Elite Dangerous Odyssey: Server Update

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hi Sally, thanks for looping back so quickly.

Logged it a couple of days ago: https://issues.frontierstore.net/issue-detail/39858

I'm having trouble loading that issue to check it for some reason, but I mentioned the system location. I just checked at the populated system where I am currently (Synuefe EN-H d11-96), and the issue is still present for me five minutes ago.

Ahyeh what?! I can't get it to load either....hmmmmm
Ok let's see what we can talk through here. Were you trying to forrage from it with your SRV or on foot? Were both ways failing for you (I actually don't think you can forrage from it on foot actually)
 
Greetings Commanders.

Today at approximately 14:30 UTC/ 15:30 BST we will be restarting the Odyssey servers to apply some server-side fixes. Downtime is not expected to be any longer than a few minutes.
This downtime will not affect Horizons servers.
  • Restoration missions will no longer be incompletable when putting out fires.
  • Missions to steal data from settlements will now display objectives on your HUD and the data will be available as intended.
  • Salvage missions now display objectives on your HUD and items can now be found at salvage sites.
  • Missions to take out settlement occupants will now register progress correctly.
  • Fixed an issue caused by older missions conflicting with the latest update (this would have resulted in missing HUD objectives and being unable to progress once reaching the mission location).
  • Fixed a crash caused by missions that would send you to non-settlement locations (this may take up to 12 hours to roll out).
  • Commodities that are temporarily illegal because of an active Faction State can now be sold to stations that need them for repairs.
  • Fixed an issue with Players rarely not being able to load into Horizons after playing Odyssey.
  • Rebalanced the faction influence effects from repeatedly winning & losing various scenarios at Installations & Megaships.
  • Adjusted Mercenary rank progression speed for Odyssey on foot players (it was noted by many as being too slow to progress prior to this update)
I'll be around as usual to make sure things settle in comfortably with this update, so let me know here if you experience any turbulence.

See you in the black o7
You are doing good! Now, if I may, before moving on you should really focus on those perf issues asap, because this is what most unhappy CMDRs really resent (I'm not one of them, but I do agree perf is an issue for basically everything that involves a big structure).
 
Greetings Commanders.

Today at approximately 14:30 UTC/ 15:30 BST we will be restarting the Odyssey servers to apply some server-side fixes. Downtime is not expected to be any longer than a few minutes.
This downtime will not affect Horizons servers.
  • Restoration missions will no longer be incompletable when putting out fires.
  • Missions to steal data from settlements will now display objectives on your HUD and the data will be available as intended.
  • Salvage missions now display objectives on your HUD and items can now be found at salvage sites.
  • Missions to take out settlement occupants will now register progress correctly.
  • Fixed an issue caused by older missions conflicting with the latest update (this would have resulted in missing HUD objectives and being unable to progress once reaching the mission location).
  • Fixed a crash caused by missions that would send you to non-settlement locations (this may take up to 12 hours to roll out).
  • Commodities that are temporarily illegal because of an active Faction State can now be sold to stations that need them for repairs.
  • Fixed an issue with Players rarely not being able to load into Horizons after playing Odyssey.
  • Rebalanced the faction influence effects from repeatedly winning & losing various scenarios at Installations & Megaships.
  • Adjusted Mercenary rank progression speed for Odyssey on foot players (it was noted by many as being too slow to progress prior to this update)
I'll be around as usual to make sure things settle in comfortably with this update, so let me know here if you experience any turbulence.

See you in the black o7
Would be very helpful if you would date these posts, please, as the forums do not that I can see. "Today, Tuesday, 6/7/2021 (or 7/6/2021 US date format), at approximately..."
 
Greetings Commanders.

Today at approximately 14:30 UTC/ 15:30 BST we will be restarting the Odyssey servers to apply some server-side fixes. Downtime is not expected to be any longer than a few minutes.
This downtime will not affect Horizons servers.
  • Rebalanced the faction influence effects from repeatedly winning & losing various scenarios at Installations & Megaships.
I'll be around as usual to make sure things settle in comfortably with this update, so let me know here if you experience any turbulence.

See you in the black o7
Positive that you have taken action on the repetitiveness of win/loss actions and their effects.
However, there is a big underlying problem, which is that the attack scenarios in their current state are broken and have never been fixed since May 2018 (over 3 years).


Is there any news on this?
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Thank you for the update! Some of these appear to address issues which explain some recent behaviour we've observed, so good to see these coming through.

All additional thanks to you super lot with sending through your feedback and letting me yabber on to you over here a bunch of times a week. Let's keep going!!!
 
Ahyeh what?! I can't get it to load either....hmmmmm
Ok let's see what we can talk through here. Were you trying to forrage from it with your SRV or on foot? Were both ways failing for you (I actually don't think you can forrage from it on foot actually)
Both with SRV and on foot. Smashed them with the SRV turret from various angles to no effect. Got out and tried with my sniper rifle, also no effect.

PS - The Issue is searchable, and you get that web link when you try and click into the issue. Snip below is from the the issue tracker search function .
(Edit / PPS) - Someone else has also reported this, but cant click into it to read what they've written either: https://issues.frontierstore.net/issue-detail/37030

How does one report an issue with the issue tracker? :ROFLMAO::unsure:

1625582420777.png
 
With the "Rebalanced the faction influence effects from repeatedly winning & losing various scenarios at Installations & Megaships." fix be accompanied with a clearing or extension of the retreat state in Delphi? The controlling faction, Sirius Inc, has been doing monstrous work to keep above 1% and failing because of this bug. It's not fair that a faction loses a system due to a bug in your game. The other side of this literal bug fest is the lack of higher-level Thargoids in NHSS, which means that the AX players can only do damaged megaship missions if they want to have a challenge. Therefore, the megaships should be repairable, like stations, or offer lesser than AXCZ levels of Thargoid if they are to remain unrepairable. CZs aren't permanent, and therefore high level AX combat at megaships should not be permanent. Otherwise, any system with a megaship is a trash system to the controlling faction because they can't clear a CZ state with actions.

INF tanking report from SINC: https://issues.frontierstore.net/issue-detail/40033
Low grade NHSS bug report from AXI: https://forums.frontier.co.uk/threa...eyond-and-its-consequences-outside-ax.584784/
 
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@sallymorganmoore

Looking at old posts on the merc ranking progression here and on reddit, I was just reminded that part of the issues that likely contributed to the slow progression was what appeared to be a bug in registering XP hits (as in some kills counted, others didn't. Some CZs/missions counted while many other times it just didn't add to the rank progression.)

Confirm if this was what was happening and/or is part of this fix? I mean I would hate for the rebalance to fail because the root cause was a bug that stopped valid xp hits from counting.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
I also think it's imperative that the team is more dedicated to optimizing

Different disciplines work on different elements of the game, Commander! The optimisation team will be focused on their part, server on theirs, gameplay on theirs and so on. Just because we managed to fix a few things driven by the server doesn't mean optimisation invesitgations were deprioritized :) Just want you to know.
 
The megaship fix is especially nice for the factions that have taken a beating due to the bugged NHSS spawns. Any progress on fixing that issue? I still haven't been able to do NHSS6+ in Horizons since odyssey has dropped, and it's essentially stopped me from playing entirely.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore

Looking at old posts on the merc ranking progression here and on reddit, I was just reminded that part of the issues that likely contributed to the slow progression was what appeared to be a bug in registering XP hits (as in some kills counted, others didn't. Some CZs/missions counted while many other times it just didn't add to the rank progression.)

Confirm if this was what was happening and/or is part of this fix? I mean I would hate for the rebalance to fail because the root cause was a bug that stopped valid xp hits from counting.

Lets wait and see if it's fixed for you first before worrying too much about the nitty gritty ah? Seems good for us but always appreciate your side! :) Appreciate the thought but I really just want it to be fixed for you all at thie point, hehe.
 
Both with SRV and on foot. Smashed them with the SRV turret from various angles to no effect. Got out and tried with my sniper rifle, also no effect.

PS - The Issue is searchable, and you get that web link when you try and click into the issue. Snip below is from the the issue tracker search function .

How does one report an issue with the issue tracker? :ROFLMAO::unsure:

View attachment 247926
That's odd, it loads just fine for me...
aImW9QH.png
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
The megaship fix is especially nice for the factions that have taken a beating due to the bugged NHSS spawns. Any progress on fixing that issue? I still haven't been able to do NHSS6+ in Horizons since odyssey has dropped, and it's essentially stopped me from playing entirely.

I've actually been speaking a fair bit about the NHSS issues today you know - read my mind. When I have more to share I'll let you know, but it's definitely on the back of my hand for sure.
 
Another great update, really good to see these flowing and so many pertinent fixes/adjustments.

Does anybody else have this odd glitch when crouching in the dark, like something reflecting on the helmet but it follows you around and doesn't stay in one place. I'll try and get a screen shot. Really annoying and don't seem to be able to get rid of it.
 
Thanks guys, keep up the good work. One question though, the restore/reactivate missions are no where to be found, is it intended like that or are we missing something?
 
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