Development Update 1 - June

And what about the TOP10 issues on issue tracker...on Horizons!
No info at all since at least 1 year.
If you haven't noticed: Odyssey re-introduced bugs which were already fixed in Horizons. Odyssey rolled back changes to Horizons (so people which don't even have Odyssey today are affected) in the time range of about a year. The work they have to do (if they want to do it right, and I have no doubts the devs which care want to do it right) is much bigger than a lot of people think it is.

What they gave us here, is honest information, but not all the info they have and theoretically could give. If they would tell us the internal list of known issues, or give a more detailed info about which parts they need to put development work in, a lot more players would probably just turn around and leave.
 
They open the barn to us with such topics. In it, we can wrestle with horns, make a hot-tempered noise, and go home. This is a cheap payoff from the angry moods of deceived fans. This is not a lawsuit that casts doubt on the qualifications of the company and "in principle" whether it has the right to sell something to someone. This is throwing beads in front of pigs. I paid dearly for my right to voice my grievances, but this is not a place where it can have any effect.
They just boil us here like toads in a cauldron, sometimes launching a moderator who opens the lid "read deletes too aggressive comments", making sure that the bouillon does not run away. When all this is digested, the aggression will subside and we will become a little more tolerant of this dismissive attitude.
This is a policy of treating plebeians known for thousands of years.
 
There is so little gameplay in this update, and it hardly overlaps with the "real" game, and even with this minimum effort product ya can't get it right. 100 devs over a few years huh?

I always had relatively modest "dreams" of what you'd add to the game... in my wildest fantasies, you fix smuggling that you broke 5 years ago or so, and maybe add NPC comms similar to what we had in Elite 2 (not being able to talk with NPCs after all these years is bonkers to me in a game like this). Forget the ambitious stuff like ship interiors or ELWs, that obviously is never coming, I'd be more than happy with "just" fixing what we got and deepening the current mechanics.

While I'm certainly no expert, I don't see how we're expected to think you're equipped to handle even this poorly designed version of "space legs" (both in terms of creativity and the technical side), so naturally any of the big ticket long term goals are dead. It's such a shame, you've consistently refused to utilize the core mechanics and lore that the game inherently has and the dated NEW gameplay ya did add is very poorly done. I feel like it's important to note that this goes beyond the obvious bugs and performance issues, and to me it's more about the design and implementation-- it's bad! How can we expect everything to get overhauled when the basics don't even work?

I don't care about whether ya do a dev stream or not, but this note is another instance of nothingness being hyped up and slopped down for us piggies to swallow. I know we're annoying, but look at what we get to work with. Apologies to the community team, but Odyssey isn't good and there's no reason to have faith that it'll get sorted out.

Wish I could get a refund on Odyssey, but that's another dead dream. This along with the carrot and stick of VR "not at launch" before pulling the rug out on that as well, it's all just general scummy behavior. How are ya gonna try to trick players into thinking big things are coming to the game in the future?

Since I can't get a refund, all I can do is leave a bad review and warn others not to buy the game.

EDIT: changed a word to "bonkers" because part of the original word was censored and it looked like I did a typo
 
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There's no way that you did have quite a bit of information that you were going to give and somehow that draft of this post was severely trimmed down.

Clearly you knew that there was not going to be quite a bit of information that you were going to give. How do you justify this given your communication philosophy of honesty?

Clearly it was an explicit lie that there was quite a bit of information that you were going to give. Clearly that was an untenable claim that was intended to give people false hope.

Clearly you've not dealt with a broken management structure that's heavily anti-communication, and balancing putting out real information with staying employed. I like to refer to the group that I can pretty clearly see the effects of in the wording of that post as the "anti-communications team". I have one of those too. You give a detailed list of changes for a major upgrade project (say, upgrading both the hardware for a half dozen domain controllers, their OSs, and the domain functional level), a set of goals, some timeframes, put it all together, send it over to that group to review and send out... and a week after you're underway on the project, you see the release come out... it reads as a single line "updates will be performed on X." None of the "let us know if any issues appear with X," etc, none of the timelines, nothing.... and that's what we got here. That's a sign of a "communications" approval group that has their heads so buried in damage control that they have no idea how to communicate anymore... and, sadly, the CMs have to play middle-man on the process, with their names out here.
 
drop Odyssey now, do it at 50% work force
Hey, how about no?

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If you haven't noticed: Odyssey re-introduced bugs which were already fixed in Horizons. Odyssey rolled back changes to Horizons (so people which don't even have Odyssey today are affected) in the time range of about a year. The work they have to do (if they want to do it right, and I have no doubts the devs which care want to do it right) is much bigger than a lot of people think it is.

What they gave us here, is honest information, but not all the info they have and theoretically could give. If they would tell us the internal list of known issues, or give a more detailed info about which parts they need to put development work in, a lot more players would probably just turn around and leave.

Quite likely.

This is a technical lead issue; somebody, and I mean somebody really quite senior in the development team, is not doing their job competently. Introducing old, previously fixed bugs (especially the really obvious ones like station misalignment), means that the codebase is not being version-controlled correctly (teams are checking out and working old branches which get merged thus undoing previous fixes). FDev are literally doing in some places exactly the same work, over and over again.

And absolutely none of this sort of crud should get near a release candidate build.
 
Quite likely.

This is a technical lead issue; somebody, and I mean somebody really quite senior in the development team, is not doing their job competently. Introducing old, previously fixed bugs (especially the really obvious ones like station misalignment), means that the codebase is not being version-controlled correctly (teams are checking out and working old branches which get merged thus undoing previous fixes). FDev are literally doing in some places exactly the same work, over and over again.

And absolutely none of this sort of crud should get near a release candidate build.
Just to add on that: since Odyssey, the Overload Munitions experimental effect apparently adds 50% thermal damage (might be more complex than that) instead of converting half of the damage to thermal. If my memory serves me right, that was an old bug too. But if not, then why would that experimental effect be different since Odyssey, which isn't even supposed to touch missiles?
 
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My reply was not about your legitimate anger about the game, but about you wishing to rollback EDO.
Here is my reasoning - I am aware that when EDO was rolled out that it engages a bunch of variables in user accounts that would get wiped on a rollback. The problem as I see it is that they have created a development hole that is causing two primary issues - 1. dev is fixing a dog of a product that even as a working end product will still be horribly substandard and 2. The player base hates what is here and are either going elsewhere or complaining bitterly on every platform that will let them. A reset would at the very least gain a little respect for a royally shambolic product release (along with refunds where appropriate). "Sorry guys we did a bad thing, we acknowledge it, and we're going to go away and reflect on how to stay faithful to both the product and the player base". They could conceivably do a Hello Games and pull one out of the hat but HG had the advantage of not really engaging with their playerbase, shutting up and getting on with it. Frontier has MUCH further to fall and this half hearted communication coupled with apparently zero intention of creating the game that their current player base is interested in is a recipe for disaster IMO.
 
Here is my reasoning - I am aware that when EDO was rolled out that it engages a bunch of variables in user accounts that would get wiped on a rollback. The problem as I see it is that they have created a development hole that is causing two primary issues - 1. dev is fixing a dog of a product that even as a working end product will still be horribly substandard and 2. The player base hates what is here and are either going elsewhere or complaining bitterly on every platform that will let them. A reset would at the very least gain a little respect for a royally shambolic product release (along with refunds where appropriate). "Sorry guys we did a bad thing, we acknowledge it, and we're going to go away and reflect on how to stay faithful to both the product and the player base". They could conceivably do a Hello Games and pull one out of the hat but HG had the advantage of not really engaging with their playerbase, shutting up and getting on with it. Frontier has MUCH further to fall and this half hearted communication coupled with apparently zero intention of creating the game that their current player base is interested in is a recipe for disaster IMO.
how long did you wait for the hello games patch with out a word over a year if I recall
 
how long did you wait for the hello games patch with out a word over a year if I recall
Yep - but they hit rock bottom - ED had a great working game that they've nerfed. Different scenario IMO. ED has a pre-existing customer relationship that they need to maintain and so far they've both effectively told them that they matter less than future potential FPS loving customers and that communication is a token effort at best (i.e. here's some approximate expectations to set, we'll give you the "we're 'nearly' there" string along).
 
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