Honestly, F-dev, I just can't. There enough other reference implementations for what a heat map should look like out there. Go watch the Predator, for example.
I'm sick and tired of going down to the surface to find brain trees and I don't see anything for literally 20 minutes while I'm in the blue. This is garbage!
And why the heck doesn't my radar do anything to show bio/geo sites like it did in Horizons. So frustrating.
And another thing - why can't I bring up any type of heat map or change a filter when I'm closer to the surface? I have to remember the areas that were covered from space?
Layer on the fact that draw distance for trees has been dramatically reduced in Odyssey where you can only see trees when you're practically on top of them. This makes it difficult to find them.
So let me sum it up:
I'm sick and tired of going down to the surface to find brain trees and I don't see anything for literally 20 minutes while I'm in the blue. This is garbage!
And why the heck doesn't my radar do anything to show bio/geo sites like it did in Horizons. So frustrating.
And another thing - why can't I bring up any type of heat map or change a filter when I'm closer to the surface? I have to remember the areas that were covered from space?
Layer on the fact that draw distance for trees has been dramatically reduced in Odyssey where you can only see trees when you're practically on top of them. This makes it difficult to find them.
So let me sum it up:
- Near worthless heat map
- Can't see heatmap near the surface
- Can't set different geo/biology filters for heatmap while on surface
- Limited draw distance and can't see anything until on top of it
- Removed / worthless surface radar for POIs
- I am just getting more and more irritated playing this game.
- Exploring is like hide and seek in the dark without a flashlight
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