The new shield percentage number does have a few subtle, and not-so-subtle, behaviours that I'm having trouble unseeing. The number itself appears to be off-centre on the ship hologram, and also swing around with the ship's movement. The problem seems to be with the shield ring rotating (this isn't normally noticeable due to it being circular).
The visual offset points directly at the viewer, rather than being embedded in a 3D hologogram. The YAW right picture shows the offset clearly. Here's a mock-up of how it could look if fixed in position as part of the 3D hologram (it would not move with the rotation/pitch/yaw of my ship):
It gets more complicated for the left hologram that represents another ship. The percentage number swings wildly with the orientation of the targetted ship (it may be left over from when a representation of front/rear shield banks was thought to be required- a feature of the original Elite).
Again I think the hologram percentage should be fixed along the axis of the ship model (defined as when the target ship is directly ahead and facing directly away in space). The result is an integrated 3D feel rather than a flat panel facing the screen (or something that oscillates wildly).
Hope that makes sense as feedback - happy to create a support ticket if required.
Please take these comments and suggests as a constructive input and feedback - that is certainly how they are intended.
The visual offset points directly at the viewer, rather than being embedded in a 3D hologogram. The YAW right picture shows the offset clearly. Here's a mock-up of how it could look if fixed in position as part of the 3D hologram (it would not move with the rotation/pitch/yaw of my ship):
It gets more complicated for the left hologram that represents another ship. The percentage number swings wildly with the orientation of the targetted ship (it may be left over from when a representation of front/rear shield banks was thought to be required- a feature of the original Elite).
Again I think the hologram percentage should be fixed along the axis of the ship model (defined as when the target ship is directly ahead and facing directly away in space). The result is an integrated 3D feel rather than a flat panel facing the screen (or something that oscillates wildly).
Hope that makes sense as feedback - happy to create a support ticket if required.
Please take these comments and suggests as a constructive input and feedback - that is certainly how they are intended.