2-3 Years 100+ devs and this is what we get?

:) I do not think that 100+ employees will work just for food or for a big human thanks for 6-12 months. I don't think server owners will keep the game client just for an idea. There is no subscription fee in the game, we do not pay $ 100 for a cobra, $ 500 for a cutter and $ 1500 for a Panther Clipper that will appear someday. Considering that this is a space simulator, the Elite is unlikely to exceed hundreds of millions of copies. We don't know how much people spend on cosmetics, but something suggests that ARX is not overwhelmingly popular. If you play around with numbers, you will find that the company's income is very modest by the standards of the gaming industry. For example, EA would hardly give you the opportunity to get Horizons for free, not to mention other things. :)
That's not my problem, nor is it an excuse for releasing software that is nowhere near release quality.

If anything it speaks to poor executive leadership and management in general. If their business model isn't working they should make changes to it.
 
Talk about glass half empty. There so many great things also. Why are people so hung up on the old planets. If youve been playing for the past 7 years youve seen just about every variation a thousand times. I couldn't stand how bumpy ever planet use to be and the ice worlds were just plain horrible. There's problems with the new tech and not much variation at the moment but Im excited to know its in place and will only get better. Personally I think the lighting looks much more realistic than before.
Now you can see the same planets within 10 minutes, since they all use the same handful of tiles and they're almost all grey or beige with that digital camo pattern. c:
 
That's not my problem, nor is it an excuse for releasing software that is nowhere near release quality.

If anything it speaks to poor executive leadership and management in general. If their business model isn't working they should make changes to it.
As a user, you have the indisputable right to purchase or refuse a product that does not meet your expectations, or you feel cheated. The client is always right, the choice is always yours

As a person, you understand that this product was also made by people, people have the right to make mistakes. They are just people. And they don't refuse to fix mistakes. In the end, there is nothing stopping you from returning the game, and buying it when it is fixed.

It is this business model that gives them player loyalty. And a lot of people respect them for this
 
As a user, you have the indisputable right to purchase or refuse a product that does not meet your expectations, or you feel cheated. The client is always right, the choice is always yours

As a person, you understand that this product was also made by people, people have the right to make mistakes. They are just people. And they don't refuse to fix mistakes. In the end, there is nothing stopping you from returning the game, and buying it when it is fixed.

It is this business model that gives them player loyalty. And a lot of people respect them for this
Stop - this isn't personal. Frontier is a 100 million dollar public company. I have nothing against any of the dev team who work there (in fact I'm guessing some of them are far more upset than anyone here that the release was forced out).

This only "mistake" Frontier executive management made was thinking they could foist software that was nowhere near ready for release on their customers, who unfortunately have been far too accepting of sub-par releases in the past. They appear to have finally crossed the line and now are reaping what they have sowed.
 
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They had so many possibility's:
Repair the Hull with a List of materials you must find, and than use the Arc Cutter to fix it....an reason for leaving the ship !!!
Collect/Scan manually the Materials on Planets ..... especially on terrain which the SRV can't reach so well.
And much more...
 
They are not in game development just for the money like most others.
Guarantee NMS will have made millions despite years of free updates. I very much doubt they're in it to make a loss. But this is besides the point. Both NMS and Fdev want to make a game that's fun. They're entirely different games with entirely different scopes and directions and development paths. We don't need Fdev suddenly "being Hello Games".

Lest we forget, Fdev have also released lots of free updates in the last 7 years. Whether it costs money or not is not as important as what we've got. I personally have very little interest in mounting flying pets in lala land with a flight model that's as arcade as it gets. It's a great game, no doubt. But what Hello Games did isn't making me buy it.

That said, I don't disagree that Fdev could go above and beyond a touch more than they've currenty planned to do - but we just don't know what they're planning after August so we can't comment on it.
 
We don't need Fdev suddenly "being Hello Games".
Of course we don't "need", we don't "need" any of this. Gaming is not a basic necessity. But we sure would like that. Hello Games is THE example on how to comeback from a terrible release. We don't "need" that, but sure would be nice for FDev to be half of what Hello Game was/is.

Lest we forget, Fdev have also released lots of free updates in the last 7 years. Whether it costs money or not is not as important as what we've got. I personally have very little interest in mounting flying pets in lala land with a flight model that's as arcade as it gets. It's a great game, no doubt. But what Hello Games did isn't making me buy it.
ED is very arcade too. Much more detailed and complex yes, but just as unrealistic. I also didn't buy NMS, but with the flop of EDO I might just consider it, as some friends quite enjoy that game and I hear nothing but praise.

If anything, Odyssey has proven DB & co @ FDev care much more about money and business than playerbase, otherwise they'd have officialy released as beta or delayed the damned thing.
 
So on the note how everything is ABSOLUTELY ****ed In Odyssey... Not defending them perse, but I'd like to point out that, speaking from experience, it's actually incredibly difficult to wrench a game engine to do something it was never meant to do. A lot of the little 'hickups' they have reek of having never built the engine to handle what they had in mind for it.

I mean... It's not an excuse, just a reason. Also likely the same reason we dont have (and wont, if ever, for a very long time) ship interiors... That's something you have to be doing and thinking about from the get go.



They are not in game development just for the money like most others.

I'd like to point out that a game being actually good, is also a viable market strategy. Choosing the laziest way to go about it is a choice.
 
If anything, Odyssey has proven DB & co @ FDev care much more about money and business than playerbase, otherwise they'd have officialy released as beta or delayed the damned thing.
It proves nothing of the sort. Fdev, like any developer, has to run a business that is successful. How much they care isn't going to change that fact.
 
Honestly all their FPS is is a reskinned SRV. You do not walk out of you ship. You select a menu and are suddenly out on foot. You run to the circle and hit the button to be loaded back in to your ship. Change out the helmet screen for the SRV cockpit, same thing.
this is EXACTLY how i felt when i got on foot
space legs are like a SVR, but way slower(and i can't drift!!)
 
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