because space games are a niche market - just better known brands can really get a foothold in it.
I get the impression that it is worth many hundreds of millions of $US for the first to get a 'full' game out of the door.
If UE5 can deliver this with minimum effort (as implied) then studios would be cutting their throats to grab the $$$ from SC, NMS & ED, surely?
You are spot-on accurate, it is a niche market with very little value (in comparison to the 'massive' AAA titles) so big studios are unwilling to risk their capital. Even SC has managed to keep their alpha going for 10 years, and produce a roadmap for the next 3 that doesn't include a 'launch', but no doubt will continue to sell promises of cake tomorrow.
Odyssey, and the absolutely empty information vessel (sorry Arf!) put on the table today, sounds as if it is in an even worse state than I believed (and I haven't been over kind) and
still nothing is being said with any value - except that "all our great ideas" (none of which are cited as example!) would take too long to incorporate into the game, and that there is so much fixing of Odyssey content that it is likely to exceed the 'budgeted' time to get it on console.
Being utterly negative, perhaps Odyssey should be dropped, and ED run down over the next year - then see if some other studio wants to create a UE5 version.