they use POM to bend the shading to carve out what looks like panel seams and pipes, cables, recesses in the structure..... when in fact the underlying asset surface is completely flat
How dare you sir? All SC pipes are real!
But to be serious: This is just the type of flannel that doesn’t really matter hugely from a player perspective. I’m super glad there’s a fancy new twist on bump maps, but the fundamentals are:
Does it look good? [Yes]
Does it perform well? [Gnarrr]
Is it out yet? [Yes / No / Why can I smell dead cat?]
The SC perpetua-stream of dev minutiae could convince you that the techniques in question are super relevant. (And they are indeed important for making a lovely-looking, performant game). But until I know whether they’ll be stripping the selfsame prettiness out to ensure downstream additions function, it’s still just a sleek-looking, low-performing alpha. That may not become anything more than that.
Does look alright for 2021 though