be in Pioneer? I've found suits with prefitted mods, but they have so far always been a bit useless for the suit they were fitted to.

I went full unmodded with my G2 / G3 suits as I thought it wouldn't be THAT hard getting to the engineers.

Ahahahahaha.

BTW has anyone done a power up mission since the patch? Is the scav based ones still impossible to hand in?
 
And would that equipment still be in Pioneer? I've found suits with prefitted mods, but they have so far always been a bit useless for the suit they were fitted to.

I went full unmodded with my G2 / G3 suits as I thought it wouldn't be THAT hard getting to the engineers.

Ahahahahaha.

BTW has anyone done a power up mission since the patch? Is the scav based ones still impossible to hand in?
 
Oh I know about suits and guns, and premodded and unmodded. It's items like Night Vision Ydiss mentioned (sold separately) I'm wondering about?
 
Checked touristic lodge in an anarchy system: a lot of terminals, no opinion polls but 1 cat. Anarchy is quicker because you can kill everyone and also collect some bounty but unfortunately even that many terminals does not guarantee you will find at least 1 poll...
 
Checked touristic lodge in an anarchy system: a lot of terminals, no opinion polls but 1 cat. Anarchy is quicker because you can kill everyone and also collect some bounty but unfortunately even that many terminals does not guarantee you will find at least 1 poll...
If there's one thing Odyssey is doing, it's destroying poor anarchy factions. They're getting targeted mercilessly now.

I feel bad.
 
It's pretty much been spoiled already.

Any HAB data port. You get more at two of the tourism setlement types. Can't relogski though, all data clears to zero if you relog (that's acros the whole game for settlements only, started happening the other day, not convinced it's intended - but it's annoying). The best settlement type offers 7 ports and you get none more often than you get 1 and I've never seen more.

It's easily the worst grind the game's seen to date. Hence my thread. I've got 4 after two days. I decided to stop. I'm not doing this for 20 days. Not when we have no idea what it'll unlock (it could be rubbish).
don´t relog, fly up 3km enter supercruise then exit supercruise and return to the same settlement, all things reappear.
 
Hello, can anyone share a location of one of those anarchy tourism settlements with lots of data ports? Thanks!
 
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