The addition of AMD FidelityFX CAS (contrast adaptive sharpening) in update 5 suggests that FDev is looking at upscaling as a ticket to bring Odyssey to consoles.
Minimum viable product!
Not even, Durango and Liverpool are GCN1-based as I recall, with a few custom implementations of what went on to be standard GCN2 stuff, but sitting with like, a toe into the second generation.I dont think that AMD Fidelity FX CAS is supported on XB1 and PS4. They run on GCN2 cores
This engine allows the game teams to develop and debug their titles primarily on PC, without the need to concern themselves with the technical details of the individual target platforms unless necessary. It also makes for clean, structured code where the game logic only needs one set of verification at the beta stage of the project, greatly reducing the amount of testing time required for additional platform versions of a game.
I do wonder how far they can take console development without the PC version being in a stable state.
This is from Frontier's own tech page on the Cobra engine - full page is here: LINK
It looks like the console version is still heavily dependent on the PC code, but if the PC code is not working.... ¯\(ツ)/¯
Oh, absolutely, as long as it's a mess on PC, the console versions will inherit any problems.
Aside from that, most development studios that are releasing cross-gen are targeting specific improvements and updates to the current-gen version. Frontier aren't doing that at all, they're simply relying on the OEM's backwards compatibility features to ensure that their Flagship DLC can run on current-gen consoles. To me, this conveys a clear message that Frontier are not willing to ensure console owners of Elite / Odyssey have the best experience possible.
81 games and counting on PS5, from all developers great and small.
I assume most MS first party games have free native current gen enhancements, and the third party developer list of games with current-gen enhancements available is also similar.
81 on PS5 vs 3200+ for PS4
Obviously, FDev is not looking to be a pioneer of PS5 Gaming...
Instead they will launch another title on PS4
You might want to re-read the post: "most development studios that are releasing cross-gen are targeting specific improvements and updates to the current-gen version"
81 of them so far on PS5 alone. Many also on Xbox SX including most first party Microsoft games.
This 3200 on PS4 - you're saying there are 3200 PS3/PS4 cross-gen games available on the PS4, and that's why FDev are not targeting XBox SX and PS5 for Odyssey? Erm, ok then
Well, so you actually realized all those numbers are pointless
ED time will come, as soon as they get a working version for old gen consoles.
I don't agree. These consoles are coming into their third Quarter of availability and record sales.
That's baseless conjecture on your part. The official line from Frontier is that they have no plans to develop a current-gen version of Odyssey or Elite Dangerous for PS5 or Xbox Series X/S.
You may disagree, but the new consoles are still vastly outnumbered by the old ones.
It's based on the fact they're releasing games that are using the inhouse Cobra engine for the new consoles.
Not having a proper announcement regarding ED on new consoles does not mean it will not happen
You may disagree, but the new consoles are still vastly outnumbered by the old ones.