Elite Dangerous: Odyssey Update 5

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No, it is not. Is everyone supposed to spend several thousands on upgrades every other year? The very fact that you think that kind of hardware is already old is a symptom of the disease. What about sustainability, the environment? Just saying. Anyway, I've just checked, one can pick up used 1080Ti's for about 600 EUR on ebay. Judge for yourself on the value of that investment. Developers and software studios are used to get away with writing and releasing noobish, unoptimized code, but this whole odyssey fiasco is a prime example of how that can go wrong.
That €600 is just due to current unavailability of cards.
 
I have looked around several station where had been doing them prior to update 5,
have found 0, before there was usually in range of 5 to 15 at these location.

wondering if this is part of the issue



most of the restore missions were often several for the same location, but from the different factions and with different rewards.
as soon as you took one the others dissapeared.

Now since this change appears that its just not creating any, rather than multiple for same location.
No, it's due to the fact factions no longer send you to repair other faction's bases. So if one faction has a base that needs fixed, and 9 other factions are within range, the odds of a mission is now 10x lower.
 
No, it's due to the fact factions no longer send you to repair other faction's bases. So if one faction has a base that needs fixed, and 9 other factions are within range, the odds of a mission is now 10x lower.
maybe but then that has also created a resource issue.
Those missions were often only 'easy' way to find power regulators (with a penalty for doing so). now it will be even harder to get hold power regulators for suit upgrades

So maybe that was also part of the reason for the change to stop people taking missions to upgrade suits.
 
maybe but then that has also created a resource issue.
Those missions were often only 'easy' way to find power regulators (with a penalty for doing so). now it will be even harder to get hold power regulators for suit upgrades

So maybe that was also part of the reason for the change to stop people taking missions to upgrade suits.
No need to steal them from settlements : I found several power regulators by getting to ship and srv crash sites and arc cutting the exposed compartments.
 
@sallymorganmoore

Please take this and fix it asap or before console release,the game is unplayable at settlements since update 5!

That’s interesting: I have the same cpu/gpu as you: I have only tried the tutorial so far with update 5, and the frame rate was fairly stable (>36 FPS at ultra on a 2k screen, >46 when I set SS to 0.85 and CAS ON. Any chance you can try the tutorial just to compare? I just walked into the room with the srv and looked around, no combat.
 
Is anyone finding Support missions now? The boards have been empty of them in every station I've visited so far.
The only support missions I found (very rarely) include extinquishing fires. These are BROKEN!!!!!! no onscreen indication of completion or any progress bar to show progression of fire control. SERIOUSLY these were working fine before update 5 so why don't you remove what is obviously the problem (update 5) until you test it on a private server. Or is that considered too much trouble???
Interesting that, of the ones I've found, they are multiple missions for the same target base, I thought this update was supposed to remove multiple missions of the same target?? and that was considered the root cause of the problem (which obviously it isn't) .Attached shows actually only three missions when board shows seven available. But on the plus side I now have a huge amount of power regulators!
I have also noticed that 'kill scavenger' missions also seem to be bugged as, on landing, no onscreen indication of how many need killing or in some cases NO scavengers at all! It seems that update 5 is imploding the whole game.
 

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Thanks - I'll keep looking. :7

Rather than flying around "hoping" to get a live regulator - aside from doing missions where they're a reward - if you want to get rid of the element of chance, I think good practice (for covert espionage etc later and recommend because it's fun) to steal ID, turn off alarms .. and nick one. There's a power reg in every operational base, guaranteed. Start at low security bases and work your way up. With practice it's possible to do this and pick up no fine of any kind.
 
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No, it's due to the fact factions no longer send you to repair other faction's bases. So if one faction has a base that needs fixed, and 9 other factions are within range, the odds of a mission is now 10x lower.
I've been wondering if this is the problem too. It's now very hard to find a restore mission; I'd say too hard. I'm not sure why other factions giving you a mission to an abandoned base was a problem, after all there are plenty of ship missions where one faction will send you to deliver something to another faction, so there's no conceptual reason why having two factions involved should be a problem.

As it is now I still haven't seen a single one pop up. If this is the problem then the only way to find one is be lucky enough to dock in a system with a faction that has an abandoned settlement, or to find such a settlement first and then go looking for a station. And there still does not seem to be any way to identify an abandoned settlement from the system map (something that was suggested during the alpha). Nobody has time to fly to every settlement to see if the lights are on.

It's even worse because, apart from basic fetch quests, these missions are one of the few types you can do in settlements that do not have to involve combat or breaking the law (or both). Not all of us wish to be forced to play Billy the Kid or Wyatt Earp in space.

Making them vanishingly rare has detracted from the Odyssey experience; certainly they were pretty much the only missions I wanted to do. Without further explanation from FD, this particular change does not seem like it was necessary.

Yep, I found both damaged and functional ones. I may have been lucky for the couple of functional ones I got to find though.
I think I've had only one functional one that way and a whole lot of degraded. There's been a couple of occasions where the SRV could see there was a power regulator but that part of the crashed ship was embedded in the terrain and there was no way to get to it.

I did waste one of the few I collected powering up an abandoned settlement (pre update 5) to loot it, then stepped out of the building and the settlement wasn't so abandoned any more, which ended badly.

Honestly I was finding it more reliable to get them as mission rewards, until all the restore missions I enjoyed vanished anyway.
 
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Cockpit lighting is now way too bright while space now looks even darker as a result of this.
It really is a mess now.
Yeah it looked fine before, nice led lighting near your feet

Now I feel like I'm driving my car at night with my internal lights on.

By all means turn lights on when you touch down and turn off engines, but not why flying and engines are running
 
It's even worse because, apart from basic fetch quests, these missions are one of the few types you can do in settlements that do not have to involve combat or breaking the law (or both). Not all of us wish to be forced to play Billy the Kid or Wyatt Earp in space.

Making them vanishingly rare has detracted from the Odyssey experience; certainly they were pretty much the only missions I wanted to do. Without further explanation from FD, this particular change does not seem like it was necessary.
Can agree with this sentiment, The problem seems to be that FDev are convinced everyone wants a FPS combat game, really if I did I'd buy Call of Duty!
 
maybe but then that has also created a resource issue.
Those missions were often only 'easy' way to find power regulators (with a penalty for doing so). now it will be even harder to get hold power regulators for suit upgrades

So maybe that was also part of the reason for the change to stop people taking missions to upgrade suits.
Basic 'settlement
I've been wondering if this is the problem too. It's now very hard to find a restore mission; I'd say too hard. I'm not sure why other factions giving you a mission to an abandoned base was a problem, after all there are plenty of ship missions where one faction will send you to deliver something to another faction, so there's no conceptual reason why having two factions involved should be a problem.

As it is now I still haven't seen a single one pop up. If this is the problem then the only way to find one is be lucky enough to dock in a system with a faction that has an abandoned settlement, or to find such a settlement first and then go looking for a station. And there still does not seem to be any way to identify an abandoned settlement from the system map (something that was suggested during the alpha). Nobody has time to fly to every settlement to see if the lights are on.

It's even worse because, apart from basic fetch quests, these missions are one of the few types you can do in settlements that do not have to involve combat or breaking the law (or both). Not all of us wish to be forced to play Billy the Kid or Wyatt Earp in space.

Making them vanishingly rare has detracted from the Odyssey experience; certainly they were pretty much the only missions I wanted to do. Without further explanation from FD, this particular change does not seem like it was necessary.


I think I've had only one functional one that way and a whole lot of degraded. There's been a couple of occasions where the SRV could see there was a power regulator but that part of the crashed ship was embedded in the terrain and there was no way to get to it.

I did waste one of the few I collected powering up an abandoned settlement (pre update 5) to loot it, then stepped out of the building and the settlement wasn't so abandoned any more, which ended badly.

Honestly I was finding it more reliable to get them as mission rewards, until all the restore missions I enjoyed vanished anyway.
They should be far more common, but it was weird that if I wanted to help my faction I had to boost my rivals bgs my fixing their stuff.
 
I dont mind the combat and people arent forced to do it, it's the fact you only get foot mission on foot and ship mission in ship means being forced in to station can be come a drag when trying to run missions to support bgs
 
Basic 'settlement

They should be far more common, but it was weird that if I wanted to help my faction I had to boost my rivals bgs my fixing their stuff.

Yeah. The change they've made does make sense. They might be better off increasing the number of reasons why a base might go offline though. Although I'm enjoying all, the combat, the stealth, it is true to say .. that if you want to play 100% legal, fetch missions alone is not very interesting and restore missions do provide most of the lawful / non-violent interest.
 
the only issue I see is these changes have made the restore missions go from around 5 to 15 in a station to 0

what ever reason changes were made for are irrelevent really,
but the result appears to be too extreme I have seen 0 restore missions in the stations that used to have 5 to 15 constantly.
 
maybe but then that has also created a resource issue.
Those missions were often only 'easy' way to find power regulators (with a penalty for doing so). now it will be even harder to get hold power regulators for suit upgrades

So maybe that was also part of the reason for the change to stop people taking missions to upgrade suits.
How is it harder to get Power regulators when the missions available cannot be completed due to coding errors and, if you want it or not you end up with a regulator just for trying to complete a mission?
 
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