Update 5 Performance Thread

9900k, 2080Ti, 32Gb 3200MHz RAM, 1440p G-Sync - Ultra Settings (Both Shadows settings Low, DOF off, SMAA 1.0x, AMD CAS off)

In Space (Supercruise, or not near any stations or planetary bodies) - 110-140fps
- Occasional odd stutters, really messes with the overall smoother framerate

Station Interiors - 50-90fps
- Windows and interior glass still causes significant fps drop (lowers to 40fps or worse)

Haz Res - 90-120fps
- Similar FPS as general space, but stutters are much worse and more often, again, ruining the overall experience

Surface of Planets/Low Altitude Flying - 40-75fps
- Still occasional stutters, but not horrible, just annoying

Overflying Surface Settlements In Ship - 20-50fps
- Very inconsistent framerate, completely unplayable if you fly your ship within a few hundred meters of a settlement at low altitude

Surface Settlements On-foot - 35-45fps
- But I've seen dips as low as 20fps - Weird loading in the background (LOD changes?) where it'll chug for a few seconds before returning to the 35-45 fps

Overall slightly worse performance than U4, but a lot more noticeable LOD artifacts and/or low draw distance. The stutters and temporary fps drop is extremely annoying, and ruins the playability of areas where the fps is acceptable. No other game I have runs this terribly.
Me too,
a lot of areas that were playable good in update 4, now are stutterring a lot.
It is impossible to play conflict zone with ambient occlusion turned on...

I've paid attention that cpu spikes when landing near a settlement.
 
For me, it seems like the settlement stutters are caused by the AI tweaks done in Update 5.

I didn't have the stutters before.

If I go to a offline settlement, with no AI present, I dont get the stutters. Even when I power up the settlement, no stutters.

If I go to a online settlement, with AI present, I get stutters everywhere. After I kill all the AI, the stutters go away.
 
For me, it seems like the settlement stutters are caused by the AI tweaks done in Update 5.

I didn't have the stutters before.

If I go to a offline settlement, with no AI present, I dont get the stutters. Even when I power up the settlement, no stutters.

If I go to a online settlement, with AI present, I get stutters everywhere. After I kill all the AI, the stutters go away.
Eyup, that's it :) If there is like 10--12 guys in settlement, I have 70--80 FPS, if there's 20, I have stutters to 6 FPS :-D If there's none, I am having almost 100. So yea.
 
I dunno what happened. Did they sneak a patch in last night or this morning?

Was able to play yesterday, 100 fps in space, 40-60 in stations and settltements. A settlerment CZ dropped to <30, chalked that up to something about that particular environment as the ones i did on Tuesday where all 45+.

Today 60ish in space, 20-35 anywhere else.

And its stuttery like crazy everywhere regardless of the frame rate.

EDIT:

seems to have been a temporary thing. I noticed the CPU was running particularly hot at about 71 C, shut down and restarted and seems back to normal now.
 
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I have been wondering whos cpus run the AI, items and doors etc at settlements. Frontiers or the Players.
Some of the worst results I have had, have been when I am in a group and when there are many AIs.
If its Frontiers servers that are running the AI then thats fine, its just a performance issue that they need to fix.
If its the players who are running the AI etc then they need to stop that technique and make Frontiers servers run the AI etc instead.
 
For me, it seems like the settlement stutters are caused by the AI tweaks done in Update 5.

I didn't have the stutters before.

If I go to a offline settlement, with no AI present, I dont get the stutters. Even when I power up the settlement, no stutters.

If I go to a online settlement, with AI present, I get stutters everywhere. After I kill all the AI, the stutters go away.
That could be a factor, but I don’t think thats the actual cause. I’ve also seen the severe repeatable frame drops at a single AI populated settlement on one planet, and then completely smooth fps at an identical settlement on other planets, even in the same system, same number of AI.
(no mission taken, so just AI going about their normal business). In two systems i tested out every settlement on a couple of bodies each, walking around every building. most were absolutely fine, all had AI. only 1 or 2 actually had the sudden repeatable stuttering issue. no pattern to the settlement type, or size either. (Although larger types have generally lower fps in the first place, but that’s to be expected)

by “repeatable” i mean: not just general low fps some get everywhere (and probably have since launch), or just on disembarking as the content initially streams in. I mean settlements where the fps drops can be triggered simply by walking/driving to a particular spot. In these fps tanks terribly on excellent hardware that normally had zero perf issues before update 5. It then settles to normal. But if you walk away a few metres then return to the exact same spot it tanks again, always, without fail. That’s not random, and not to be confused with general low perf many get anyway.
 
by “repeatable” i mean: not just general low fps some get everywhere [...] if you walk away a few metres then return to the exact same spot it tanks again, always, without fail. That’s not random, and not to be confused with general low perf many get anyway.
^ This.

It's deeply irritating, especially when someone is shooting at you.
 
I do believe something possibly the server update has caused issues. I logged on last night in space and my normal solid 60 FPS was changing wildly from 4 to low 40's, I shut down the game deleted the contents of the Graphics folder and redid every graphic setting I could think of but the only way I could get back to 60 FPS was by dropping my resolution to 1280 x 720, down sampling and the new AMD CAS filter does nothing for my FPS and even with the slider almost at minimum it makes everything look horribly gritty and really bothers my eyes.
 
I have been wondering whos cpus run the AI, items and doors etc at settlements. Frontiers or the Players.
Some of the worst results I have had, have been when I am in a group and when there are many AIs.
If its Frontiers servers that are running the AI then thats fine, its just a performance issue that they need to fix.
If its the players who are running the AI etc then they need to stop that technique and make Frontiers servers run the AI etc instead.
All of that runs on the player machine. If playing with friends it will be the instance host.
 
For me, it seems like the settlement stutters are caused by the AI tweaks done in Update 5.

I didn't have the stutters before.

If I go to a offline settlement, with no AI present, I dont get the stutters. Even when I power up the settlement, no stutters.

If I go to a online settlement, with AI present, I get stutters everywhere. After I kill all the AI, the stutters go away.
Possible.

Have you guys noticed that after the update, sometimes the NPC (esp the guards) do the 'Moonwalk'?

It seems to be when they moonwalk, it stutters.
 
Given how my 2060 is only at 75% when I see 30s in settlements, I somehow doubt it would be taxing your monster gpu :D
It's not touching the sides, maybe 30-40% utilization. Which suggests the core engine thread is struggling to schedule tasks to feed it.
The hitches seem to coincide with AI/Physics updates as if the logic is all running in on one thread maybe?
 
I dunno what happened. Did they sneak a patch in last night or this morning?

Was able to play yesterday, 100 fps in space, 40-60 in stations and settltements. A settlerment CZ dropped to <30, chalked that up to something about that particular environment as the ones i did on Tuesday where all 45+.

Today 60ish in space, 20-35 anywhere else.

And its stuttery like crazy everywhere regardless of the frame rate.

EDIT:

seems to have been a temporary thing. I noticed the CPU was running particularly hot at about 71 C, shut down and restarted and seems back to normal now.

Yeah, same here, my 5900x runs fairly warm as is, despite having a 280mm radiator, it is an AMD Zen CPU after all, but Patch 5 has started to bring the core temperature up to nearly 90C in some instances, which is insane, only AVX workloads should be getting temperatures like that. I did a cinebench all core and single core test to see if there was any change in my known control, and not really, maybe a few degrees Celsius, but it's summer now, so that isn't shocking.

Keep in mind, it's hitting near 90C even with an undervolt via PBO curve optimizer.
 
It's not touching the sides, maybe 30-40% utilization. Which suggests the core engine thread is struggling to schedule tasks to feed it.
The hitches seem to coincide with AI/Physics updates as if the logic is all running in on one thread maybe?
Now that you said that, perhaps running Elite under CPU Cores might improve something?
 
Yeah, same here, my 5900x runs fairly warm as is, despite having a 280mm radiator, it is an AMD Zen CPU after all, but Patch 5 has started to bring the core temperature up to nearly 90C in some instances, which is insane, only AVX workloads should be getting temperatures like that. I did a cinebench all core and single core test to see if there was any change in my known control, and not really, maybe a few degrees Celsius, but it's summer now, so that isn't shocking.

Keep in mind, it's hitting near 90C even with an undervolt via PBO curve optimizer.
Did you do the scalar optimization pr. core or just globally?

Personally I cba to go that way, since it requires to much testing to get it stable pr. individual core, doing all really wasn't sufficient to get low temps, so instead I force Thermal Throttle Limit to 70C, PPT 120, TDC 75, EDC 110 (5800X) and Windows Power scheme to min 99% and max 100%
In EDO and other games it rarely goes beyond 50C, only hitting a tad above 70C at boot and when the CPU gets pushed.
 
Yeah, same here, my 5900x runs fairly warm as is, despite having a 280mm radiator, it is an AMD Zen CPU after all, but Patch 5 has started to bring the core temperature up to nearly 90C in some instances, which is insane, only AVX workloads should be getting temperatures like that. I did a cinebench all core and single core test to see if there was any change in my known control, and not really, maybe a few degrees Celsius, but it's summer now, so that isn't shocking.

Keep in mind, it's hitting near 90C even with an undervolt via PBO curve optimizer.
I was able to play all of last week without any issues, now I can't even fly without the stuttering. I have tried everything in video settings and it didn't matter, it continues to do it know matter what changes I make.

So, I have been playing other games without any issues.
 
from this thread, it seems that only gtx 1080 and up can enjoy this DLC.
If I knew I was below system specs I would never have purchased it.
 
I was able to play all of last week without any issues, now I can't even fly without the stuttering. I have tried everything in video settings and it didn't matter, it continues to do it know matter what changes I make.

So, I have been playing other games without any issues.

Yes, I get a little bit of stuttering in Flight, it's not game breaking, but definitely new. It seems to be, maybe tied to carriers? Seems a lot worse in carrier heavy systems.
 
Did you do the scalar optimization pr. core or just globally?

Personally I cba to go that way, since it requires to much testing to get it stable pr. individual core, doing all really wasn't sufficient to get low temps, so instead I force Thermal Throttle Limit to 70C, PPT 120, TDC 75, EDC 110 (5800X) and Windows Power scheme to min 99% and max 100%
In EDO and other games it rarely goes beyond 50C, only hitting a tad above 70C at boot and when the CPU gets pushed.

Just all core PBO undervolt offset.

The power scheme shouldn't matter, at least according to AMD, Ryzen 5000 should be automatically adapted to Windows 10, unlike Ryzen 3000, 2000 and 1000.
 
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