Game Discussions Star Citizen Discussion Thread v12

We are regularly informed that roadmaps are flexible, and it's perfectly normal for individual items on those roadmaps can move around, be pushed back, delayed for many years, and even outright removed indefinitely. Such is the nature of game development of which I do not understand clearly.
 
Or a Space Engineers video... or an Empyrion: Galactic Survival video... or a Dual Universe video... or a Starbase Video...
With the same graphic quality and head movements ? No. Show me a video if you want me to believe you.
This beautiful ED trailer can be redone as beautifully in the SC alpha.
 
If you read carefully what you quoted, it does says FPS, but in the internal areas of a star port. And that's one thing that Odyssey doesn't have, but Star Citizen does.

I suspect there is a lot of Rivalry going on behind the scene between SC and ED owners. Even to this day.

Yeah I referenced that very thing ;)

But I think it's still important that the vast majority of what they laid out is there. The combat, the AI, the non-combat interactions, the station interiors etc. The fundamentals are almost all there (and as noted, taken to a reasonable degree of complexity on the actual gameplay front - which is kinda important.). It's up to each individual to judge whether the stations themselves not containing the combat makes them feel scammed etc ;)

On the corporate rivalry, doubtless, twill be ever thus as long as both are around. (Although I suspect strongly that FDev have given up trying to guess the cadence of any SC releases, and are primarily just chugging along doing their own thing, within their own capabilities etc)
 
Plus the huge income they will have the day they will reset the database... A lot of players buying with aUEC now will just rebuy with real money what they have grinded.
I suspect you're right on that score...and I think Ci¬G are counting on it, hence why the long and well overdue delay in resetting the persistence database. That short sightedness driven by 'projected' cash sales could go one of two ways though, most of the casual or recent players will just drop SC like a hot rock. The same will go for the Ebay billionaires currently infesting the game... simply due to Ci¬G not resetting the persistence database to combat the ridiculous exploit at root.

Even for the likes of me with a small, owned fleet of P2W money earners...the persistence database wipe will be a proper slap back to reality...not for the ships, I already own everything I currently fly... but the millions of aUEC spent on upgrades...shields, QT drives and the like as well as losing my current balance of around 12 million aUEC and all the hundreds of hours I spent legitimately earning all of that.

It's not all about having ships to earn the cash, it's about the time spent earning all the upgrades...but the relevant question is, can I make all my millions back faster than someone knocked back to the stone age and a base pledge of an Aurora MR and 5k aUEC after the wipe?

Damn right I can, I start from scratch with 500k aUEC and the right ships to do it. I can stick one full load of titanium into the Herc C2 for roughly 400k aUEC and I'm a millionaire in one trip :)
 
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I play Warframe, and used to play a lot of Planetside 2, and both are absolutely examples of P2W, even though there's nothing gameplay-relevant that money can buy that one can't grind in-game.

That said, imho both are pretty great examples of pretty fair monetisation, between PS2 offering mostly sidegrades and gifting some of the best guns as starters on at super cheap cert costs, or Warframe allowing players to trade in-game items to other players for store-money (Platinum).

P2W is absolutely a thing, but it's not the whole story. It's a pretty acceptable model imho depending on how you design it, and it allows some games to exist that would have had a hard time surviving otherwise.

As far as I'm concerned, SC is definitely in the P2W camp. No clue what the model means over the long term though, since we don't even know what people are paying for (land claims? LTI? Final economy and time-to-acquisition of ships? Ship balance? Extent of PvP and importance of expensive ships?). At the moment, it just means lots of money for CIG.
 
Each of the members of the Org I belong to has multiple accounts and multiple combat ships tied to each account all with LTI. Our plan at launch is to camp at the regular spawn points and just blow up ships as they spawn. There are enough of us that we can be on line 24 x 7 and we have already written scheduling software so we can be populated on every server and efficiently cover off the spawn points.

P2W come on down!
 
I suspect you're right on that score...and I think Ci¬G are counting on it, hence why the long and well overdue delay in resetting the persistence database...

I'm kind of upset I hadn't thought of this 😁

Letting everyone get attached to better gear, then whipping it away, would be a dastardly thing to do. All under the aegis of alpha development too ;)

It does seem odd that they've been so willing to allow in-game earnings to compete with their income stream. (I'd kinda assumed they just thought the quarterly wipes were going to drive too many players from establishing a habit with the game. That it'd cut across the 'playable now' banner too hard etc. But maybe it is that, with a win-win scenario lurking in a future ship-pocalypse ;))
 
Damn right I can, I start with 500k aUEC and the right ships to do it. I can stick one full load of titanium into the Herc C2 for roughly 400k aUEC and I'm a millionaire in one trip :)

With the current game balance. We will have to wait and see what CIG do to earnings once the game releases ;) Will they do a Rockstar?
 
Each of the members of the Org I belong to has multiple accounts and multiple combat ships tied to each account all with LTI. Our plan at launch is to camp at the regular spawn points and just blow up ships as they spawn. There are enough of us that we can be on line 24 x 7 and we have already written scheduling software so we can be populated on every server and efficiently cover off the spawn points.

P2W come on down!

I'll just move my PvP slider all the way to off!

Oh... oh wait a mo!
 
Each of the members of the Org I belong to has multiple accounts and multiple combat ships tied to each account all with LTI. Our plan at launch is to camp at the regular spawn points and just blow up ships as they spawn. There are enough of us that we can be on line 24 x 7 and we have already written scheduling software so we can be populated on every server and efficiently cover off the spawn points.

P2W come on down!
Most of us long term backers have multiple accounts with a huge range of LTi ships of all description just waiting, even I do...the grieferpocalypse won't be as set in stone as your org seems to assume it will be. Griefers will invariably end up doing the same thing they always do...take the easy option of ganking $50 newbies at PO then farming merits with the alts to get out of jail, the rest of us will be earning credits and rep shooting you down or just totally ignoring you all together and get on with just playing the game...like we always do :)
 
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Each of the members of the Org I belong to has multiple accounts and multiple combat ships tied to each account all with LTI. Our plan at launch is to camp at the regular spawn points and just blow up ships as they spawn. There are enough of us that we can be on line 24 x 7 and we have already written scheduling software so we can be populated on every server and efficiently cover off the spawn points.

P2W come on down!
the question is… why do you need org mates for that?
 
Most of us long term backers have multiple accounts with a huge range of LTi ships of all description just waiting, even I do...the grieferpocalypse won't be as set in stone as your org seems to assume it will be. Griefers will invariably end up doing the same thing they always do...take the easy option of ganking $50 newbies at PO then farming merits with the alts to get out of jail, the rest of us will be earning credits...like we always do ;)
why farm merit at all? gank to your hearts content… delete the character if they send you to jail… create fresh toon and start blasting!!!

edit: characters and ships are just munition…
 
please help a brother… share your knowledge.
Because the way I see it is not that complicated
Mainly because it costs real money, deleting the bad boi and starting afresh every time means forfeiting ships and equipment tied to the account and buying a new account tied to a fresh email account. Even assuming you run on just leaving the bad boi character as an alt, how many casual griefers do you reckon will get bored forking out fresh cash just to do the same old thing over and over again? There are ways around it of course...and there are folks dedicated to doing just that.

But as Vaas said in Far Cry 3..."Did I ever tell you what the definition of insanity is?"
 
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Each of the members of the Org I belong to has multiple accounts and multiple combat ships tied to each account all with LTI. Our plan at launch is to camp at the regular spawn points and just blow up ships as they spawn. There are enough of us that we can be on line 24 x 7 and we have already written scheduling software so we can be populated on every server and efficiently cover off the spawn points.

P2W come on down!
It will be fun with Org of bounty hunters expecting (and waiting for) you to do that. And no more pads. And also working defense at stations, because for release you will have working turrets, not the one you have now shooting 100m behind you.
 
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