Arthur just confirmed on stream that there are no plans for ship interiors.

Fair. Again I point to the bit where that cringeworthy video says nothing about what order things might come.
You can, but those who are hoping for ship interiors are disappointed, because it's on a list of features trailed by Frontier that haven't arrived ... as yet.
 
What gameplay could there be? Manual ship repair? Manual engineering? Will we have to start cooking to survive? That's the thing, nobody who wants interiors has ever come up with a REASON for it. They just want to look at the kitchen. If y'all can't think of why you would want it, how do you expect to persuade the rest of us that we should have it? Give me a gameplay idea that makes me WANT interiors and I'll convert. Because the ones I listed here definitely do not make me want interiors. And just seeing a hallway as I get into my SRV doesn't make me want it either. I do not want whatever grind would come with interiors. I'm not changing sheets in the cabin before taking on passengers.

I don't know why I bother but here goes.

Combat aftermath SS after wars where wrecks are floating. Some type of docking arangement and a simple teleport to the other ship. Collect parts for sale, ship and suit materials or simple high-value loot. Sometimes system authority shows up to shoo you away, sometimes scavs attack ship or also board the wreck and fight. Same on ground. In some rare cases you may be able to override ownership information and claim the ship. A heafty tow/repair bill is due but the ship is yours at significant discount and perhaps permanently lower armor rating and base value.

Rescue / Repair disabled ship of NPC. You are contracted to search for and find the missing or disabled ship. Rescue the pilot or repair the ship to send them on their way. Might involve cutting through wrecked sections to get them out. Sometimes you are on a clock to get it done before resistance arrives. You may need certain mats on hand to accomplish repairs.

Retrieve sensitive McGuffin from the ships safe of an impounded ship. Sneak through ground security to enter the ship and stay unnoticed while you make your way to the McGuffin. Enter and exit without drawing attention.

Abandoned ship with high value cargo, but no power. Enter ship with regulator and repair PP, eject the cargo and transfer to your ship. Return the cargo or steal it and take the bounty. Could trigger ship to ship or interior fight with other scavengers.


A few I can think of with just a little thought. As I said. Just walking the halls is not that big a deal so if these are limited interiors that you teleport in and out of rather than building EVA and other monstrosities of code then fine. Sure there is challenge in how to lay that out. If dynamic boarding is a no-go that's not the end of the world either. Walls doors and floors are now assets that exist in this game. It's not impossible to get done.


All that said. If they are saying "No way, not doing it" I still appreciate that honest answer rather than string it along as something they just won't comment on.
 
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I'm sorry, but someone literally posted entire pages of official statement considering ships interior, and there is a video floating around showing it. Yet you just say "it's our fault to expect something that was not promised".
I mean, at this point there are no discussion possible, you simply refuse to see the facts.

As a great man once said when confronted to the same kind of people :
"And yet it moves".
 
Odyssey should have been mainly ship and proper station interiors, with the team-based large-scale combat taking place on mega-ships orbiting planets in systems that are at war the idea that controlling a tiny little station on a PLANET means you OWN it is laughable at best, base and base building gameplay could have come down the line...
 

Deleted member 110222

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I'm sorry, but someone literally posted entire pages of official statement considering ships interior, and there is a video floating around showing it. Yet you just say "it's our fault to expect something that was not promised".
I mean, at this point there are no discussion possible, you simply refuse to see the facts.

As a great man once said when confronted to the same kind of people :
"And yet it moves".
Show me.

Show me this "official statement" that confirmed ship interiors, and this video.

I have never seen them.

You want to prove something to me, the onus is on you to provide the evidence.
 
Can someone provide a link please concerning Arthur’s statement?

It’s one thing to say it’s not going to happen (definite) but another to say maybe.

Regards official statements, there haven’t been any ‘set in stone’ confirmations on any elements of ED design, it’s always ‘down the line’ to quote directly David Braben on ship interiors.

Source: https://youtu.be/EM0Gcl7iUM8
 
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I'm sorry, but someone literally posted entire pages of official statement considering ships interior, and there is a video floating around showing it. Yet you just say "it's our fault to expect something that was not promised".
I mean, at this point there are no discussion possible, you simply refuse to see the facts.

As a great man once said when confronted to the same kind of people :
"And yet it moves".
The vast majority of those statements are either taken out of context or deliberately misinterpreted.

Heck, even if they were outright stated somewhere in the pre-release publicity, that doesn't matter if it's not listed on the thing you purchased. If the lifetime pass said on steam, "You WILL be able to walk around inside your ship," Then you might have a case. But as is, they're no different than a car company saying the next generation will have an autopilot and instead, when it actually releases, the thing you can actually purchase only has lane correction.

It doesn't matter what they say beforehand, all that matters is what they listed on the thing you actually purchased.
 
By using the developed content from the past as a benchmark? How much time have players spent looking at non-mission-related megaships, for example?

Don't act like predicting this sort of thing is somehow impossible. It's actually pretty easy to anticipate in 99% of cases. Sure, there are rare cases that surprise you, but they're the exception, not the rule.
Goalpost moving 101 - you spoke of "measurement" and "something has no value to you" but then of an absolute "value" to everyone in your post I quoted. No it's predictions. But that's not even the point of my first answer to you.

To be clear, I'm not advocating here for or against interiors or any other feature.
I only remind you that there are other viewpoints and they are equally valid as yours.
 
Show me.

Show me this "official statement" that confirmed ship interiors, and this video.

I have never seen them.

You want to prove something to me, the onus is on you to provide the evidence.
Someone posted the list a few post before you started to post there. As for the video, you'll have to find it yourself. I've seen it as many others. I'm not going to spend some time looking for something you'll dismiss like everything else.
 

Deleted member 110222

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Someone posted the list a few post before you started to post there. As for the video, you'll have to find it yourself. I've seen it as many others. I'm not going to spend some time looking for something you'll dismiss like everything else.
Link please.

This sounds like someone who knows he is wrong and knows he can't prove his case.

Chop chop, link for me please.
 
Someone posted the list a few post before you started to post there. As for the video, you'll have to find it yourself. I've seen it as many others. I'm not going to spend some time looking for something you'll dismiss like everything else.

"Oh yeah it totally exists guys! Proof? No, just take my word for it. But it totally exists!"
 
Combat: Sure, but why bother with ship interiors? You could have much more variety and leeway for creating an arena actually designed for combat by doing it on a planet or inside a station, instead.

Diplomacy: Same thing.

Maintenance: Simultaneously boring and impractical, given the raw size of our ships. Even worse, if you can manually repair your ship, it makes players feel pressured to do so, so they can fill the AFMU slot with something else.

Decontamination: Same thing.

Base building: Well, that would be cool, I'll admit. But doesn't have much to do with ship interiors.

Engineering: Just what we need, more engineering. Plus there's the issue of making it interesting.

Passenger Gameplay: Why do we need to get into the passenger section for this?

Crew management: What crew?

Smuggling: I'm 100% for smuggling being made better, but how would ship interiors facilitate this?


Value isn't a matter of opinion, it's a real, calculable thing. You can anticipate exactly how much time the average player will spend using a particular element, and thereby calculate how much dev time it's efficient to spend making it. It wouldn't make sense to fully design the interior of a gun most people would ignore, for example.

So in this case, yes, absolutes absolutely do work.

Ah, but hold on.

Now we seem to be getting to the heart of the matter.

When you're making your demands for gameplay ideas online, you keep forgetting to mention something important.

Namely that (1) a whole slew of gameplay types and genres, that an immense amount of people enjoy, are not allowed, (2) it's not allowed to be anything that doesn't already exist within Elite and (3) your target has to write out every design choice and aspect of the gameplay loop in minute detail or else it doesn't count.

I've seen this happen before. You seem absolutely decided against this and I actually think it's sort of cruel that you keep asking people to list ideas.

FPS is the only thing Odyssey adds, and it's included in the list above.

Interiors don't even need justification. It's a game about space ships. The Brabinator knew that from the beginning as well.
 

Deleted member 110222

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Someone posted the list a few post before you started to post there. As for the video, you'll have to find it yourself. I've seen it as many others. I'm not going to spend some time looking for something you'll dismiss like everything else.
OMG

This link?


Bruh, that bit about interiors was said way back when, not last year. 😂

Those words were not anything to do specifically with Odyssey.

Reading comprehension. Use it.
 
I can only tell you that I was hoping 'down the line' would be sooner than 9 years later. It hasn't turned out that way, but I'm still hoping.
That's fine. But they didn't promise it would be less than 9 years. You can't hold them accountable for not living up to your dreams. It's entirely likely that he expected it to happen sooner as well. The technical hurdles are monstrous. Because, as I've repeatedly said in these sorts of threads, the ships are modular. They can't just make a Python interior. They have to make every module that could possibly be put in a Python fit in a Python. But each of those modules also has to fit a Chieftain, a Phantom, and so on. A class 3 shield has to look right whether you put it in a class 3 slot or a class 4 slot. They may have designed cockpits in the beginning, but I will guarantee they had no idea what the cargo area looked like. They have no idea how to make the modules work. The slots are all just numbers on a spreadsheet, something they can easily tweak for "balance".
 
Link please.

This sounds like someone who knows he is wrong and knows he can't prove his case.

Chop chop, link for me please.
More like someone who have better to do then spend 10m to link a video that will be dismissed by someone who is blind for some obscure reason like "there are no bobblehead in the cockpit".

Let's play a game. If I find this video, and it shows the entire run from ship elevator to pilot seat, will you admit it was planned ?

I know the answer already, that's why I don't bother.
 

Deleted member 110222

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More like someone who have better to do then spend 10m to link a video that will be dismissed by someone who is blind for some obscure reason like "there are no bobblehead in the cockpit".

Let's play a game. If I find this video, and it shows the entire run from ship elevator to pilot seat, will you admit it was planned ?

I know the answer already, that's why I don't bother.
Sure, looking forward to this.
 
OMG

This link?


Bruh, that bit about interiors was said way back when, not last year. 😂

Those words were not anything to do specifically with Odyssey.

Reading comprehension. Use it.

Ah, we're at cross purposes.

I agree that ship interiors was never advertised as included in Odyssey, but it was advertised way back when quite clearly and distinctly.
 
More like someone who have better to do then spend 10m to link a video that will be dismissed by someone who is blind for some obscure reason like "there are no bobblehead in the cockpit".

Let's play a game. If I find this video, and it shows the entire run from ship elevator to pilot seat, will you admit it was planned ?

I know the answer already, that's why I don't bother.

There are a bunch of videos of a non FDev guy who rendered ship interiors and walked through them talking about how they could possibly do it. I am betting you viewed one of those.
 

Deleted member 110222

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Ah, we're at cross purposes.

I agree that ship interiors was never advertised as included in Odyssey, but it was advertised way back when quite clearly and distinctly.
Yes, I am not disputing that.

But there is no reason at all that interiors must be part of the same DLC/patch/whatever.

That is what people need to get into their heads.
 
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