Game Discussions Star Citizen Discussion Thread v12

I have no interest seeing the same thing 18 Billion times.

I'm happy with 20 Star Systems if every one is different.

You forget! This is Chris "Fidelity" Roberts, where every single planet, every NPC, every outfit, is lovingly crafted by his minions working hard in the JPG factory.

It won't be the same thing 18 billion times! It will be 18 billion unique experiences!

Ye of little faith! O' great FUDster! Begone from these forums and take your dark cloud of despair with you!
 
The narrative that Roberts is "coding at night" is fascinating to me. I hope his code is going nowhere near this "premium" project that has actual development teams working on it.

It is a marketing lie or unprofessional. Take your pick.

I was recently working with a client that had a department stakeholder under pressure, attempting to get involved with programming and intevention had to take place. It creates multiple problems, peer reviews where developers normal scrutinising of each others code can't take place on a true peer level and developers will approve changes they wouldn't normally accept for fear of not wanting to cause friction.

Managers shouldn't have time to write code, meaning they will leave tickets incomplete when they are called away - which can throw a teams velocity or even leave them blocked mid-sprint.

The list goes on. It is considered massively bad practice.

The alternative, more likely option is that it's a marketing lie to garner Robert's "bedroom programmer" genius image that I've never really bought frankly.
 
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The narrative that Roberts is "coding at night" is fascinating to me. I hope his code is going nowhere near this "premium" project that has actual development teams working on it.

It is a marketing lie or unprofessional. Take your pick.

I was recently working with a client that had a department stakeholder under pressure, attempting to get involved with programming and intevention had to take place. It creates multiple problems, peer reviews where developers scrutinise code can't take place on a true peer level and developers will approve changes they wouldn't normally accept for fear of not wanting to cause friction.

Managers shouldn't have time to write code, meaning they will leave tickets incomplete when they are called away - which can throw a teams velocity or even leave them blocked mid-sprint.

The list goes on. It is considered massively bad practice.

The alternative, more likely option is that it's a marketing lie to garner Robert's "bedroom programmer" genius that I've never really bought frankly.

If CIG are to be believed (yes, i know, its quite a stretch) then not only has CR been hard at work coding for SC, but his changes to the physics engine are already in game!

It might explain a lot.

And yeah, who is really going to tell Chris his code is rubbish or that it shouldn't be merged? Certainly nobody who expects to have a job the next day.
 
AxyMtz5.gif


Proof!

Look how he masterfully hits the backspace key before turning to the camera that he didn't even know was there!
 
So, there's a summary on reddit of the CR and Sandi video

Woah. This came out of nowhere.

Haha. Sandi - "Keep it short. What's happening with server meshing?".

Narrator : 2 hours later.

Server meshing : no dates! Thank the heavens, though he did give an estimate for persistence which I won't repeat because people will take it as gospel.

Paperdoll drag&drop equipment system coming to replace the PMA, quite nice to know.

Nice confirmation that the cloning lore tweak doens't change the fundamental mechanics of DOAS, namely that you can only "die" so many times before having to have a next of kin.

There's also a bit of a shift with medical to delivering more final, more polished feature rather than leaving them a bit unfinished for later. Interesting.

Also, an iteration of the cargo system will make it more physical and practical which I really look forward to. Also, AI guys working on "real cool stuff, I swear to god" which makes me quite excited to know what exactly. Loading cargo maybe? Or something else?

AI doing weird stuff with tables and chairs is not remembering its previous state correctly from being streamed out by the server. That makes sense.

CR working on something to enable skins (characters's surfaces, clothes and armors) to have physics information, geo that will define its shape which will inform hit detection (bullet checking its collision against a helmet and not just the head's hitbox inside of it) and object collision. Hopefully a little less clipping through intersecting armor pieces, which is generally a tricky issue in games. Not rocket science, don't overhype it but still a very nice attention to detail and refinement he's been working on in his spare time. Also speaks to his proficiency as a coder, but that'll have been obvious to anyone paying attention for a while.

His family is going to move to the UK to focus on Squadron and "get it finished". F42 will also move to a new office next year, current one is not big enough for all the people they've got.

26 minutes in, Disco chimes in : "So yeah, this was supposed to be a 5-minutes video".

And that's about it! A lovely watch and quite heartening. Didn't expect it, and that's the best kind sometimes.

Let me just pick this part out

"His family is going to move to the UK to focus on Squadron and "get it finished""

LOL... i feel so sorry for the devs in the UK. The boss man is coming. He will make sure that all green pixels are the proper shade of blue!
 
Shill's still going at it. And pretending to have fun without shame whatsoever.

What game designer would think people would be ok with carrying boxes or walking around ships wasting their time AND have fun doing so....

Completely nonsense. What's next? Taxi drive voyages without agency? No No No

Clear & Absolute disregard for Game Development Knowledge.
 
Shill's still going at it. And pretending to have fun without shame whatsoever.

What game designer would think people would be ok with carrying boxes or walking around ships wasting their time AND have fun doing so....

Completely nonsense. What's next? Taxi drive voyages without agency? No No No

Clear & Absolute disregard for Game Development Knowledge.

I really can't tell if you're serious :p
 
I tried my first FPS mission today (go to a cave by Port Oli and clear out the riff-raff). They were REALLY in there deep. Geez.

So, having done no FPS content so far, this is how it went! I only had the arclight pistol with a scope (I still have no idea how effective it is). I ran up on 3 guys (finally). I shot one in the head. Several times. He didn't seem to mind. Then dropped after a while. I shrugged and popped the second guy 2-3 times. At that point NPC #3 must have woken up, because he returned the favor and one shot me.

Reading a bit, the AI issues are server related? So my hypothesis is that I killed NPC 1 in one or two headshots, and then wasted a lot of time pumping more into him before the server realized it. Then downed #2. Then #3 was probably shooting me as I was taking down #2, but I didn't realize it on my end until the server "caught up" and laid all those bullets into me at once. Kinda like rubber banding with high caliber rounds?

Does that sound about right?

Also did a ship bounty hunting mission against a Freelancer (in my Mustang Alpha). That was an all day job. Not sure if it's intended, but I literally had to only hit one of his shields to make any progress at all. Eventually killed him. Was that a server thing or just a DPS vs. Shield mismatch?

I bought and equipped all ballistic shotguns (on paper my dps doubled to about 3k). So hopefully we'll see!
 
Shill's still going at it. And pretending to have fun without shame whatsoever.

What game designer would think people would be ok with carrying boxes or walking around ships wasting their time AND have fun doing so....

Completely nonsense. What's next? Taxi drive voyages without agency? No No No

Clear & Absolute disregard for Game Development Knowledge.

You do know we all agreed a long time ago it is possible for people to enjoy SC.

Its like you're trying to argue a point that nobody is disagreeing with.
 
Time for CIG to pounce!


I got the eye of the tiger, a fighter
Dancing through the fire
'Cause I am a champion, and you're gonna hear me roar
Louder, louder than a lion
'Cause I am a champion, and you're gonna hear me roar

Go on CIG! Pounce!

All you need to do is checks notes

IMO, chief among the issues CIG needs to focus on is server and game stability.

Yes! Clearly CIG haven't been trying hard enough in this regard. Just get that fixed, lickety split, and all will be good!
 
Reading a bit, the AI issues are server related? So my hypothesis is that I killed NPC 1 in one or two headshots, and then wasted a lot of time pumping more into him before the server realized it. Then downed #2. Then #3 was probably shooting me as I was taking down #2, but I didn't realize it on my end until the server "caught up" and laid all those bullets into me at once. Kinda like rubber banding with high caliber rounds?

There are a number of possible reasons:

1) You don't have the game installed on a SSD
2) You don't have enough memory
3) You don't have the game installed on a SSD
4) The servers
5) Chris Roberts
6) You don't have the game installed on a SSD
7) The game just threw a wobbly

And its a long shot, but maybe you don't have it installed on a SSD.
 
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