Can you tell us if Smear Campaigns are in game yet? Anyone find one with the update?

Smear Campaigns are indeed in the game, but they are rare. We'll have a discussion RE the rarity of them to see if we want to make any changes based on your feedback.

Video of dev downloading one on the live server or I don't believe you :)

But really, all this time, all those players, check how many have been found on the analytics you likely have...

Not sure you'll need our feedback after that.
 
I think I had that many once, and then i sold them, before I realised i needed them.

I thought they came as mission rewards too?
The only engineer unlock that comes as a mission reward is Genetic Research, for Oden and that's only because that data is used in the combat movement speed mod. I suspect whoever chose that material for his unlock did so as an error.

Mission rewards provide only goods used for upgrading (PRs, gas, schematics, health monitors), MIs and engineer mod data (so the things you use to get the mods themselves).

In fact, the way the game's set up now, I can see why they limited trading to assets only. It almost makes sense except for the weirdly random and inflated requirements for engineer unlocks and the massively bloated list of data, much of which is "useless". Ignoring that, there's a very clear pathway to upgrading and modifying equipment that can be done purely by missions (and looting as you go).

If they replaced all of the unlock requirements with "do x missions of y type" then I actually think the whole process would be vastly enhanced. Would help if they also added a progress counter for those too. I think they could keep the push and similar unlocks too - they're all easy to find (and it's quite a fun scavenger hunt). It's just the data unlocks that are nasty. I think they should just do away with them all.
 
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The only engineer unlock that comes as a mission reward is Genetic Research, for Oden and that's only because that data is used in the combat movement speed mod. I suspect whoever chose that material for his unlock did so as an error.

Mission rewards provide only goods used for upgrading (PRs, gas, schematics, health monitors), MIs and engineer mod data (so the things you use to get the mods themselves).

In fact, the way the game's set up now, I can see why they limited trading to assets only. It almost makes sense except for the weirdly random and inflated requirements for engineer unlocks and the massively bloated list of data, much of which is "useless". Ignoring that, there's a very clear pathway to upgrading and modifying equipment that can be done purely by missions (and looting as you go).

If they replaced all of the unlock requirements with "do x missions of y type" then I actually think the whole process would be vastly enhanced. Would help if they also added a progress counter for those too.
Mmmh... oden...

Thanks. Maybe I last saw opinion polls in Alpha as rewards... or I'm confusing them with something else 🤷‍♀️

EDIT: On the "useless" note, I'd be interested to see what BGS effects certain things have, and if they differ at all between items. Would be cool if, say, "Faction News" had a more substantial impact on BGS than other things.
 
Mmmh... oden...

Thanks. Maybe I last saw opinion polls in Alpha as rewards... or I'm confusing them with something else 🤷‍♀️
Easy enough to do, there are over 100 types of data.

They should just do away with these data unlocks. They add nothing to the game. I'd prefer a "do 25 collection missions" with an x/25 progress counter any day. Doing missions is the one constant thing I've found that doesn't get too old - mainly because of the way the BGS is constantly shifting the target locations around.

And the 6/6 coverts for Terra was a challenge.
 

Viajero

Volunteer Moderator
Smear Campaigns are indeed in the game, but they are rare. We'll have a discussion RE the rarity of them to see if we want to make any changes based on your feedback.

Hi @Zac Cocken now that you are on this topic, many players are having trouble finding a number of EDO materials such as Opinion Polls etc, but not just data. Some of those materials have clear cut rules and specific locations, others not so much. Some may even be linked to the type of system economy, government or state. It would be great if you guys or someone in the dev team, could offer a detailed list of the basic principles and logic, if any, behind each and every material and their rarity. A document or table would be awesome etc.
 
Hi @Zac Cocken now that you are on this topic, many players are having trouble finding a number of EDO materials such as Opinion Polls etc. Some of those materials have clear cut rules and specific locations, others not so much. some may even be linked ot the type of system economy, government or state. It would be great if you guys or someone in the dev team, could offer a detailed list of the basic principles and logic, if any, behind each and every material and their rarity. A document or table would be awesome etc.
This would be amazing. Even if it were part of the material description it would be good.
 
Smear Campaigns are indeed in the game, but they are rare. We'll have a discussion RE the rarity of them to see if we want to make any changes based on your feedback.
Rare? as in almost every elite grinder and insane-theorycrafting-check-every-corner-of-every-dungeon-multiple-times-so-that-I-can-be-first-to-unlock-Yarden-Bond player (last I checked there was a whole discord worth of those) not being able to find even one kind of rare?

Well I mean, glad you kept us updated, appreciate it much, but if it is in game and it's NOT broken and will not be fixed/adjusted, then that is really insane; more insane than Kit Fowler's already insane 40 opinion poll grind.
 

Zac Cocken

Junior Product Manager
Frontier
Hi @Zac Cocken now that you are on this topic, many players are having trouble finding a number of EDO materials such as Opinion Polls etc. Some of those materials have clear cut rules and specific locations, others not so much. some may even be linked ot the type of system economy, government or state. It would be great if you guys or someone in the dev team, could offer a detailed list of the basic principles and logic, if any, behind each and every material and their rarity. A document or table would be awesome etc.

I think there's a potential middle ground here between the current situation and giving too much away. Aside from Opinion Polls and Smear Campaigns, are there other materials players are struggling with?
 

Viajero

Volunteer Moderator
I think there's a potential middle ground here between the current situation and giving too much away. Aside from Opinion Polls and Smear Campaigns, are there other materials players are struggling with?

I would recommend to describe those for each and every material so we avoid subjective issues.

I have been struggling with finding the logic behind Weapon Components as of late, for example. Couldnt find many in military bases and in the end I found them by chance at a mining settlement. The thing is that it varies from player to player precisely because there is no information on the logic or principles behind them.

The main principles behind the materials surely exist and have been predefined by the devs. You do not need to give all the details away but just the main principles on typical locations and system state/economy if applicable.
 
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Hi @Zac Cocken now that you are on this topic, many players are having trouble finding a number of EDO materials such as Opinion Polls etc, but not just data. Some of those materials have clear cut rules and specific locations, others not so much. Some may even be linked to the type of system economy, government or state. It would be great if you guys or someone in the dev team, could offer a detailed list of the basic principles and logic, if any, behind each and every material and their rarity. A document or table would be awesome etc.
Is this not what that unused thing in the game was for... The Codex....
 
I think there's a potential middle ground here between the current situation and giving too much away. Aside from Opinion Polls and Smear Campaigns, are there other materials players are struggling with?
What I'm struggling with are mission rewards, I haven't been able to receive a material reward on foot since the second week after release or so, it either did bug out and didn't get a completion at all, or it just gave me the financial one instead, and yes, before you ask me, I've contributed and upvoted the bug report back then
 
I think there's a potential middle ground here between the current situation and giving too much away. Aside from Opinion Polls and Smear Campaigns, are there other materials players are struggling with?

There must be a "middle" ground yes, and it should certainly be looked for. As I said before, check your analytics - almost no one on the forums has reported even finding one (there is one person I know of who said they found some a while ago, but none since)

That... seems pretty wrong.

All of the data is a problem really, and here is why.

Assets, you find in lockers all the time (lockers are very very common), and crucially, you can TRADE them. This means you naturally find enough stuff, to get what you hope to actually use.

Goods, are "ok" because you find them in lockers as well - however, you cannot trade these, which means you must find each one individually. You can also get some of them from the mission board as rewards - which is good. Add trading to these and they would be fine.

Data is ... terrible.
You only find them in data ports, which themselves are "rare" compared to lockers. In a room that even HAS a data port, you would see three or more lockers, which likely have 3-9 items in them.

The data port then has random data on it (with some kind of filter based on location, we assume - see above post about clarifying this) with a pool that has many, seemingly, entirely "useless" data (aside from selling for credits - which is generally not... really useful)

I saw the numbers on this somewhere else and while I don't remember them specifically, it appears as though there are over half of the data types that are entirely useless.

So this means there's an initial 50/50 chance of getting anything of use.

You can't trade that "useful" thing for what you actually want, if you didn't get lucky on the what... 1/88 chance of getting the type you want?

-some- of the data can be gained from mission rewards, but some simply can't (settlement defence plans, smear campaigns others...)

So this means there is no way to gain the none mission reward data, that is a 50/50 chance, then a 1/some huge number chance on top of that.

TL/DR

Make goods and data tradeable.
And/or
Make all goods/data used in engineering gainable from mission rewards.

Either of these would make things "better"

Both would make it "good"

Ideal would be allowing us to ask mission givers for a specific reward - but I'm pretty sure that's out side of the design scope entirely... sadly.
 
There must be a "middle" ground yes, and it should certainly be looked for. As I said before, check your analytics - almost no one on the forums has reported even finding one (there is one person I know of who said they found some a while ago, but none since)

That... seems pretty wrong.

All of the data is a problem really, and here is why.

Assets, you find in lockers all the time (lockers are very very common), and crucially, you can TRADE them. This means you naturally find enough stuff, to get what you hope to actually use.

Goods, are "ok" because you find them in lockers as well - however, you cannot trade these, which means you must find each one individually. You can also get some of them from the mission board as rewards - which is good. Add trading to these and they would be fine.

Data is ... terrible.
You only find them in data ports, which themselves are "rare" compared to lockers. In a room that even HAS a data port, you would see three or more lockers, which likely have 3-9 items in them.

The data port then has random data on it (with some kind of filter based on location, we assume - see above post about clarifying this) with a pool that has many, seemingly, entirely "useless" data (aside from selling for credits - which is generally not... really useful)

I saw the numbers on this somewhere else and while I don't remember them specifically, it appears as though there are over half of the data types that are entirely useless.

So this means there's an initial 50/50 chance of getting anything of use.

You can't trade that "useful" thing for what you actually want, if you didn't get lucky on the what... 1/88 chance of getting the type you want?

-some- of the data can be gained from mission rewards, but some simply can't (settlement defence plans, smear campaigns others...)

So this means there is no way to gain the none mission reward data, that is a 50/50 chance, then a 1/some huge number chance on top of that.

TL/DR

Make goods and data tradeable.
And/or
Make all goods/data used in engineering gainable from mission rewards.

Either of these would make things "better"

Both would make it "good"

Ideal would be allowing us to ask mission givers for a specific reward - but I'm pretty sure that's out side of the design scope entirely... sadly.
👏👍

This
 
I think there's a potential middle ground here between the current situation and giving too much away. Aside from Opinion Polls and Smear Campaigns, are there other materials players are struggling with?
These two are the big outstanding ones, SC for rarity (have yet to see one personally) and OP for the sheer quantity required.

The only thing that comes a little close are Settlement Defense Plans. It's a rare find, which is fine, but is being let down by requiring 15 of them. I thought the patch notes would have fixed that by matching the dialogue which mentioned 5, but it was fixed the other way around.

This is post-collection feedback, I have gone through these unlocks myself, so any easing isn't going to change anything for me, but I do believe that it's going to cause a fair bit of resent in the greater community if left as is.

On the positive side, I started giving away my extra random drops to other players, so maybe that's how those unlocks will go over time, with a community handing out those precious-but-only-once items to players who need them. But being handed out the stuff isn't going to feel the same.
 
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