Once local stuff gets old the game is basically over. Long distance travel shouldn't be so permanent.

I know this is likely a worn out argument, but I'm sure I'm not the only one still disappointed with this.
I find it so frustrating that the only way I can participate in anything happening hundreds of jumps away is to waste hours flying round trip or give up my established home area. I'm sure one of the alien races can invent a teleport system lowly human gamers can benefit from even if only to jump to far off places previously visited.
I think this is a great game but I haven't played it for many months because nothing new and interesting happens locally and the only way to participate in long distance travel caries so much commitment.
Anyway, rant over. Hopefully ED will someday make Odyssey true VR so I will have a reason to return.
 
Oh, ex-VR player leaving? Paging BottomHat to the forumz!
Paging 12 yo minded forum troll. Wow, only took 3 minutes to ignore the post subject and jump right to the oh-so-witty one-liner. Next time I recommend waiting an hour or two before acting the obvious troll. That way it won't seem quite so desperate for attention. Feel free to continue your juvenile reply. You have been ignored so I won't be bothered by it.
 
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I get what OP is saying but scale is something that ED does incredibly well. Getting to somewhere distant after days, weeks or months of travel brings a huge sense of accomplishment. I cant think of another game like it in that regard. Teleporters or jump gates to travel great distances would break that completely.

However some sort of long distance autopilot so you could AFK your way (with risk) to somewhere would make the game more acessible.
I quite like the Eve approach which iirc gives you an autopilot with the trade-off that it's a lot slower than manual travel and makes you an easy target.
 
I get what OP is saying but scale is something that ED does incredibly well. Getting to somewhere distant after days, weeks or months of travel brings a huge sense of accomplishment. I cant think of another game like it in that regard. Teleporters or jump gates to travel great distances would break that completely.

However some sort of long distance autopilot so you could AFK your way (with risk) to somewhere would make the game more acessible.
I quite like the Eve approach which iirc gives you an autopilot with the trade-off that it's a lot slower than manual travel and makes you an easy target.
I totally agree and I love that we have to fly long distances to get places. It does indeed feel like an accomplishment in itself. After all it wouldn't be much of a space game if you could teleport everywhere.
But allowing teleportation once the player has already made the trip to a specific location is not a new concept at all (ie, NMS). The long trip is only an accomplishment the first time. Making 100 jumps to reach an engineer, 1000 jumps to another cluster of civilizations, or many thousands of jumps from one end of the galaxy to the other sounds like great fun but not if it requires a boring trip back home with nothing to show for the ridiculously long return trip.
I wouldn't blame ED if they limit the teleports to maybe 10 or so but at least a few to previously visited locations would open up countless options for the players.
 
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