Had a play with the SLI on my dual 1070 GTX cards. Using them in alternate frame rendering mode runs into the bottleneck of my somewhat aging i7-6700k CPU not being able to keep up that well. Using the second card for PhysX works better, with an improvement in frame rate (but not always smoothness) over SLI off. That being said, GPU0 still often hits 100% while GPU1 usually strolls along at 10% while the CPU does a bit of light work as well.
The big killer in Odyssey is the inability of the game engine to stop rendering hidden detail. In the image below I'm on a somewhat average (for Odyssey, so spectacular otherwise) planet. When I take skybox pictures like below, the frame rate is unsurprisingly steady at the prescribed G-SYNC value of 60 fps. If I point the camera at the ground, which here is a rather nicely drawn assembly of sandy dunes with some crinkly looking outcrops of rocky stuff we really should be able to sample, and zoom in on the dull grey nothing, frame rate drops to a measly 30-ish.
So Odyssey is still busy drawing everything that we are facing in whatever instance it is drawing around us, regardless of whether it is visible or not.
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The big killer in Odyssey is the inability of the game engine to stop rendering hidden detail. In the image below I'm on a somewhat average (for Odyssey, so spectacular otherwise) planet. When I take skybox pictures like below, the frame rate is unsurprisingly steady at the prescribed G-SYNC value of 60 fps. If I point the camera at the ground, which here is a rather nicely drawn assembly of sandy dunes with some crinkly looking outcrops of rocky stuff we really should be able to sample, and zoom in on the dull grey nothing, frame rate drops to a measly 30-ish.
So Odyssey is still busy drawing everything that we are facing in whatever instance it is drawing around us, regardless of whether it is visible or not.