FPS - it seems to be the windows & glass, or the light reflections being rendered on them

it's definitely a massive improvement from what it was. Obviously can't comment in terms of people with specs closer to min/recommended.
Settlements still vary between 50-80 fps.
 
In your screenshots I miss a few from a planetary concourse out the window to the terrain. That is where my FPS tank at least.

And I'm far from min/rec with a 2080 i think :)
 
Still an issue in update 3.

Also, the FPS drop happens when I stand directly in front of the window and look at it front-on. If I stand to the side and look at it at a 45 degree angle, the FPS hit is much lower.
 
Not at all I think. He doesn't own Odyssey afaik.

Doh.png
 
I've noticed the "look through glass" fps drop too.

But way worse than that and haven't seen anyone complaining about it (or i may have lost that particular subject) are the fire inside settlements. They are a really bad hit on FPS and there is this corridor, the one in between the two OPR room inside a CMD center. That's the corridor of death, it can tank the FPS so badly that spot... 10 - 12 FPS bad. Inconsistency of FPS inside on-fire building is really something i hope will be fixed soon.
 
There are three areas that tank my fps: The glass, the social area in planetary ports and the fire/smoke in burning settlements. Adding to that there is something at engineer bases that slowly eats away the fps and will only recover when I restart the game. I may not have the newest system but those wide swings in fps can't be normal.
 
I run a old dell i7 2600 16 gb ddr3 ram and a gtx 1660 ti
I have major improvements in performance by in the bois I limited my cpu core count to 2 with hyperthreading my 1660 has 6 gb vram.
doing this reduced my vram usage to about 4 gb and gpu usage went down to about 80% in turn cpu is now using 80 to 100 percent and the system now calls for 10 gb of system ram. all this netted me 40 to 50 fps in stations on foot turning in missions my normal 100 fps flying and 50 to 60 fps while scanning plant life on the surface. ultra settings with blur and bloom turned off at 1440p.
 
Curious, worth some investigation.

From what I've seen it's just borked rendering by the engine rather than CPU related, but who knows.
 
Seeing 0 difference from disabling SMT or restricting the game to 1 or 2 (physical) cores. Might have more of an impact in cases where it's CPU-limited, though it seems unlikely outside of specific cases. YMMV.

Ryzen 7 3800x
32GB DDR4 3200MHz
GTX 1060 6GB
 
Two links for you all, related to this topic.

The first was just posted to the Update 4 thread, where a user mentions disabling a certain shader which fixes the FPS issue with glass:


The second is a link to the bug report in the issue tracker. Please, if you can test this frame rate drop with the windows and duplicate it on your system, go to the tracker and add your voice.

 
Fair enough, but I started the thread to diagnose one particular issue, collect data on it, and hopefully get it fixed.

If we repeat this with many other issues, you'll get that 250+ fps.
 
I'm just heading to a station now to check the windows again.

(On Steam someone just reported they're getting 60 fps in concourses after Update 4, instead of 30fps previously. They didn't mention store windows, just general frame rates.)
 
I'm just heading to a station now to check the windows again.

(On Steam someone just reported they're getting 60 fps in concourses after Update 4, instead of 30fps previously. They didn't mention store windows, just general frame rates.)

Can you check fps at the same place with and without NPC's around?

I'm asking because NPC's are real fps killers lately even in Horizons (which has not always been the case), and the symptoms are very similar (no npc's in the ring = high fps, high GPU utilization, lots of npc's present = low GPU and low average CPU utilization, crappy fps).
 
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