ok a question about Total Damage vers Total Damage per Second.

My Mk II does Total Damage - 202.1 but its DPS (Total Damage per Second) is 117.8. So I assumed 202.1 come about somewhere after 1 second. To test this I stripped the weapons off and installed a Guardian Shard Cannon (totally engineered out) and with just that installed my Total Damage is 3.9 but my DPS is 76.5. SO, if I did 76.5 after 1 second then why is Total Damage only 3.9? I put a mix of PA's and Mult-Cannons on and got TD of 257.6 for a DPS of 161.1/s (firing is a little too hot). The PA's take longer to spool up so 257.6 takes more than a second I guess.
Coming back around then how can the TD for the Shard Cannon be less than the DPS?
 
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My Mk II does Total Damage - 202.1 but its DPS (Total Damage per Second) is 117.8. So I assumed 202.1 come about somewhere after 1 second. To test this I stripped the weapons off and installed a Guardian Shard Cannon (totally engineered out) and with just that installed my Total Damage is 3.9 but my DPS is 76.5. SO, if I did 76.5 after 1 second then why is Total Damage only 3.9? I put a mix of PA's and Mult-Cannons on and got TD of 257.6 for a DPS of 161.1/s (firing is a little too hot). The PA's take longer to spool up so 257.6 takes more than a second I guess.
Coming back around then how can the TD for the Shard Cannon be less than the DPS?
The total damage stat on the shard cannon gives you the number of one shard. The DPS add up all shards.
 
DPS is the total damage of one "shot" (all the shards) multiplied by the maximum rate of fire.
This.

Also, DPS assumes that everything hits the target, which might not be the case for a bunch of shards, or for firing over significant time (e.g. time-on-target for a beam laser, or a target using chaff). The time-on-target issue misleads some into thinking turrets are weak w.r.t. gimbals or fixed, when actually their better time-on-target gives them an advantage in some situations.
 
Also check - depending on how DPS is calculated for whatever you see, it may refer to burst DPS or sustained DPS (SDPS). SDPS include the reload delay - especially for weapons like frags, there can be a huge difference between burst DPS.

An example from Coriolis: a (unengineered) size 3 fixed frag has
  • DPS of 249.3
  • damage per pellet per shot of 4.6
  • SDPS of 30.2 (3 shots with 4.5/s, then 5 seconds delay for the reload)
So the DPS of 249.3 calculates as 12 pellets per shot * 4.5 rounds/s * 4.6 damage per pellet. But since you only get 3 round per reload and then a 5 second reload break, that goes down to 30.2 SDPS.

What I would call "total damage" of that frag cannon would then be 4.6 damage per pellet * 12 pellets per round * 180 rounds available = 9936 points of damage. So don't bother tackling a Cutter with >10,000 hit points on shields with a single unengineered frag cannon :).
 
This.

Also, DPS assumes that everything hits the target, which might not be the case for a bunch of shards, or for firing over significant time (e.g. time-on-target for a beam laser, or a target using chaff). The time-on-target issue misleads some into thinking turrets are weak w.r.t. gimbals or fixed, when actually their better time-on-target gives them an advantage in some situations.
Thx - good point
 
Also check - depending on how DPS is calculated for whatever you see, it may refer to burst DPS or sustained DPS (SDPS). SDPS include the reload delay - especially for weapons like frags, there can be a huge difference between burst DPS.

An example from Coriolis: a (unengineered) size 3 fixed frag has
  • DPS of 249.3
  • damage per pellet per shot of 4.6
  • SDPS of 30.2 (3 shots with 4.5/s, then 5 seconds delay for the reload)
So the DPS of 249.3 calculates as 12 pellets per shot * 4.5 rounds/s * 4.6 damage per pellet. But since you only get 3 round per reload and then a 5 second reload break, that goes down to 30.2 SDPS.

What I would call "total damage" of that frag cannon would then be 4.6 damage per pellet * 12 pellets per round * 180 rounds available = 9936 points of damage. So don't bother tackling a Cutter with >10,000 hit points on shields with a single unengineered frag cannon :).
lol yup not good idea. (y)
 
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