Big Elite Streamers Giving Up On Streaming Elite?

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That was when I was young(er) and foolish. It took me a while to work out that developers were putting all the risk on the customers and avoiding accountability.

You may be assured that I do not crowdfund any more.
I think the issue was feature creep. They got so much money, and still got more. And you don't want devs with unlimited fund. They'll never complete their work, because they can do everything.
That's the thing with development, it's never a question of "can we do ?", it's a matter of time and money. And right now, they don't have that limit, so they keep adding stuff.

Money and time limit are the reason you set deadlines. They have neither.
 
Indeed- the mega irony is a lot of the systems can be tweaked quite cheaply requiring no new assets to make them less routine and surprising.
To anyone in the software industry, it's clear that the problems are a result of resource management. Whether it's because they don't have the necessary skills, or the available developers, or management of those resources is broken or whatever, I can't say, although I can speculate, but development with ED essentially ground to a snails-pace after Horizons and especially since the negative reception of EDO (another product that appears to have suffered limited resources), I can't see that happening.
I think the issue was feature creep. They got so much money, and still got more. And you don't want devs with unlimited fund. They'll never complete their work, because they can do everything.
That's the thing with development, it's never a question of "can we do ?", it's a matter of time and money. And right now, they don't have that limit, so they keep adding stuff.

Money and time limit are the reason you set deadlines. They have neither.
You have to admit, they've created an interesting new business model in the process. An eternal alpha, that keeps the backers largely happy with incremental shiny things, but never has to deliver anything for which it must be accountable for or even maintain.
 
To anyone in the software industry, it's clear that the problems are a result of resource management. Whether it's because they don't have the necessary skills, or the available developers, or management of those resources is broken or whatever, I can't say, although I can speculate, but development with ED essentially ground to a snails-pace after Horizons and especially since the negative reception of EDO (another product that appears to have suffered limited resources), I can't see that happening.
Ironic again since a lot of what I'd like is changing numbers and whats already in game right now.
 

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If they could fix the flight model and support HOTAS, I would be on NMS all the time (currently Valheim is my fix). Looking at Reddit, the latest update seems to have made the night sky a little more "spacey" which is a step forward.

I just can't summon up the will to play ED any longer, whether base, Horizons or Odyssey.
I've played NMS last night for several hours, it's been stable, super smooth, actually quite pretty now (I still don't like the art style but I'd have to lie if I said it's not nice to look at, and the latest update adds sufficient detail to almost make you believe you're a space traveller now), and I was proper busy playing it (i.e. no alt-tabbing to the forum because I'm waiting for xyz in Elite). It's the better game at this stage compared to Elite, feature complete and internally coherent.

The night before I played X4 - not as pretty as Elite but it's the scope and the stuff it lets you do that keeps impressing me (have your visible crew member pilot your ship and order it to dock on a moving mega ship/carrier? No probs).

Neither game is a real substitute for Elite, but they complement it well.

Elite's flight model and more realistic art style are the only things that save it in my book at this point.
 
I've played NMS last night for several hours, it's been stable, super smooth, actually quite pretty now (I still don't like the art style but I'd have to lie if I said it's not nice to look at, and the latest update adds sufficient detail to almost make you believe you're a space traveller now), and I was proper busy playing it (i.e. no alt-tabbing to the forum because I'm waiting for xyz in Elite). It's the better game at this stage compared to Elite, feature complete and internally coherent.

The night before I played X4 - not as pretty as Elite but it's the scope and the stuff it lets you do that keeps impressing me (have your visible crew member pilot your ship and order it to dock on a moving mega ship/carrier? No probs).

Neither game is a real substitute for Elite, but they complement it well.

Elite's flight model and more realistic art style are the only things that save it in my book at this point.

I think the main difference between the first you mentioned and Elite, is that in Elite to gain anythiong you have to grind repetitive action over and over and over again. In the other, everything is quest based, so you are doinbg soomething different to attain a final goal. Living ships are a great example of this. In Elite, it's 'do I want to sit here for hours scanning these same containers over andover again' or will I login to the other and do the next part of the quest. Frontier don't do MMOs
 
There are a persistent minority of haters on the forums, some who have not played the game for a long time, who just play the forum game and not Elite.
Provably untrue, as the white knights tend to be the people with the highest post counts around here.
The youtubers seem to attract the haters, if you read the comments on the video its all negative. Anyone who writes anything positive gets shot down. That rude person Elite Week was the worst. The tone and the content makes them unwatchable. Who wants to be fed that level of negativity unless your a masochist.
It's funny you mention Elite Week, because they used to be accused of being FDev fanbois and shills before Odyssey dropped. So now they're unwatchable? Let's take a look at their most watched videos of the past two weeks:

"FULL VR, INCREDIBLE HOONING, WHAT A DEV UPDATE & ARMSTRONG MOMENT SHOULD BE! (STAR CITIZEN WEEKLY)"5.7K views
"NO MAN’S SKY UPDATE: A CLOSER LOOK FROM THE VIEWPOINT OF AN ELITE CMDR FALLING IN LOVE WITH NMS!"12K views
"ANOTHER LOOK AT STAR CITIZEN FROM THE VIEWPOINT OF AN ELITE CMDR & MORE INFO YOU SHOULD KNOW!"8.1K views
"A CLOSER LOOK AT NO MAN’S SKY FROM A DISGRUNTLED ELITE PLAYERS VIEWPOINT!"7.8K views

Uh-oh, I'm sensing a pattern here... :unsure:
 
I've played NMS last night for several hours, it's been stable, super smooth, actually quite pretty now (I still don't like the art style but I'd have to lie if I said it's not nice to look at, and the latest update adds sufficient detail to almost make you believe you're a space traveller now), and I was proper busy playing it (i.e. no alt-tabbing to the forum because I'm waiting for xyz in Elite). It's the better game at this stage compared to Elite, feature complete and internally coherent.

The night before I played X4 - not as pretty as Elite but it's the scope and the stuff it lets you do that keeps impressing me (have your visible crew member pilot your ship and order it to dock on a moving mega ship/carrier? No probs).

Neither game is a real substitute for Elite, but they complement it well.

Elite's flight model and more realistic art style are the only things that save it in my book at this point.
Specifically regarding flight model - there are a couple of great full 6DoF assist-free alternatives now that surpass ED's model, if you're into either combat or racing. They're still early access, but so's Odyssey, so no barrier there...

Definitely worth checking the Off Topic / General Gaming threads.
 
He even said so in one of his latest video: He is done defending FDev.
With update 5, and the fact that FDev promised more information and immediately cut the information release in half, was what pushed them over the edge.
Well, even d2ea didn't like that. At all.
 
Or the player base dwindle down to such low numbers, that Fdev will just pull the plug. Why keep the lights on for a few hundred players?
It isn't likely, but I hope you are correct and the game is shut down in a few months...
It won't bother me too much, I've already had immense value from money spent on the game, and actually do play other games! (shock" HORROR!!! 😱)

What is more likely to happen is that those who have thrown the toys out of their pram will be back to this game (if they even manage to NOT play it) pretending they never went... At least until a real contender comes along, but there doesn't seem to be anyone in the process of producing it currently. (perhaps the Unreal Engine fans here could group togehter and produce the ultimate opposition?)
 
I know for my example that on a list of 10 worst Odyssey designs Yamiks published (mind you) as a critique, I think it was number seven .. was a bug, not a design feature, that was listed in patchnotes the previous day!
Even simple videos like his aren't made in a single day. He made the video for what Odyssey was when he started it.
 
He even said so in one of his latest video: He is done defending FDev.
With update 5, and the fact that FDev promised more information and immediately cut the information release in half, was what pushed them over the edge.
As I've said, I consider the content creators to be a barometer of community sentiment, simply because a large part of what they do is gauge what that sentiment is so they can get subscriptions. Given this, I'd take their reaction with a pinch of salt too and I'd put more weight on the more... ahem... sober of them, such as OA and D2EA, both of whom have begun to diversify their content and have been increasingly critical of FDev.

Of course FDev could turn this all around in the next six months; I just don't see how they can, even if they wanted to.
It isn't likely, but I hope you are correct and the game is shut down in a few months...
I'd be surprised if it took only a few months. ED could limp along with skeleton support for years, even without any content updates and minimal maintenance. As you say yourself, there's no direct alternative, and until one appears any decline will be slow and painful.

Edit: I vaguely remember that Everquest (never played it myself) was in a simelar slow decline for years, but it managed to tick over until WOW was released and that was the eventual coup de grâce. Anyone with better knowledge on this, feel free to correct me.
What is more likely to happen is that those who have thrown the toys out of their pram will be back to this game (if they even manage to NOT play it) pretending they never went... At least until a real contender comes along, but there doesn't seem to be anyone in the process of producing it currently. (perhaps the Unreal Engine fans here could group togehter and produce the ultimate opposition?)
I'd be surprised if does not appear on the development horizon before long. It may even spur CIG to release SC as a completed game, although I wouldn't hold my breath on that. Or NMS may course correct on development to cater more twoards being more 'commander-friendly' in future updates. My favourite theory is we're going to see some kickstarter appear before long, to jump on the bandwagon - FDev has left a lot of chickens in the wilderness begging to be plucked.
 
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