Ooh, you were too quick, you beat me. Yeah, I agree with @Pedro20054, I also love watching the animals use it, especially the penguins and crocsPedro20054 is talking about the underwater feeder which still needs to be fixed!
Ooh, you were too quick, you beat me. Yeah, I agree with @Pedro20054, I also love watching the animals use it, especially the penguins and crocsPedro20054 is talking about the underwater feeder which still needs to be fixed!
You've probably tried this already, but maybe it helps if you verify the Game Files. Or your Computer doesn't fulfill the Requirements (the Engine was updated one or two Updates ago, so the Requirements got a bit higher)Thanks for these fixes! Is there any update on when the bug that's causing the game to crash when launched from Steam going to be fixed? Every time I start up Steam, the game crashes on the first launch. I know I could just launch the game multiple times, but it's been months since this has been happening, and I keep reporting it in crash reports to no avail. I know I'm not the only one tooIs there something I can do to stop it from happening?
I haven't experienced this, yet. Does it always happen or just occasionally?Does this patch address the underwater feeder crashing the game? Anytime you have it in the habitat and move close or over the feeder, the whole game freezes up and you cannot do anything.
It started happening after the last update and dlc drop. I have removed them from my zoo.I haven't experienced this, yet. Does it always happen or just occasionally?
Thanks for the info. I have verified the game files. My PC far exceeds the requirements, except for the GPU. I have an older GPU (amd radeon hd 6900 series) and haven't been able to get a new one thanks to the shortage. The game runs fine even on ultra graphics with my current GPU, so could it really be the GPU that's causing the crash?You've probably tried this already, but maybe it helps if you verify the Game Files. Or your Computer doesn't fulfill the Requirements (the Engine was updated one or two Updates ago, so the Requirements got a bit higher)
I don't know much about this Stuff (only started changing Hardware a few Months ago) but I assume it is likely that this is the Reason. If you are not sure, you can ask in the Off Topic Section of the Forum. The People there were helpful even though they were likely annoyed because of my missing Knowledge when I needed to replace multiple PartsThanks for the info. I have verified the game files. My PC far exceeds the requirements, except for the GPU. I have an older GPU (amd radeon hd 6900 series) and haven't been able to get a new one thanks to the shortage. The game runs fine even on ultra graphics with my current GPU, so could it really be the GPU that's causing the crash?
Were you able to play the game properly ? (Did the crashes started after a certain update)Thanks for the info. I have verified the game files. My PC far exceeds the requirements, except for the GPU. I have an older GPU (amd radeon hd 6900 series) and haven't been able to get a new one thanks to the shortage. The game runs fine even on ultra graphics with my current GPU, so could it really be the GPU that's causing the crash?
Yes, I got the game when it released and never had any issues with crashing until after an update near the beginning of this year (not sure exactly which one, but I think it started around January). I'm still able to play the game fine with little to no lag (even on higher graphics), just have to launch it twice in order to do so. I just hope it doesn't get worse!Were you able to play the game properly ? (Did the crashes started after a certain update)
Amd radeon HD 6900 is an "oldie" nowadays in gaming. If one part is not supported or too old, that could cause issues.
Try to play the game with lower and maybe even the absolute minimum graphic settings. Just to rule out that option.
That being said, the start-up/steam crash has been mentioned a lot. Even from PC owners who exceed all requirements. So don't go replacing expensive parts that easily
Could be a just a bug.
Repairing (not uninstalling) steam client is always an option. Recommend reading the how-to/troubleshooting part on the steam page for that one.
Conflicting software?
See the first page - it's being looked into but there's no time frame.Do guests still not see through mesh fences? I remember seeing that was an issue and was hoping it's fixed
I request that the Vista Points be altered so that if they are placed inside a habitat they can promote said habitat no matter how far they are from the barrier.Hayo Zookeepers!
It's been a pretty incredible few weeks, it's so great to see you all enjoying the Africa Pack as well as Update 1.6, not to mention seeing entries for the forum competition coming in! We've been reading all your feedback and this update will address quite a few of the things you've brought up (shoutout to tag updates as well as some crash fixes!). As always, please keep sharing your feedback, creations, and generally carry on being amazing to chat with
Here are the patch notes for Update 1.6.2:
General Bug Fixes and Improvements
- Animals
- Fixed an issue where animals were drifting during lethal fights
- Fixed an issue where the female Sun Bear would not use the water pool
- Fixed an issue with the Formosan Black Bear and Grizzly Bear where they were unable to navigate the habitat while climbing
- Fixed an issue with jump height calculations, resolving occurrences where animals could escape over barriers above their height requirement
- Fixed an issue where animals would get stuck in place after pouncing on some food enrichment
- Fixed the tip of the African Penguin beak intersecting with the upper beak
- Staff will hold onto boxed animals longer when transporting if the destination looks like it's failing, to try and regrab the destination
- Meerkat holes are now interacted with correctly when the habitat they are located in is changed
- Fixed stray geometry on the Southern White Rhino tail during defecation
- Fixed food enrichment items recording the number of uses in the last 12 months
- Scenery
- Fixed tags on several items and blueprints:
- Removed the Africa Pack tag from all variants of the African Oil Palm, Fever Tree, Drinn Grass and Nitraria Retusa Bush
- Removed the King Penguin tag from the Curio Ball enrichment
- Removed misleading flexicolour tag from North African Fence panels
- Removed Wood material tag from Animal Trade Centre
- Added missing flexicolour tags to:
- Exhibit
- ATM Sign
- East Asia Decorative Parasol Paravents
- East Asia Decorative Parasol Fan
- East Asia Bridge Stone Walkable
- Classic Windows
- Classic Metal Chain
- Classic Door Tops
- Classic Door 01
- African Windows
- African Disc Bunting Rope
- Arctic Picnic Canopy
- Arctic Picnic Bench
- Carbon Fiber Panels 4m x 2m
- Carbon Fibre Curved Roofs
- Aquatic Sculpture Otter Concrete 01, 02, 03 & Mirrored
- Aquatic Faux Rock Tree Trunk
- Aquatic Faux Rock Tree Branches
- North African Door
- North African Door Handle
- North African Decorative Plaster Arch
- Streamlined tagging setup for all blueprints of the following categories:
- Shop Shells
- Staff Facilities
- Exhibits
- Fixed the East Asia Wall Light 02 Lantern asset so it will now turn automatically and can also be manually turned on or off, also added flexicolour
- Fixed the following light assets as being displayed as "Not Powered" on pre-made buildings in El Darar Bazaar timed scenario. This will also address the glowing windows from appearing as needing power/generators:
- African Window 04
- Indian Wall Light Bracket
- Game Modes
- Sandbox
- Sandbox Options
- Added an 'Enable staff fleeing' option to sandbox to prevent staff fleeing from dangerous escaped animals too
- When toggling off 'Enable animal escapes' players will no longer get a notification for escapes, and animals will not enter the escaped state. Instead they will be boxed if they are without a habitat; or moved back to the gate if they are free to wander too far
- Disabled notification alerts for overcrowding and fighting when those are toggled off, also stop guests commenting on animal temperature if that is toggled off
- Re-enabled breakdowns option as it was missing from the sandbox settings
- Added tooltip for final preset "Individual Zoo Settings" in sandbox settings
- UI
- Misc
- Fixed an issue where in some cases clearing the species search would leave the species search box disabled
- Fixed an issue where large numbers of "Joined a pack" notifications appeared when loading into a zoo
- Fixed a typo in the US-English zoopedia description for the Sacred Scarab Beetles. Users of the imperial measurement system no longer need to be afraid of 80 foot long Scarab Beetles
- Fixed an issue where switching tabs with a species search bar filled in would give inconsistent results switching back to the same tab
- Stability
- Fixed startup crash for extremely large well paved zoos
- Fixed crash caused by animals trying to drink from a lake which had just been deleted
- Fixed crash caused by an enrichment object spawner being deleted while it was in the process of resetting itself
- Fixed crash caused by animals trying to start moving towards an animal talk simultaneously
- Fixed crash caused by rapidly placing and deleting enrichment objects
- Fixed crash caused by keepers trying to clean up a Meerkat hole which had just despawned
- Fixed an infrequent audio crash in the billboards
- Fixed a load crash for Vista Points that were assigned to habitats that were deleted
- General Crash Fixes
- Performance
- General performance tweaks and optimisations
Oh thank you, these 2 were driving me crazy.
- Sandbox
- Sandbox Options
- also stop guests commenting on animal temperature if that is toggled off
- Re-enabled breakdowns option as it was missing from the sandbox settings
Had that Problem too when I wanted to put all my Baby Gharials in a Enclosure that isn't connected to the Main Path.I think the Filters not working propertly when i filtering in the Tradecente for an Animal and cklick of All select, You can only see the Filtered Animals selected in Sandbox. But when you put them in a Enclosure , you not really put only the filtered Animals you put Every Animal in that enclosure saved in your Tradecenter I think that should be changed .