No further VR development is both expected and makes sense

There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
 
You're suggesting to fdev to continue doing the bare minimum for the future of the game. Keep going... this mentality is really helping the game and this passionate community 🤦‍♂️
I'm suggesting FDev don't have infinity developers so they concentrate their efforts on the areas which have the most benefit for the biggest number of players. Much like I don't cry about there being the odd graphical glitch when FD are working on core stabilty or connection issues that are stopping people from playing the game.
 
You're suggesting to fdev to continue doing the bare minimum for the future of the game. Keep going... this mentality is really helping the game and this passionate community 🤦‍♂️
Don't think that nails it... It's better to get more and better content compared to waste ton of dev power on minor gains for the complete playerbase that VR is. So basically he suggests that it's good to spend devtime where the most gains are...I wouldn't want to wait another 2 or 3 years for content as most of the team was busy making the on foot part be nice on VR.

The objective what's doable and what not posts are scarce on this forum 😳
 
Don't think that nails it... It's better to get more and better content compared to waste ton of dev power on minor gains for the complete playerbase that VR is. So basically he suggests that it's good to spend devtime where the most gains are...I wouldn't want to wait another 2 or 3 years for content as most of the team was busy making the on food part be nice on VR.

The objective what's doable and what not posts are scarce on this forum 😳
I just throw it in here: Elite is still a bestseller in the VR community and a lot of HMDs have been sold because of ED .

Also, this is perhaps not as niche as some think.

Take the Steam hardware charts for instance. There are nearly as many 4K gamers as VR players as a market.
Do you also want them to stop developing for higher fidelity and downgrade the textures, because nobody needs higher quality?
 
OP is possibly overstating the necessary size of the job required to make on foot VR work, but I agree with the sentiment overall.

VR is an obscure niche in the same category as owning expensive flight sticks and foot pedals is; and while supporting these kinds of peripherals certainly adds value for those who have them, it’s likely not contributing to Frontier’s bottom line. VR headset owners aren’t a huge install base to begin with, and the subset of them who would care about Elite one way or another is even smaller than that. Of this subset of a subset, there’s a vanishingly small klatsch of diehards who outright refuse to play anything outside of VR (and they’re pretty much all in this forum), and they already bought the game anyway.

TL,DR: Catering specifically to the people who say things like “pancake mode” is pretty pointless, because they’re such a small group and as such the sales gained/lost don’t make enough of a difference to offset the costs of supporting VR in the first place.
 
Yeah if I know I'm going to be doing loads of stuff on foot I don't bother with the headset.
So let me get this straight..

You play in VR and also on a flat monitor. When you go into stations and walk on planets you're quite happy to remove the headset, relaunch the flat version of the game, switch to your monitor and adjust all your graphic settings to play.
Then once you've explored your planet or shot a few people and returned to your ship you're perfectly fine exiting the game, relaunching in VR mode, adjusting all your graphics settings for the headset and you continue on your merry way..

You think it's a perfectly acceptable way to play a video game and you support FD's decision for making you do this?

Yeah ok. :rolleyes:
 
Last edited:
I just recently grabbed a Quest 2 and have been playing this since day 1 with TrackIR and pretty much fire it up daily and knew and wanted to see this in VR because of its “rep” as a VR game. I wasn’t disappointed, I’m definitely making some sacrifices from my 1440 Ultra experience but I expected that.
Odyssey is getting better every patch, today’s really feels like it’s very aligned with Horizons now in looks and performance.
I had to RMA my HMD and spent all of my VR time in Horizons tweaking my experience so Ive not actually tried Odyssey in VR(Hopefully get a replacement next week)
Now sight unseen I could live with Odyssey without a full VR experience as long as what’s there is at least “functional“ in VR even if it is “pancake” just as long as it’s useable. Would I like it full VR? Of course!

My main space trucking buddy who convinced me to go VR has no interest in Odyssey because of the lack of VR development and will just stick with Horizons and just grab Odyssey on sale probably months from now. He is also a fairly new player(6 months) but also a dedicated VR player that is pretty much a lost sale and basically sees Odyssey as a downgrade and in a way he’s right.
 
So let me get this straight..

You play in VR and also on a flat monitor. When you go into stations and walk on planets you're quite happy to remove the headset, relaunch the flat version of the game, switch to your monitor and adjust all your graphic settings to play.
Then once you've explored your planet or shot a few people and returned to your ship you're perfectly fine exiting the game, relaunching in VR mode, adjusting all your graphics settings for the headset and you continue on your merry way..@

You think it's a perfectly fine way to play a video game and you support FD's decision for making you do this?

Yeah ok. :rolleyes:
It's just a lot less stressful to get on with it than waste time worrying and complaining about things I can't have any effect on, you know?
 
have announced they won't be developing a full VR experience for on-foot gameplay

They haven't precisely. They've said no current plans, would love to do it, but no promises. Which is slightly different.

Of course anyone who wants to see that as 'no plans ever' is welcome to, and I wouldn't blame them. But personally I think there is still a chance of a VR Legs port, if EDO settles into a more stable condition over the next year. It just ain't happening any time soon....

I will leave you with the slightly encouraging words of a dev pre-launch:

Elite is obviously a very nice VR game. You sit in the cockpit, and you're in front of the stars. It lends itself perfectly to VR. I'm really glad that we did add VR support because it's pretty awesome, it is quite an experience. Being able to run around on foot, though, is very much a different experience. We're still looking at the way that we would tackle that if we need to. Or if we decide that we think we can get a good way of doing it. And sure, like, that's something that we'll tackle, but for the moment, we have to focus on the actual main experience and getting that working the way that we really want it to feel. So on day one, there won't be any VR support. But we're not saying never, it's just we need to focus our efforts elsewhere right now.

(Not that they get to make these decisions ;))
 
Back
Top Bottom