Game Discussions Star Citizen Discussion Thread v12

"Why are all these content streamers, with an invested interest to create dumb drama to monetize clicks, views and subscribers suddenly switching from ED to SC?"

As with anything, don't believe anyone making any kind of money off of Star Citizen or the drama surrounding it. They will lie to you for a nickel. Heck, some of them are sitting on nice cushy jobs at CIG after years and years of promoting outright misinformation and lies.

When I open my Patreon, though, please donate and subscribe to me: the only honest, fair and balanced voice in the Star Citizen community.
 
Christ man, don't make Stuart pull out his list 😁

Just focusing on EDO foot stuff though, there are some pretty obvious ones:

  • A ton of stealth mechanics and related mission types. [Cloning NPC IDs to bypass nested security zones, turning off alarms to allow industrial processes to be contaminated etc etc]
  • Combat versus NPCs that's pretty reliable. [With a modest spread of associated missions. Assassinations in an occupied settlement stands out as a novelty. (And tweaks like jump-pack verticality and the shield meta. We could argue over whether the last is something SC wants ;). But it's a system with some depth and repercussions.)]
  • A 'loot and craft' system. [Including the arc cutter tool for scavenging and break-ins etc]
  • Settlements generally as 'living locations' to be infiltrated or razed, or abandoned variants to be ransacked or fought over.
  • Combat zones where you can pick a side between two warring NPC groups.
Many of those aspects overlap, and individually have more depth to them than anything comparable in SC currently ¯\\\(ツ)

Could definitely make a case for SC having more weapon loadouts and options etc generally, but think it helps to have mainly reliable PvE opponents to use them on ;)

Basically NPC FPS combat

I'll agree with that, i've said it before Combat in EDO is pretty good, at least i think so.

Its not without its problems tho, i'll not get too deep into it here as i don't want to go off topic: random difficulty levels, sometimes impossible, getting levelled up is extremely grindy, its as if the devs think this difficulty and extreme grindyness will keep people hooked on it, it doesn't.

But is that it, more polished NPC FPS? sure, but for many others they also hate it because of that ^^^^
 
Who knew game development was this hard?
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Basically NPC FPS combat

Lol, no.

Read list again ;)

I mean I could write a whole page's worth on the stealth mechanics, which are probably the most realised of the additions. Despite lacking aspects like body dragging (+1 for SC ;)) or a stun option, there are a ton of layered mechanics there. Various AI routines and alertness (security vs citizen, public regions vs high sec zones vs trespass zones). Bespoke level design at all of the new locations, allowing for various approaches (clone an NPCs ID through a window, sneak in behind a patrol route as they access a high sec zone, silently kill a scientist to gain access to the next tier, etc). Illicit consumables, loot, tool modes, hacking actions all executable in the mix, alongside the site interactibles (power unit, security measures, industrial production etc). Lots of variation thrown up by the layouts vs potential objectives.

Stealthing around all that by turning your lights off, jet packing passed a security detail while carrying an illicit hacking consumable, and dropping down from the roof at just the right moment between patrols so they don't hear the thud... is all good ;)

Not profound, compared to a full stealth game. But very decent for an open world title. And a whole world of stuff which SC doesn't have. (And yet which Chris says it will ;). Please see the 'pretending to hide from AI' roleplay of Citcon, with the bodged together arc cutter routine ;))
 
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Lol, no.

Read list again ;)

I mean I could write a whole page's worth on the stealth mechanics, which are probably the most realised of the additions. Despite lacking aspects like body dragging (+1 for SC ;)) or a stun option, there are a ton of layered mechanics there. Various AI routines and alertness (security vs citizen, trespass zones vs high sec zones vs public regions etc). Bespoke level design at all of the new locations, allowing for various approaches. Illicit consumables, loot, tool modes, hacking actions all executable in the mix, alongside the site interactibles (power unit, security measures, industrial production etc). Lots of variation thrown up by the layouts vs potential objectives.

Stealthing around all that by turning your lights off, jet packing passed a security detail while carrying an illicit hacking consumable, and dropping down from the roof at just the right moment between patrols so they don't hear the thud... is all good ;)

Not profound, compared to a full stealth game. But very decent for an open world title. And a whole world of stuff which SC doesn't have. (And yet which Chris says it will ;). Please see the 'pretending to hide from AI' roleplay of Citcon, with the bodged together arc cutter routine ;))
Do you think that should be enough to keep people away from SC?
 
"Why are all these content streamers, with an invested interest to create dumb drama to monetize clicks, views and subscribers suddenly switching from ED to SC?"

As with anything, don't believe anyone making any kind of money off of Star Citizen or the drama surrounding it. They will lie to you for a nickel. Heck, some of them are sitting on nice cushy jobs at CIG after years and years of promoting outright misinformation and lies.

When I open my Patreon, though, please donate and subscribe to me: the only honest, fair and balanced voice in the Star Citizen community.
People just don't understand what they're seeing. What they see is real. They don't reflect it. SC looks good so it must be good. Easiest prey since - I don't know, it's not been so easy to scam for a while. Though I guess social media has its fair share in dumbing down things.
 
It does all seem really outrageous, doesn't it? Like almost unbelievable that a company would hire a streamer to stream their game for a year, creating special servers for him, teleporting teams to remote locations to play wargames that had no rewards whatsoever? Or that they would funnel money to an "organic" outlet to help promote the game, while the head of that place pocketed the money until all the employees revolted (one of them who now writes up the helpful patch notes and the new roadmap). Or giving away ships worth hundreds or thousands of dollars to certain streamers that they can then flip on the gray market, completely avoiding the whole "I got paid to promote your product" thing? Or that a company would give out thousands and thousands of dollars worth of hardware to streamers, fly them out to various events to help promote the game, take them on special tours and give them the "inside track" about new sales to promote?

I mean, someone would have had to be tracking all this crazy stuff for years and years, probably hearing from ex-employees and writing up stupid things on the internet that no one believes anyway.

I mean heck, it's almost as bad as if the company continued to make promises it has no internal intention of delivering or that they continue to partner with outside groups like Mad Catz (defunct), FaceWare (camera is dead and now owned by Epic), AMD (partnered, dropped, and re-partnered), Intel (bye bye, Optane!), and Amazon (goodbye LumberYard!) where nothing, ever is actually accomplished with these partnerships.
 
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And yet they keep going back..

Quetion, what gameplay loops does EDO have that SC doesn't?

Exploration (tagging planets, scanning planets, scanning systems), combat zones, Powerplay (although personally i think its trash, but we are enumerating loops here, not personal opinion), working the BGS, a much wider variety of missions, gathering materials and data, and that leads on to engineering, space based and planet base POIs with various scenarios, especially the space based ones with things like repair/refuel scenarios or pirate scenarios, free form bounty hunting (as i understand pirate NPCs only spawn in SC based on missions, you'll never encounter them just flying around randomly?).

By the way, that's just ED, not including the loops added by Odyssey. I might be missing a few as well.
 
Do you think that should be enough to keep people away from SC?

You said this:

"Quetion, what gameplay loops does EDO have that SC doesn't?"

I answered ¯\(ツ)


But if you want me to answer that, I'd say: If anything should keep people away from SC, it'd be concern over the 8 years of absurd claims, missed targets, fundamental technical roadblocks, perpetual alpha-ness, and highly dubious monestisation practices regarding the same. And what all that implies for SC's odds of delivery and likely final form. But people can do what they want ;)
 
People just don't understand what they're seeing. What they see is real. They don't reflect it. SC looks good so it must be good. Easiest prey since - I don't know, it's not been so easy to scam for a while. Though I guess social media has its fair share in dumbing down things.

That doesn't make any sense, SC is not just an idea, its an experience, you either like that experience or you don't.
 
No, it's perfectly normal to not like SC or don't want to experience bugs with some of them gamebreaking.
But for some here (not you), it seems it's impossible to really like SC in its current state and that every ED player enjoying SC more than EDO is just faking it. It's simply not true.

You're right, i don't like SC in its current state. I'm not sure how much i'd like it in its final state. I am willing to accept that some people might enjoy it in its current state, but its not assured for everyone who tries it like you seem to be implying.

But i think i've made it abundantly clear many times, even if CIG make a damn good game at the end of it all, i won't give them a penny because they are a highly unethical company and i won't support such business practices.

And before you say it, yes, FD have also given me cause for concern and i'm waiting to see if they make good on their performance promises before spending more money on ED.
 
Exploration (tagging planets, scanning planets, scanning systems), combat zones, Powerplay (although personally i think its trash, but we are enumerating loops here, not personal opinion), working the BGS, a much wider variety of missions, gathering materials and data, and that leads on to engineering, space based and planet base POIs with various scenarios, especially the space based ones with things like repair/refuel scenarios or pirate scenarios, free form bounty hunting (as i understand pirate NPCs only spawn in SC based on missions, you'll never encounter them just flying around randomly?).

By the way, that's just ED, not including the loops added by Odyssey. I might be missing a few as well.
Yeah you forgot the role-playing. There's a lot of player making up whole background stories to their petty BGS wars. Of course we communists treaded them all into the muck. It's mostly just anime imperial power fantasies anyway.
 

Viajero

Volunteer Moderator
As long as people are giving him millions, he can do what ever he wants.

3.6 million in January.
5.0 million in February
4.5 Million in March
3.3 million in April.
13 million in May.
5.8 million in June.

And this is after 9 years of Alpha. This is one of the most brilliant man in the game industry history in terms of securing funds.
Indeed. He also probably holds the game industry record for most funds secured without an actual product delivered. These guys and companies were also extremely good at securing funds without actually delivering commensurately:
 
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