Mining limpets are running into the asteroid

I am getting quite frustrated with the mining on asteroids, laser mining and core mining. The limpets have the ability to identify chunks and navigate to them but almost every rock I mine I lose at least one if not more limpets because they just run into the asteroid. Liimpets used to be fairly reliable but its is to the point that one any mining run with 120 limpets at least 30-40 of them will run right into an asteroid regardless of how far away I am from it.
 
The limpets are not very intelligent. They want to go in a straight line to the fragments, so you have to position your ship so that they can always do it. If laser mining, keep your nose as xlose to the rock as possible and make sure you have at least 3 collector limpets for each class 2 laser otherwise the limpets will have time to spread out, which substantially reduces your mining efficiency. If core mining, try to keep your ship lined up with the plane that the rocks split apart.
 
The limpets are not very intelligent. They want to go in a straight line to the fragments, so you have to position your ship so that they can always do it. If laser mining, keep your nose as xlose to the rock as possible and make sure you have at least 3 collector limpets for each class 2 laser otherwise the limpets will have time to spread out, which substantially reduces your mining efficiency. If core mining, try to keep your ship lined up with the plane that the rocks split apart.
Nah, dude, the OP is right, after Odyssey release trainwreck , mining become bugged as hell - the limpets' behavior become idiotic - cannot avoid asteroids, and smash in collision course - a fact one is unable to avoid in high density asteroid fields, when you may get 6-10 rocks in a 1000m sphere, and lately the limpets started to "glue" on the asteroids surface, ( some stupid bug...) and you loose limpet after limpet - only way to get rid of this crappy bug is to abandon the place, desist of that rich rock(s) and move away some 1500-2000 in order to avoid each new limpet to rush to suicide himself...

Even nose-in, like you say, some frags will go away, and A LOT of them will disperse in crazy angles when the rock is rotating and have big asymmetric protuberances - something most of the "nose-in" fan-boys seems to ignore, strangely.
The nose-in ONLY work in static environment, but with fast rotating, pointy big rocks, noise-in strategy is one of the most stupid things to do when you are in a big, slow ship AND in a high density asteroid field.
And big ships like Vette, Annie, Cutter cannot "dance" around a rock easily, especially when next rock(s) are already scratching your hull, at 2-300m ....AND pirates lurking at 3-5 km....

I have some 7-8000h on this game, I usually mine in Haz places with big and fully armed ships ( Vette, Annie, Cutter,etc) and before Odyssey I only needed some 40% or fewer limpets from my full cargo load in order to fill all - now I need 60% or more to get the same load harvested - that because for the last month, immediately after Odyssey, I start losing a lot more limpets...
And I not even mentioned the 24/7 disconnects, the colorful snakes, who take a fair share of your limpets and re-spawn you right in the middle of hungry wings of pirates....
 
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Even nose-in, like you say, some frags will go away, and A LOT of them will disperse in crazy angles when the rock is rotating and have big asymmetric protuberances - something most of the "nose-in" fan-boys seems to ignore, strangely.
The nose-in ONLY work in static environment, but with fast rotating, pointy big rocks, noise-in strategy is one of the most stupid things to do when you are in a big, slow ship AND in a high density asteroid field.
And big ships like Vette, Annie, Cutter cannot "dance" around a rock easily, especially when next rock(s) are already scratching your hull, at 2-300m ....AND pirates lurking at 3-5 km....
You don't need to tell me how to mine. I have 1/4 million tons under my belt. It's daft to attempt to mine fast spinning rocks with protruberances when it only leads to trouble. I use a Cutter to get 400 to 500 tons per hour of platinum. I don't have problems with limpets.

Maybe it's different in Odyssey, but if it is, why not switch to Horizons for mining, where there is no problem?
 
Maybe I need to post a vid here to show you the buggy limpets, then .... You mine Platinum, you say - then go mine Brome a bit in your Cutter - and watch how many limpets you lose - metal rich or metallic rings are NOT high density fields - you DO NOT have 10 rocks or more in a 1000m sphere - I need to remember you that ?!

But I will post a short vid to show you the bug with "glued" limpets - limpets who try to get a frag from rocks and, for some strange reason, will "touch" the rock and will stick to that rock.
I do not know if is a bug related to bubble or to Colonia ( I mine mainly in Colonia with both my accounts, since in Colonia is almost all Pristine ) but hey, I must remember Colonia is like Bermuda Triangle, with many strange things happening 🤣 🤣 🤣
 
Maybe I need to post a vid here to show you the buggy limpets, then .... You mine Platinum, you say - then go mine Brome a bit in your Cutter - and watch how many limpets you lose - metal rich or metallic rings are NOT high density fields - you DO NOT have 10 rocks or more in a 1000m sphere - I need to remember you that ?!

But I will post a short vid to show you the bug with "glued" limpets - limpets who try to get a frag from rocks and, for some strange reason, will "touch" the rock and will stick to that rock.
I do not know if is a bug related to bubble or to Colonia ( I mine mainly in Colonia with both my accounts, since in Colonia is almost all Pristine ) but hey, I must remember Colonia is like Bermuda Triangle, with many strange things happening 🤣 🤣 🤣
Post a video then and your ship build in case of non-optimised technique. Please show a continuous sequence of rocks you mine rather than some edited worst case.
 
Yup, I will dive in a Haz Brome field, last time I was there I got many limpets "glued" to some rocks .-...
Update - kind of hard since our servers are falling each 10-15 min..... I get disconnected each 10-15 min, and I lost
some 30-40 limpets in process....

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Limpets tend to fluctuate between braindead and fine for years at this point, in Horizons right now and most are fine some do fly into the rocks but no more than usual, are you in Horizons or ED:O?

Also check if a fragment has spawned inside the Roid/core fragment since if so best to just fly away from it if it is among the last and save your limpets, that has been happening to me a few times just today.
 
I mine in Horizon, in Colonia, and yes, you are right about fluctuations - we are now in the "brain-dead" season; I spawn 12 limpets in a steady rock, at 250-300m, and after 2-3 seconds I got immediately the "connection lost" and 1-2 or 3 limpets are dead.... just like that !
Add the crappy servers who fail each 15 min now, (19.40h, GMT) who translate in a total loss of deployed limpets AND the juicy rock, and you get the (tragic) picture 🤬 🤬...
Not to comment when I respawn in my Haz spot I am in the middle of 3-6 hungry pirates ...
My luck is I mine in a heavy armed Vette, with only 2 mining lasers, all the rest guns, so I can deal at will with the Pirates laughing at them - I have 3 cells AND a class 6 fighter, and over 4k in shields - so the pirates are no big issue.

This time I loaded 60% limpets instead of 40% so I manage to cover the loss, I got 270 brome and 50 Tritium in cargo and some more extra 10 brome in refinery, but with a load of 217 of 312 max load limpets... usually I start with 170-175, from 320 max load - but since we are in "brain-dead limpets" season, the extra limpets cover the loss.
 
Occasionally, well far more often than I would like, an ore fragment will clip inside an asteroid. When this happens, your limpet will "glue" itself to the asteroid until it gets killed off. This is not new behavior. Limpets are stupid, but they are predictably stupid in their behavior.
d8veh is correct, proper technique, combined with the correct load out will minimize, though never entirely get rid of limpet losses via suicide.
 
yea that,s part of fd's problem not sorting out known stubborn bugs like the asteroid fragment clipping and poor collision detection and knowing its relatively minor just sweeping the problem under the carpet like we wouldn't notice
(all bugs are major yep every one can lead to further problems in the code)
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yea that,s part of fd's problem not sorting out known stubborn bugs like the asteroid fragment clipping and poor collision detection and knowing its relatively minor just sweeping the problem under the carpet like we wouldn't notice
(all bugs are major yep every one can lead to further problems in the code)
View attachment 243669
You can add the forced "re-log" once you dock in your carrier with a load of ore - 9 of 10 times the function " transfer all to carrier" WILL NOT WORK, and the only way I manage to get around is with a stupid log-out. log-in... After re-log, like magic, I can transfer all to carrier....
Is sad to see so many "could have been great" video games passing to a next dlc, next title, etc, and ignoring the sweet job of perfection, when some with real professionalism still try to patch the "little holes", the little bugs who always reside in the lateral lines of codding...
 
You can add the forced "re-log" once you dock in your carrier with a load of ore - 9 of 10 times the function " transfer all to carrier" WILL NOT WORK, and the only way I manage to get around is with a stupid log-out. log-in... After re-log, like magic, I can transfer all to carrier....
Is sad to see so many "could have been great" video games passing to a next dlc, next title, etc, and ignoring the sweet job of perfection, when some with real professionalism still try to patch the "little holes", the little bugs who always reside in the lateral lines of codding...
You don't have to relog. Just open up the filter, select something, deselect it and close the filter - takes about 2 seconds.
 
Sometimes work indeed, but most of the time this won't work for me.... thanks God re-log also take just some 5-10 sec, but is still annoying....
 
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