An interesting generalisation of a particular 'generation'
Such a merger is associated with a huge time gap from the mid-90s until the release of ED.
The graphics of the parts going in front of ED were too primitive, and if it hooked the player at the moment when the game was just released, then it may be perceived as acceptable now "To some extent". Thus, most of the fans are cut off at about the time when the already accomplished parts of the elite began to graphically become obsolete.
After this border, it took about 15 years for the ED to be released. I actually put the previous part of the fans on one side of the scale, and the people who saw only ED on the other.
At one time, the elite provided such scope and variety for in-game possibilities and variability of your own plot that even after the termination of the series, for 15-20 years I continued to play one of the parts and be interested in everything that even remotely resembled the Elite in its message.
Privateer, Homeworld, X-series, Black Prophecy, EvE Online and many more.
All of them appeared, gave some part of the experience of the Elite (in the form of a gaming experience or just a promo video with the developers' expectations). But over time it became clear that this was not the "Elite".
With the advent of ED, the alignment of the players has changed a bit. There is a huge number of players for whom this is a "new game". And thanks to the fact that this is a "New Game" for young players who grew up during those 15-20 years of break. This somehow makes some serious division, between players who are simply unhappy with some of the details of the game, and players who have continued to smolder with some expectations for 15-20 years. It cannot be simply taken and excluded.