Tout vient à point à qui sait attendreYay, only 4 years late![]()
With the soon release of cloud tech, a small list of the next awaited graphical techs :
- basins (Q3 2021 on the roadmap)
When FDEV talk about adding a fundamental core tech (FPS) for EDO few said that it was insane. It was more "they have a stable base, they can add now another tech".
CIG is doing the same, but on a long term alpha instead of a released product. Which way is the correct one ? For what I see of EDO, I think CIG do it right.
Core gameplay, ladies and gentlemen!With the soon release of cloud tech, a small list of the next awaited graphical techs :
- basins (Q3 2021 on the roadmap)
- rivers/roads (preliminary work finished, Q3 2021 to Q1 2022)
- rivers/basins of lava (Q1 2022)
- underwater rendering for fauna/flora (Q1 2022)
- better and deeper canyons (no card but it's worked atm)
- snow displacement, tracks in snow (Q4 2021)
- Aaron Halo gateways (Q1 2022)
There is one important tech that CIG does not talk about : star tech. For now, Stanton star is just a bland circle of light.
Long ago, a dev said they wanted to do something special for it (with coronal mass ejection and specific gameplay) but I can't find the source.
Tout vient à point à qui sait attendre![]()
No, you can't add FPS to ED without modifying the core tech. Adding FPS can't be simply transforming a ship/rover to a toon. And for what we saw, FDEV at least deeply changed the planet tech and the light engine for adding FPS.This is completely different to ED/EDO, whatever your thoughts on EDO are as ED itself has not changed. FPS was always extended gameplay. It uses the same netcode (as far as I'm aware), engine, and all that other stuff as the core game.
Core gameplays are also on the roadmap. If you dont want to go there, I can copy paste it here...Core gameplay, ladies and gentlemen!
I would think that the multiple (and massive) storms that can be seen from crusader’s orbit would wipe any pretty slowly moving “mountain-like” cloud.They don't and this doesn't, they are clouds.
We all make mistakes.It was me and I was wrong (i was just mistakenly testing the limit of the old Pcache). But my mistake doesn't change the fact that icache is something that CIG is putting a lot of work in, that this tech is needed for a lot of flow in SC and that SM need it to be released.
When FDEV talk about adding a fundamental core tech (FPS) for EDO few said that it was insane. It was more "they have a stable base, they can add now another tech".
CIG is doing the same, but on a long term alpha instead of a released product. Which way is the correct one ? For what I see of EDO, I think CIG do it right.
I would think that the multiple (and massive) storms that can be seen from crusader’s orbit would wipe any pretty slowly moving “mountain-like” cloud.
Crusader looks pretty similar to Jupiter which have, to my knowledge, a pretty turbulent atmosphere with “jet streams” and what not…
Anyone has the phone number of Neil Degrasse Tyson? I would like to have a word with him
That’s how deploying a floating base in Crusader would feelSevastopol Station hangs in a gas giant orbit in Alien Isolation. You do a nice spacewalk over a menacing storm while debris clatters against your helmet. One of the best spacewalks in gaming.
"Modifying core tech yes, like adding a performance mod to an otherwise functioning vehicle, but this is a fundamental part of the core tech. This would be like building the transmission last, and then trying to fit it into the engine block while keeping the car running at the same time.No, you can't add FPS to ED without modifying the core tech. Adding FPS can't be simply transforming a ship/rover to a toon. And for what we saw, FDEV at least deeply changed the planet tech and the light engine for adding FPS.
Core gameplays are also on the roadmap. If you dont want to go there, I can copy paste it here...
The next ones are about loot and refuel.
This. Most of these components are absolutely essential to the most basic of core elements, and this from a company that claimed in 2014 that Squadron 42 was right around the corner, and that several people had already played all of the levels. That, alone, should make anyone pause.But seriously, how are they still working on the Vanduul combat animations for Squadron 42![]()
New type of attack or new weapon...But seriously, how are they still working on the Vanduul combat animations for Squadron 42![]()
Why wouldn't they? Animations can be worked on until the last months of development.But seriously, how are they still working on the Vanduul combat animations for Squadron 42![]()