Arthur just confirmed on stream that there are no plans for ship interiors.

Deleted member 110222

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There are a bunch of videos of a non FDev guy who rendered ship interiors and walked through them talking about how they could possibly do it. I am betting you viewed one of those.
What I was thinking.
 
There are a bunch of videos of a non FDev guy who rendered ship interiors and walked through them talking about how they could possibly do it. I am betting you viewed one of those.
Doubtful. So far I only find that one which is official. You can see the rendering animation of 0g entering in cockpit.
Source: https://www.youtube.com/watch?v=s6WmsnwNq98&t=363s
Sorry forgot the timestamp : around 6 minutes in. It's rather short.


Not that it matters, because even if I had Lord Braben itself on video, they would still deny it. Just like they denied all the video where he talked about it.
 
I don't know why I bother but here goes.

Combat aftermath SS after wars where wrecks are floating. Some type of docking arangement and a simple teleport to the other ship. Collect parts for sale, ship and suit materials or simple high-value loot. Sometimes system authority shows up to shoo you away, sometimes scavs attack ship or also board the wreck and fight. Same on ground.

Rescue / Repair disabled ship of NPC. You are contracted to search for and find the missing or disabled ship. Rescue the pilot or repair the ship to send them on their way. Might involve cutting through wrecked sections to get them out. Sometimes you are on a clock to get it done before resistance arrives. You may need certain mats on hand to accomplish repairs.

Retrieve sensitive McGuffin from the ships safe of an impounded ship. Sneak through ground security to enter the ship and stay unnoticed while you make your way to the McGuffin. Enter and exit without drawing attention.

Abandoned ship with high value cargo, but no power. Enter ship with regulator and repair PP, eject the cargo and transfer to your ship. Return the cargo or steal it and take the bounty. Could trigger ship to ship or interior fight with other scavengers.


A few I can think of with just a little thought. As I said. Just walking the halls is not that big a deal so if these are limited interiors that you teleport in and out of rather than building EVA and other monstrosities of code then fine. Sure there is challenge in how to lay that out. If dynamic boarding is a no-go that's not the end of the world either. Walls doors and floors are now assets that exist in this game. It's not impossible to get done.


All that said. If they are saying "No way, not doing it" I still appreciate that honest answer rather than string it along as something they just won't comment on.
Those are legit ideas. But they still don't really justify interiors. Those could all be "bases" in the form of ships. It doesn't require functional ship interiors for me to go onto a derelict ship. I would genuinely enjoy going on salvage missions to recover/steal things in the middle of nowhere. But I don't want to have to do minigames on MY ship just to do what I can do right now without those minigames.

And that's another thing nobody seems to recognize... Odyssey is a step in that direction. Now they have a way to work on the walking mechanics, to test collisions with walls and interactions with objects. Everybody's so mad about not getting what they want RIGHT NOW that they can't even be bothered noticing they ARE getting closer to it.
 
More like someone who have better to do then spend 10m to link a video that will be dismissed by someone who is blind for some obscure reason like "there are no bobblehead in the cockpit".

Let's play a game. If I find this video, and it shows the entire run from ship elevator to pilot seat, will you admit it was planned ?

I know the answer already, that's why I don't bother.

Is this the video you are referencing? I don't think it's much more than a cinematic tbh.
Source: https://www.youtube.com/watch?v=4M8ZeHZSZ3o&ab_channel=EliteDangerous
 
Doubtful. So far I only find that one which is official. You can see the rendering animation of 0g entering in cockpit.
Source: https://www.youtube.com/watch?v=s6WmsnwNq98&t=363s
Sorry forgot the timestamp : around 6 minutes in. It's rather short.


Not that it matters, because even if I had Lord Braben itself on video, they would still deny it. Just like they denied all the video where he talked about it.

Is it this one? The krait trailer?

Source: https://m.youtube.com/watch?v=idrnfZ-q4X8
 
Interiors don't even need justification. It's a game about space ships.

They absolutely do. I don't know why the type of game makes a difference here; for example, World of Tanks doesn't have Tank interiors, despite it being a Tank game. Why should Elite have interiors just because it's a spaceship game?

Ideas for interiors don't need minute detail, they simply need something that is enjoyable, practical, and by nature adds content that couldn't be better achieved some other way.

The fundamental problem is that most of the stuff that happens involving ships involves the ships doing things, not stuff happening inside the ships.

Take some real-life examples. If you have a tractor, you don't want to have to fiddle with the inside of the tractor; you just want the tractor to do its job without breaking.

Or a boat; you don't spend much time inside the boat, because if you're using the boat, you're usually using it to go from one place to another. For the most part, large ships are just mobile houses, and there's a good reason most house simulators are like The Sims.

Now, if people wanted a sims-like ship decoration experience, that would at least be content I couldn't criticize. It's just got nothing to do with Elite, in my opinion. But that is, at least, is just an opinion, and the relative value of such an experience is one we could debate.
 
I dont think ship interiors would have to be anything special or earth-shatteringly difficult to impliment to make them a worthwhile addition.
Even just a space which I could personalise with things that remind me of my voyage would be welcome.

Wouldn't it be great if instead of taking a screenshot of a particularly memorable planet, I could pick up a rock and keep it on a shelf in my cabin or harvest a Tussock and have it in a pot in the corner.
If I had just beaten an opponent in a difficult battle I could salvage the hull panel with the shp ID and have it addorn one of the bulkheads.

Its the sort of thing that has been done in many games, Mass Effect and Skyrim instantly come to mind. In both instances it added a lot to the role play having a personal space where I could display items that remind me of my journey. In ED where there is no end-game and its all about the journey it's sadly lacking in mechanics that make it feel personal.
 

Deleted member 110222

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Doubtful. So far I only find that one which is official. You can see the rendering animation of 0g entering in cockpit.
Source: https://www.youtube.com/watch?v=s6WmsnwNq98&t=363s
Sorry forgot the timestamp : around 6 minutes in. It's rather short.


Not that it matters, because even if I had Lord Braben itself on video, they would still deny it. Just like they denied all the video where he talked about it.
Dude that is a tiny ultra-early dev clip.

Also there is no detailed interior.

And yeah, the video with the Krait? Okay, so they animated that lift. Then jumped straight to the cockpit.

Where's that interior between the two?

Dude, you are handing us reasons to disprove you on a silver platter.
 
Dude that is a tiny ultra-early dev clip.

Also there is no detailed interior.

And yeah, the video with the Krait? Okay, so they animated that lift. Then jumped straight to the cockpit.

Where's that interior between the two?

Dude, you are handing us reasons to disprove you on a silver platter.
I can't find the video. I still have all the AMA and interview and Braben diary about it, but it was linked already, you know the post you completely dismissed without looking at it.

You don't want the truth, you want to troll and be in denial. Not participating. Have fun cireclejerking.
 

Deleted member 110222

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I can't find the video. I still have all the AMA and interview and Braben diary about it, but it was linked already, you know the post you completely dismissed without looking at it.
You can't find the video because it does not exist LMAO
 
They absolutely do. I don't know why the type of game makes a difference here; for example, World of Tanks doesn't have Tank interiors, despite it being a Tank game. Why should Elite have interiors just because it's a spaceship game?

Ideas for interiors don't need minute detail, they simply need something that is enjoyable, practical, and by nature adds content that couldn't be better achieved some other way.

The fundamental problem is that most of the stuff that happens involving ships involves the ships doing things, not stuff happening inside the ships.

Take some real-life examples. If you have a tractor, you don't want to have to fiddle with the inside of the tractor; you just want the tractor to do its job without breaking.

Or a boat; you don't spend much time inside the boat, because if you're using the boat, you're usually using it to go from one place to another. For the most part, large ships are just mobile houses, and there's a good reason most house simulators are like The Sims.

Now, if people wanted a sims-like ship decoration experience, that would at least be content I couldn't criticize. It's just got nothing to do with Elite, in my opinion. But that is, at least, an opinion we can argue about.

I mean if your tank was the size of an apartment building and there was a bunch of stuff to do inside, and there were e.g., tons of examples of other games and media that took place entirely inside their interiors, then then would be plenty of justification. Same with the tractor.

Other than that, I think there's quite a large amount of generalisation in your post. For example, Sea of Thieves, Blackwake, Guns of Icarus, Mass Effect, Alien: Isolation, AC: Black Flag, FTL, Cosmonautica, Halo are just a few examples of games where a large part of the game occurs on the inside of sea, air or space ships.
 
One thing is missing from all those videos... their statement on when that would be in the game. An animation is an entirely different thing from a section of a game. I could fire up Blender and make an animation of my Phantom transmogrifying into a sentient robot. That doesn't mean it's something that could even happen in the game, much less something that was coming soon. Animation =/= game engine.
 

Deleted member 110222

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I mean if your tank was the size of an apartment building and there was a bunch of stuff to do inside, and there were e.g., tons of examples of other games and media that took place entirely inside their interiors, then then would be plenty of justification. Same with the tractor.

Other than that, I think there's quite a large amount of generalisation in your post. For example, Sea of Thieves, Blackwake, Guns of Icarus, Mass Effect, Alien: Isolation, AC: Black Flag, FTL, Cosmonautica, Halo are just a few examples of games where a large part of the game occurs on the inside of sea, air or space ships.
You aren't flying those ships in the mentioned games... Not directly.

Sea of Thieves? The ships are positively tiny compared to a vessel in ED.

Halo and Mass Effect those ship interiors are just FPS levels.
 
Those are legit ideas. But they still don't really justify interiors. Those could all be "bases" in the form of ships. It doesn't require functional ship interiors for me to go onto a derelict ship. I would genuinely enjoy going on salvage missions to recover/steal things in the middle of nowhere. But I don't want to have to do minigames on MY ship just to do what I can do right now without those minigames.

And that's another thing nobody seems to recognize... Odyssey is a step in that direction. Now they have a way to work on the walking mechanics, to test collisions with walls and interactions with objects. Everybody's so mad about not getting what they want RIGHT NOW that they can't even be bothered noticing they ARE getting closer to it.

I'm not sure about this word "justify". This is not a test of justice... it would simply expand the simulation and add depth to things in my opinion which is all any of the mission types do. I would not mind the ability to self repair on my ship but I'm not married to that by any means.

I do recognize that this is a big step in that direction. So I will be disappointed if they are truly closing that door forever. But, I will accept it and I will say that if that is their meaning then I applaud them being willing to say that something is off the table without hedging. That's a step in the right direction.
 

Deleted member 110222

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One thing is missing from all those videos... their statement on when that would be in the game. An animation is an entirely different thing from a section of a game. I could fire up Blender and make an animation of my Phantom transmogrifying into a sentient robot. That doesn't mean it's something that could even happen in the game, much less something that was coming soon. Animation =/= game engine.
Indeed. A lot of people really don't get the difference.
 
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