Are you sure it is still profitable?
Kickstarter cash (only around £300,000) will be written off this year - Odyssey was in production for around 3 years with up to 130 developers (from Frontier's own financial statements) so has cost a few millions to develop... All of which has to be recovered to satisfy investors / shareholders, preferably showing a healthy profit. Unless the console version sales are huge, I doubt the development cost will be paid.
hahaha if odyssey cost millions then lots of people need to lose their jobs. You're suggesting that the money to tack on a weak fps that is just straight copying existing games and adding nothing new or unique or has to implement or develop anything new that doesn't already exist (and in many cases exists as open source) ...exceeds the cost to create from scratch something that didn't exist by over 3 times - including creating all of the assets and ships and such... and took longer to do on top of that... and we ended up with Odyssey.
The thread is funny... but that's straight up hilarious.
I'm sure it's possible to pee away tons of money by hiring a hundred unqualified developers to do the job that far fewer but individually more expensive ones would have cost.. or wasting a bunch of money in overhead by having too many cooks in the kitchen.... but i think it's more likely the 130 were either working on all kinds of projects and not just dedicated to ED. ...or were not even close to concurrent .. Cuz the alternative is just too sad to consider.
i think fdev makes plenty of profit on ED. because they really dont invest all that much into it. More than maybe their other IP, but not more than their income from it.