I did say above that some mods aren't as useful and even used the longer range one as an example, along with a suggestion how it should be fixed.
Nothing you said there discounts my point, just highlights some minor issues that could be made better (which I don't unilateraly disagree with).
- Recoil, I've not used so cannot comment on (would be pointless for the exe and so I agree it needs more thought). The problem with anti recoil mods is that they need weapons to have a lot of recoil to be useful and not a lot of Odyssey's weapons have that. I suspect that you'd hate it if they did, too. I think there's room to add more recoil to weapons if continuously fired. If the exe didn't reset perfectly to the same pixel in time to be shot again (i.e. if it deviated) then I'd hate that hah. But it would make the anti recoil mod worth it. Tough one to get right.
- If more recoil is added, then all shield and suit health values (all the way up to fully modded and upgraded) should be universally reduced so that the bullet sponge effect isn't made worse by lower accuracy.
- I'm all for this. Just can't see it happening.
- Range, already covered and agreed it's not useful now but could be
- Faster reload needs to be improved, agreed. It's too slight to make it worth using over stowed
- Higher accuracy I disagree with you a lot. It benefits hip firing and I'll bet if you actually test it then you'd agree too (it's easy to test I did a video on it for the exe and it's so obviously better and I love the mod)
- Caveat, weapon spread could be much wider for some automatics if fired full auto, to make this mod more worth it.
- Both silencers for the RPG are moot. It's like the scope for the shotgun. Having a fringe case that renders a mod useless by design does NOT mean you shouldn't have the mod (or that the mod should be made useful for that fringe case). However!!! Caveat incoming:
- I do think that no one should show up as a red dot on the radar unless they make sound. And adding both silencers to a weapon would mean your position should not be possible to glean without following the tracers.
This is all useful discussion. And it's not perfect and can be enhanced and evolved. But it's not "critical". Nowhere near.
oh i did not want to "discount" your point, just deliver some examples.
some mods really are good.
in my setup i will use Noise Suppressor, Audio Masking, Greater Range (hoping for the buff), and either Scope or Magazine.
also you are right about accuracy. i forgot that they changed it to hipfire in U2. in U1 it was just called Higher Accuracy, not Higher Hipfire Accuracy.
and i heard that the scope on the shotgun actually tightens the spread.
Now, I don't know if anyone actually bothered to test the L6 with the audio masking mod but, in theory, even its explosion should be undetected by our suits. So, in theory, audio masking should work to keep a L6 rocket and impact silent (because they absolutely would be without our suit simulating the sound).
i did, and as mentioned previously, the launch is silent, but the impact was heard by them.
after i launched the second one though everyone knew where i was