Game Discussions Star Citizen Discussion Thread v12

Is this satire? I honestly cannot tell.

The only thing CIG have been doubling down on is spending more and more money while avoiding delivering the games they have been paid to develop.
Their continuous updates are lambasted by the community as being anaemic and glacial, they have avoided listening to the community requests for more transparency regarding the whereabouts of SQ42, the whereabouts of more star systems and delivering content voted for in polls, ie exploration being the most requested feature.
CIG have 720+ developers now and all they have to show is 1 star system, a bunch of ships, some half-baked mechanics tier 0 or tier 1 at best and 9 years development at a whopping $450 million cost.
Well you need to spend money to make games and contrary of what Frontier did with their update CIG updates actually seem to be improving their game and providing a better gaming experience as shown by the many videos from Elite content creators.

Doesn't seem to matter how many star systems, ships or how half-backed are their mechanics, the thing is if CMDR's are finding fun there it's because they can't find it in Odyssey. If they'll stay it's another question, but considering that Frontier doesn't seem that much interested or able to improve the current states of things and the apparent constant improvements with Star Citizen and the reports of Elite players jumping in to try it and being impressed I wouldn't be surprised if they will.

How dare you sir!

Fresh-faced ED converts have a far better idea of how well development is going. Ignore those sourpuss veterans...

Source: https://www.reddit.com/r/starcitizen/comments/nokpsx/star_citizen_roadmap_release_view_update_20210519/h016nyx/
Curious that you value a reddit SC player opinion who as this to say about Odyssey update:
In fact, in that reddit they have multiple threads about Elite players trying the game, labelling themselves as "Elite Refuges"

But it is, at this time it is. The future is unknown, the present and past are know. Unlike how some faithful backers view things, where it seems the future is certain and known, while the past is unknown and variable, and the present is the future (future-as-present tense).

Sure, its about having fun, and if you find fun in SC, then cool. However, i still hope FD can improve ED. I don't have much hope for SC's future. But hey, we can agree to have different views on the prospects for both games right?

At the end of the day, based on the current state of both games, the best advice is probably go play something else and wait and see what happens with both, rather than suffering the pains of alpha game (SC) or buggy release game (EDO). At the end of the day, if you don't enjoy performance issues, network issues, and buggy gameplay, then neither game is going to be fun.

I've sunk 400 hours into Kingmaker over the last few months and having lots of fun! Better than trying to play either SC or ED!
Many consider Elite it's main source of video-game fun, Odyssey was expected to add to that fun, not detract from it. So if they can't have fun with it they'll start to find alternatives. Just so it seems that many are realising that Star Citizen is not only a viable option but a much better one.

Maybe it's the fact that they went with the expectations very low already thanks to all the negative things they kept reading and were surprised to find it wasn't so bad after all, ironic to think that those who went out of their way to overly criticize the game ended up helping it get more players.

Still, sadly, the biggest helper ended up being Frontier and the decision to release Odyssey in such state while failing to manage hype and expectations before and after the release.
 
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This is what I find bewildering every time. How insecure does someone have to be about the object of their hobby (passion?), that in order to feel better about it they need to compare it to something much smaller resource-wise.
Nothing about the fact that those comparisons are posted on a forum that was constantly despising SC, talking about how everything CIG was doing is easy with no challenge and how CIG is just a bunch of incompetent dev with no plan, while ED was above SC on every points ?
 
Many consider Elite it's main source of video-game fun, Odyssey was expected to add to that fun, not detract from it. So if they can't have fun with it they'll start to find alternatives. Just so it seems that many are realising that Star Citizen is not only a viable option but a much better one.
Fun is not relevant here. Only the price of the Idris and those ED players don't know the price of the Idris. Someone, quick ! Tell them before the fun prevents them from seeing the truth :p
 
Curious that you value a reddit SC player opinion who as this to say about Odyssey update:

The ED migration is definitely a thing ¯\(ツ)/¯. (Although of what scale is kind of unclear. Seemingly not epic in nature, as StuartGT pointed out).

So, a nice try at deflection, but it doesn't change the initial point ;)

SC's additions and communication are lesser stellar than you think they are. That reddit user, as an old hand, has a better handle on them than you do seemingly. You might do well to ponder their experience in this matter ;)
 
My best experience with Elite was that beginning period of discovering the game and slowly earning enough credits to get into the bigger ships. At a close second was downgrading from those big ships back to the smaller ones for the highest level challenges (High CZs in an Eagle. Hard to top the rush of it.)

That's why I don't care for Pay-to-Skip mechanics. If your game is worth my time, I would rather play it, than pay to not play it. Who knows what you would miss? I don't mind if other people make that choice. It's their time and their money. Still, I feel that they are cheating themselves. I've seen a few friends I introduced to Elite very much "Not Get It" by grinding immediately to an Anaconda (especially with exploits) and feel like they beat the game.
 
Many consider Elite it's main source of video-game fun, Odyssey was expected to add to that fun, not detract from it. So if they can't have fun with it they'll start to find alternatives. Just so it seems that many are realising that Star Citizen is not only a viable option but a much better one.

Maybe it's the fact that they went with the expectations very low already thanks to all the negative things they kept reading and were surprised to find it wasn't so bad after all, ironic to think that those who went out of their way to overly criticize the game ended up helping it get more players.

Still, sadly, the biggest helper ended up being Frontier and the decision to release Odyssey in such state while failing to manage hype and expectations before and after the release.

Indeed, ED was my main game since launch, with occasional breaks to play other games. ED might again become my main game if FD get performance and bugs sorted. Otherwise it will remain on the shelf so to speak.

For me, SC is not a viable option either, even if i were willing to give money to CIG.

So, for now, as i said, i'm getting my fun from other games. There are many great games out there, and no point getting hung up on one or two of them not being fun to play.

I can't speak for others, and i'm sure some are enjoying SC after moving from ED. That's fair enough. As i've repeatedly said, as long as they don't mind alpha quality gameplay and giving money to a very dishonest company. I do get a laugh out of those who say they are moving to SC from ED because ED are a dishonest company and Odyssey is a bug ridden poor performing game though... as i said many pages back. Out of the frying pan into the fire.

And, at the end of the day, CIG continue to provide me with lots of entertainment watching the development of the game, along with the amusing defenses of the faithful.
 
How dare you sir!
Fresh-faced ED converts have a far better idea of how well development is going. Ignore those sourpuss veterans...
Curious that you value a reddit SC player opinion who as this to say about Odyssey update:
That guy's criticising extremely poor management/development decisions, so he's alright in my book.
 
That fotonboxx person seems like a very stable and not-at-all irrational supporter of the project. I would definitely suggest using more quotes by them to show how welcoming and grounded the SC community is on Reddit.
 
The ED migration is definitely a thing ¯\(ツ)/¯. (Although of what scale is kind of unclear. Seemingly not epic in nature, as StuartGT pointed out).

So, a nice try at deflection, but it doesn't change the initial point ;)

SC's additions and communication are lesser stellar than you think they are. That reddit user, as an old hand, has a better handle on them than you do seemingly. You might do well to ponder their experience in this matter ;)
Well the graph that @StuartGT showed only the last few days and this migration has been happening for a longer period, it would be more informative to see results counting since the release of Odyssey. So that would be last bit of May and all of June also.
In the end the only relevant thing is both game's gameplay experience now and how they improve in the future. If CIG does a better job delivering and communicating what improvements to their game experience than Frontier is doing about Elite then it's easier for players to feel more compelled to invest their time (and money) having fun there instead of in Elite.

Steam reviews haven't been nice to Odyssey and I doubt they'll ever will recover from that initial onslaught so the best bet is to keep the current players happy and playing, which is hard when technical problems keep hindering the experience or downgrading that experience altogether (VR).
 
How dare you sir!

Fresh-faced ED converts have a far better idea of how well development is going. Ignore those sourpuss veterans...

Every amateur modder can churn out hollow assets like CIG. Where is the gameplay? Where are the game loops? The game mechanics? The balancing? With the exception of SDF shields its been nothing but useless cardboard boxes for over a year.
Ha yes, he knows what he talks about. No new game mechanics about a patch that comes with the new scanning and missile operator mode for adding more multiplayer gameplay to every big ships...
And talking about Orison as just assets before knowing if new missions exists in Orison or not...
And no balancing in a patch where they add capacitors and rework all ships, it's irony or he can't read english ?
Cloud tech is a useless tech ?
 
Nothing about the fact that those comparisons are posted on a forum that was constantly despising SC, talking about how everything CIG was doing is easy with no challenge and how CIG is just a bunch of incompetent dev with no plan, while ED was above SC on every points ?

What does it have to do with the insecurity of comparing a Goliath to an underdog to feel better?
 
So I thought I'd take another look at SC today after a break of a year or so...

My God! A Day of Total Frustration!!!

Game graphical glitches (Really bad ones - Somehow I still landed but Pheow!! BAD!)
Random deaths (I tried to put a parcel down and it killed me)
Parcels that disappear upon respawn
Caves that you can't escape from...
Bindings are a Nightmare!
Took ages to figure out how to hand mine materials.
After a Whole day at it I haven't achieved a single thing! Not made a single Credit!

Utter Frustration!



1625676850784.png


 
Well you need to spend money to make games and contrary of what Frontier did with their update CIG updates actually seem to be improving their game and providing a better gaming experience as shown by the many videos from Elite content creators.

Doesn't seem to matter how many star systems, ships or how half-backed are their mechanics, the thing is if CMDR's are finding fun there it's because they can't find it in Odyssey. If they'll stay it's another question, but considering that Frontier doesn't seem that much interested or able to improve the current states of things and the apparent constant improvements with Star Citizen and the reports of Elite players jumping in to try it and being impressed I wouldn't be surprised if they will.


Curious that you value a reddit SC player opinion who as this to say about Odyssey update:
In fact, in that reddit they have multiple threads about Elite players trying the game, labelling themselves as "Elite Refuges"


Many consider Elite it's main source of video-game fun, Odyssey was expected to add to that fun, not detract from it. So if they can't have fun with it they'll start to find alternatives. Just so it seems that many are realising that Star Citizen is not only a viable option but a much better one.

Maybe it's the fact that they went with the expectations very low already thanks to all the negative things they kept reading and were surprised to find it wasn't so bad after all, ironic to think that those who went out of their way to overly criticize the game ended up helping it get more players.

Still, sadly, the biggest helper ended up being Frontier and the decision to release Odyssey in such state while failing to manage hype and expectations before and after the release.
One of the comments:

"
-Sami-

SC and ED are like twins. Born at the same time, both had a very similar end goal. But both set out on opposite paths.

ED went for a very wide game that would launch fast, but lack depth. The depth, would be added later, to build on top of that vast game world with "big gameplay loops" (read loads of grinding).

SC took the path to develop a very deep game with all of the functionality, technology, and systems needed, and then build a vast and wide world to explore.

Turns out, the depth issue seems to be WAY harder to get right. Anyone can make a load of empty space and planets, and a few exterior only ships. Making it all look and feel natural with simulation systems, to make daily space life seem really immersive. That is the hard part.
"

Too true.
 
Ha yes, he knows what he talks about. No new game mechanics about a patch that comes with the new scanning and missile operator mode for adding more multiplayer gameplay to every big ships...
And talking about Orison as just assets before knowing if new missions exists in Orison or not...
And no balancing in a patch where they add capacitors adn rework all ships, it's irony ?
Cloud tech is a useless tech ?

Well he was probably slightly disappointed by 75% of the proposed core tech features and 60% of the proposed gameplay features not making the grade for 3.14. And the regularity with which that kind of cull-and-push happens with each patch. Leaving a comparative preponderance of art additions over gameplay or technical ones.

This was probably further compounded by the way such trends build up over time. Such as years...

He merely notes, as such, that 3.10 to 3.14 has brought many art assets (new locations), but only relatively minor gameplay tweaks, with some of them being second attempts at existing systems (such as capacitors slotting awkwardly alongside the existing 'power triangle', or this being missile rework number X...). With the big ticket tech at an almost perpetual standstill in the background seemingly, most notably in the form of Server Meshing.

Possibly his habit of noticing these trends, rather than your habit of ignoring them, is what has led him to such outlandish views ;)
 
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What does it have to do with the insecurity of comparing a Goliath to an underdog to feel better?
Not to feel better but a guilty pleasure !
Game graphical glitches (Really bad ones - Somehow I still landed but Pheow!! BAD!)
You have to delete your shader folder, you run on old ones. It's written on the patchnotes (important to read them in alpha).
Caves that you can't escape from...
Appart if you have glitched between 2 rocks, every hole and tunnel have an escape. Some are hard to find and some caves are pretty labyrinthic, you can be lost.
Took ages to figure out how to hand mine materials.
So, you know how to do it now ! SC is alpha, no new player experience, no tutorials. Tutorials are on Youtube.
 
One of the comments:


"
-Sami-

SC and ED are like twins. Born at the same time, both had a very similar end goal. But both set out on opposite paths.

ED went for a very wide game that would launch fast, but lack depth. The depth, would be added later, to build on top of that vast game world with "big gameplay loops" (read loads of grinding).

SC took the path to develop a very deep game with all of the functionality, technology, and systems needed, and then build a vast and wide world to explore.

Turns out, the depth issue seems to be WAY harder to get right. Anyone can make a load of empty space and planets, and a few exterior only ships. Making it all look and feel natural with simulation systems, to make daily space life seem really immersive. That is the hard part.
"

Too true.
Arbitrary definitions of "depth" are the most overused rhetorical tool in the history of conversations about game design.
 
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