Not sure fixing this one issue requires a flat x3 change to mats. A lot of the process so far has been absolutely fine. This is the one major bottleneck to date imo.
This is one major bottleneck
The other is bolted on mods. Requiring to engineer more suits/weapons and craft more mods.
And getting a suit or an weapon to G5 costs insane number of materials, then you bolt on it some mods... then you realize that, well... you should have used other mods on it
So i'm not even sure that 3x multiplier on engineering materials is enough.
It should be
That plus a reduced materials on blueprints
For example:
This are the materials needed to G5 long range a 5A FSD. May look like a lot, but actually you need 3 DWE - can be scanned outside any station, and getting 3 should be a less than 30 minutes job, Chemical Manipulators takes even less. And rest are lower grade and can be easily traded
And then you can put this G5 FSD in any ship that can accommodate it
Then compare it with the requirements for a single G5 weapon mod. That is bolted on.
And i dont even have the compiled requirements to upgrade a suit/weapon to G5, but there are a lots and lots of materials involved...
G5 Long Range FSD (9x G5 rolls, 4x G4, 3x G3, 2x G2, 1x G1)
Atypical Disrupted Wake Echoes: 3
Chemical Processors: 5
Phosphorus: 3
Strange Wake Solutions: 3
Chemical Distillery: 4
Eccentric Hyperspace Trajectories: 4
Manganese: 4
Arsenic: 9
Chemical Manipulators: 9
Datamined Wake Exceptions: 9
Greater Range: Improves the weapon's effective range.
Asset Metal Coil 10
Asset Electromagnet 10
Good Ionized Gas 1
Asset Motor 5
Asset Electrical Fuse 5
Data Chemical Formulae 10
Data Mineral Survey 15