Dear Frontier,
As of right now we have no information on the genetics system in JWE2. But, I wanted to get this idea out there. In JWE, the genetics system was in my opinion, after playing the game for hundreds of hours, beyond basic. In essence all we could do is change a skin, boost their stats, and their adjust their population and forest/grass threshold; this system was very basic and I understand as this was the first iteration of the franchise but, for JWE2 we need to take it up many levels ahead.
I can't say what this system would be but maybe you have gotten some great ideas and I want to have the community discuss it as well to try and see what we can come up with.
Hopefully, we see this genetics system to which I am alluding in JWE2 on top of the other necessary things we need like limitless creativity for biome/environment/nature creation that I both detailed in another recent post and have done so for close to 2 years.
As of right now we have no information on the genetics system in JWE2. But, I wanted to get this idea out there. In JWE, the genetics system was in my opinion, after playing the game for hundreds of hours, beyond basic. In essence all we could do is change a skin, boost their stats, and their adjust their population and forest/grass threshold; this system was very basic and I understand as this was the first iteration of the franchise but, for JWE2 we need to take it up many levels ahead.
I can't say what this system would be but maybe you have gotten some great ideas and I want to have the community discuss it as well to try and see what we can come up with.
Hopefully, we see this genetics system to which I am alluding in JWE2 on top of the other necessary things we need like limitless creativity for biome/environment/nature creation that I both detailed in another recent post and have done so for close to 2 years.