Hey Bard. You're right, I did promise some updates on Powerplay in the Developer Update stream, but unfortunately things changed behind the scenes and I wasn't able to deliver that, so my apologies to the Powerplay community for that.
I can't really say anything here that will cheer you up too much as it will sound like a generic response, but we do care about Powerplay. We've had meetings in the past couple of weeks where Powerplay feedback was the sole topic. We know you're looking for some change to how it works, and we're feeding that back to dev - what I can't give you right now is our answer, which sucks, I know.
I also know that when I say we're working on it behind the scenes that it's easy to not believe me - the tricky thing with Powerplay is that it's a huge beast, and it's not a simple undertaking to fix, we've seen the comments from yourselves and obviously Sandro's plans in the past, and all of that is being discussed to figure out what we can potentially do to improve the Powerplay landscape moving forward. It's not going to be a quick turnaround on this one, it's actually likely to be a huge project, and as you can imagine, all hands are on deck on Odyssey improvements right now.
Please, keep hassling me on Powerplay. I want to see changes too. But I can't promise you a quick turnaround.
I get you can't release info because you're being told not to.
But can you try to negotiate being able to tell the community what kinds of things are being discussed, what elements of the design are challenging, and what the designers vision is for it - while also saying that none of this is currently being directly worked on aside from discussions?
Get some direct quotes from designers.
Just always put the caveat there, in massive bold letters.