I think to this day there's been many many topics and posts about the climbing/traversable system being either wonky or even downright buggy. Frustrations about things not working, things no longer working etc. etc.
Today I had yet another encounter with the frustration behind the climbing system. A few hours ago I saved my game with this being the traversable/climbable area for my orangutans.
Now a few moments ago I reloaded my game file and without a single change, we end up with this:
All areas that were previously traversable are actually still traversable, I can still grab them and place them on the previous traversable areas, but then they're all of a sudden stuck in those areas, whereas they weren't before.
And this brings me to my main complaint. The climbing system is too much of a black box. A black box in development is a piece of a system/code that gets inputs and outputs, but we as users have no clue what happens within said box. And I feel that this is the case for Planet Zoos climbing system. As much as we would like to say that we know how it works, at the end of the day, none of us really do. We have no real guide on how the climbing system work. We don't know what we should or shouldn't do to make it work, we have no clue to what the limits are or even what hidden items are still left untouched.
I'm not saying we need a detailed guide to the inner workings of the entire climbing system, but as of today, we are just messing around hoping we're doing the right thing rather than actually knowing what we should or shouldn't do and what we can or cannot do. For that, we need a basic fundamentals guide from Frontier for us to at least understand why certain things are navigationable, why certain things are climbable, etc.
Because although I still adore that the custom climbing frames are a thing in this game, the constant frustration of trying to get them to work is killing me
Today I had yet another encounter with the frustration behind the climbing system. A few hours ago I saved my game with this being the traversable/climbable area for my orangutans.

Now a few moments ago I reloaded my game file and without a single change, we end up with this:

All areas that were previously traversable are actually still traversable, I can still grab them and place them on the previous traversable areas, but then they're all of a sudden stuck in those areas, whereas they weren't before.
And this brings me to my main complaint. The climbing system is too much of a black box. A black box in development is a piece of a system/code that gets inputs and outputs, but we as users have no clue what happens within said box. And I feel that this is the case for Planet Zoos climbing system. As much as we would like to say that we know how it works, at the end of the day, none of us really do. We have no real guide on how the climbing system work. We don't know what we should or shouldn't do to make it work, we have no clue to what the limits are or even what hidden items are still left untouched.
I'm not saying we need a detailed guide to the inner workings of the entire climbing system, but as of today, we are just messing around hoping we're doing the right thing rather than actually knowing what we should or shouldn't do and what we can or cannot do. For that, we need a basic fundamentals guide from Frontier for us to at least understand why certain things are navigationable, why certain things are climbable, etc.
Because although I still adore that the custom climbing frames are a thing in this game, the constant frustration of trying to get them to work is killing me