When are geological/biological sites etc going to be back in Odyssey?

Does the filter actually do anything for anybody else? When I change the filter, the heat map stays the same. I would expect the map to change. Is there a key to activate the filter after selecting it? Can't wait for the road map to when they will clean up this heat mess.

For geo it doesn't change because all 3 geo features are mixed in together, I have often found geysers near enough fumaroles and lava spouts that trying to make a location map mark a different area would be impossible to see from orbit, so I suspect the location map marks an area around a feature and it's large enough that the location map is going to be the same for all 3 features.
 
Does the filter actually do anything for anybody else? When I change the filter, the heat map stays the same. I would expect the map to change. Is there a key to activate the filter after selecting it? Can't wait for the road map to when they will clean up this heat mess.
Filter on heat map shows where to find that rocky thing (like vulcano) to scan it for codex. For mats gathering it has almost no use.
Btw some tip, mining new settlements are built on top of volcanos etc, at least that I've visited.
 
I found a moon with only one site. How many hours will I have to spend to find the green on blue pixel ? This is just ... well.
Dropping biological exploration for now.
One site, really? Usually planets are plastered with those regions! I'd totally land there and look what's there.
These things are actually exactly what I like about biological exploration in Odyssey! The rare sites where the plant stuff is not all over the planet.
If there's some type of grass, it's usually everywhere and you will have a hard time landing not on top of it.
 
One site, really? Usually planets are plastered with those regions! I'd totally land there and look what's there.
These things are actually exactly what I like about biological exploration in Odyssey! The rare sites where the plant stuff is not all over the planet.
If there's some type of grass, it's usually everywhere and you will have a hard time landing not on top of it.

One type I think he is being told, he doesn't know how the new system works yet.

My latest geo sites, it was a large planet way out from the sun, this was actually the day side! Around 1.65g.

Random landing spot, geo everywhere;

m3yZJYo.jpg


An aerial view with lava spouts, fumaroles and vents, the three types in the filters;

W8Qos5Y.jpg


I could fly as far as I wanted in the blue zone and this was everywhere.
 
One type I think he is being told, he doesn't know how the new system works yet.

My latest geo sites, it was a large planet way out from the sun, this was actually the day side! Around 1.65g.

Random landing spot, geo everywhere;

m3yZJYo.jpg


An aerial view with lava spouts, fumaroles and vents, the three types in the filters;

W8Qos5Y.jpg


I could fly as far as I wanted in the blue zone and this was everywhere.
That's one thing I really love. That volcanic features are often clearly visible from above, and not the spouts and fumeroles themselves, but weird volcanic rock formations, scorched or strangely coloured landscape.
 
I might have found something interesting in current planet scattering state.
1/ switch to combat mode
2/ select new point on left panel (eg wreckage)
3/ go to it and head directly to the ground (you should be able to be at 6 to 10 km from the "poi"
4/ you should be able to find everything in tha radius

I did that two times while on my way during exploration then a third when I went back from Colonia. I then, applied this in LHS 3447 and found all bacterias in the system in a quite short time. I was surprised that it was also valid with a scientific settlement I went to for a mission. I'll continue trying this strategy for a while. I'll just use Horizon to find geological. I don't like been taken for fool. Consistency "que Diable !" (untranslatable :) )
Yeah I get the same feeling too. Many things are around the POI
 
Some bio are everywhere on the planet, but if you get the same result for every body you scan then yes it may be a bug and not changing properly from the all filter, they did say they were going to remove that particular filter but it hasn't happened yet.
I found a planet with a bio signal, very minor colour variations, so I landed in a very slightly darker blue area, then drove around for 1/2 hour and found nothing. I mean not even rocks to shoot for materials. Literally nothing. I got out and tried to scan a stained rock. Nothing.
And by the way, the maps - both galaxy and system - are very frustrating. I now spend more time trying to find basic info that used to be right in front of me (e.g. star class, planet type, ring type, materials, bio/geo signals, gravity, distance etc.) than I do plotting a course or deciding whether I want to DSS it.
 
Yeah, this makes me laugh. They removed the heat map and made it just one color because it was "confusing" to players. But it's more confusing to players now!

The the coloured (alpha) heatmap was only missing a key to indicate which colour meant high probability & which was low (or none).

And the new one isn't that confusing, just head for somewhere that's coloured & not somewhere that isn't.
 
True, it's not confusing, but it's not particularly useful (no indication of density, thus no indication of how much searching you'll need to do).
Not sure how the UI could hint at it but if you land near any of the POIs they seem to be placed in areas that have a good spread of whatever the planet has to offer.

The 'heatmap' as it is now could be better of course, but having the SRV wave scanner able to detect life (as it still does with Geo stuff) would help the gameplay loop flow a bit better.
 
Not sure how the UI could hint at it but if you land near any of the POIs they seem to be placed in areas that have a good spread of whatever the planet has to offer.
No screenshot, sorry, but I found a POI outside of any bio area (and finding the bio on that planet was a right cow), so it's not reliable (does seem to help, though).
 
No screenshot, sorry, but I found a POI outside of any bio area (and finding the bio on that planet was a right cow), so it's not reliable (does seem to help, though).
Okay sure, find a POI that's in the blue areas for all filters then, it's not 'go to this precise location but it's not that far off.
 
Okay sure, find a POI that's in the blue areas for all filters then, it's not 'go to this precise location but it's not that far off.
This does work more often than not, but is utterly useless when there are no POIs at all (which is more often the case where I'm currently exploring).
 
This does work more often than not, but is utterly useless when there are no POIs at all (which is more often the case where I'm currently exploring).
Sure. I've seen a few planets like that too, I've seen more than a few where the whole planet just looks blue on the 'heatmap', some planets are easier than others. You could skip those if you prefer, I've failed to find things (usually bacteria) on some planets.
 
I think the new way of locating Geo and Bio sites is a big improvement. Granted they are not handed you on a plate (Nav/POI left screen) but from a discovery/exploration point of view; to have them located at points all over the applicable planet rather than in a few isolated clumps is a good call by the Dev's. Here are just a couple of shots I've taken of one of the 'new' Geological planets.... POI's scattered all over the planet in what appear to be 'logical' locations/terrain.

Screenshot_0008.jpg


Screenshot_0001.jpg


Screenshot_0002.jpg


Just need them to spawn more than just the single type of material, over and over. o7
 
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