State of the Game

1. I think core gameplay that needs lots of work is working out a means of how to deal with scaling gameplay in the game to player rewards... in a way that leverages skill. Whether it's via difficulty in the same activities ...or a new activity that is simply more complex requiring a mastery of piloting ability, driving ability, or on foot ability.

2. exploration needs environmental hazards. (this plays in with 1)

3. Trade needs environmental hazards and position based risk centered around the BGS states of systems that actually matters (done in a way that is beyond the simple interdiction mechanism) (also this plays in with 1, everything plays in with 1)

4. Mining needs scarcity that is not simply implemented via lowering RNG yields. Mining needs the act of mining itself to be risky, and for that risk to be rewarded with higher yields and for the act of mining to "use up" what has been mined for a certain amount of time at least so that other players or other attempts by the same player can't simply farm a given area. Mining could be something as exciting as combat for those looking to get the highest yields or leisurely for those who dont care if it takes longer.

5. travel in the game needs to be part of telling the story. Not with artificial road blocks and tedium added to make things take longer or stop players from doing what they want, but like actual interesting and beneficial things happening during travel that allows the time it takes to get to places remain mostly the same but be the difference between a boring uneventful journey or an exciting and beneficial one that was say...harder and more active.

6. Focus on community content and back-end means of automating the submission and use of such content either via chosen volunteer groups or other means. Galnet and local system news should be overflowing with community content.

7. Give up on whatever narrative was going on and just go with the flow of the BGS. If the players have done something in the BGS that kills off aegis ..then kill them off in the narrative. If this means that humanity has no defense against the coming thargoid invasion, then give us the thargoid invasion without any easy "i win" option. if all our systems fall to this overwhelming thargoid invasion, then let it. If the players fail to win the cz's ...then kill those systems off. If in 6 months there's nothing left of the bubble then too bad.
Let the players decide the fate of humanity. If it turns out to not be something you intended for any potential future elite games, then just ignore the outcome and make up your own. Though, i think it's far more interesting of a space game (and games in general) when you dont start off with infinite resources and peace and end on that as well.
small note, we have environmental hazards already... Invisible rocks and plants!
 
small note, we have environmental hazards already... Invisible rocks and plants!

while an interesting decision on their part.. i think it would go over better if it was something a player could master dealing with and benefit better from that mastery in a way that encouraged participation and becoming better skilled at doing it. They might have trouble leveraging invisible obstacles for that.
 
It will be interesting what they do, and see as 'core'.

If its yet more explorer crap then I'm probably done because Frontier are drifting away from Elite and going Space Engine.
I kinda liked looking for mushrooms on planets when you actually had to search for them, instead of just watching at them. People used to speculate why there were pumpkins in California nebula, or brain trees next to Guardian sites.
 
while an interesting decision on their part.. i think it would go over better if it was something a player could master dealing with and benefit better from that mastery in a way that encouraged participation and becoming better skilled at doing it. They might have trouble leveraging invisible obstacles for that.
I do agree, corrosive gasses, acidic goop pools, which are challenging to scan before your suit melts... geological anomalies, like electromagnetic crystalline fields that mess with ship and srv equipment... just off the top of my head
 
Everone seen this one?
Thanks for highlighting this...

Ahhh... the comments... whenever one gets deluded into thinking that the human race is made up of rational, empathetic and balanced people, one just needs to read the comments sections in any forum (apart from this one, obvs) to re-affirm that no, a fair percentage are h0les...

Good to see after what actually was a pretty encouraging letter from the Great Lord Braben that there are still a good few "yes, but all I care about is ship interioz" muppets in full broadcast mode... 🙄
 
I do agree, corrosive gasses, acidic goop pools, which are challenging to scan before your suit melts... geological anomalies, like electromagnetic crystalline fields that mess with ship and srv equipment... just off the top of my head

Radiation would go a long way to providing a flexible means of implementing hazards as well.

also give the game some means of not relying on "heat" for everything that doesn't even make sense for it to be a factor in.
 
it all doesn't matter what ideas we come up with... we've had this kind of song and dance before about core gameplay.

All we can hope for is that whoever is calling the shots and making the decisions this time is someone totally different from all the previous times, has actually and still actually plays the game... and has a vision of how they can make it better and the ability to actually deliver that vision.
 
If its yet more explorer crap
Waddya mean!
I was in a 'debate' with a 'proper' explorer earlier today and they were bleating about Odyssey just being a FPS and having nothing for 'explorers'! Despite me explaining in very simple words that with the DLC Combat remains at 50% of Elite Ranks but Exploration is now at 33% from 25% - so nothing done for 'explorers' at all... All becuz ship interiors aren't able to be explored! :ROFLMAO:
 
Waddya mean!
I was in a 'debate' with a 'proper' explorer earlier today and they were bleating about Odyssey just being a FPS and having nothing for 'explorers'! Despite me explaining in very simple words that with the DLC Combat remains at 50% of Elite Ranks but Exploration is now at 33% from 25% - so nothing done for 'explorers' at all... All becuz ship interiors aren't able to be explored! :ROFLMAO:
Explorers have had loads of stuff- assets, mechanics, load of things. Its about time other parts of the game got love, and that FD stop thinking Elite Dangerous is set in a juice bar collective owned by Xavier and Pamela.
 
Just to stay on the subject.

Personal exploration log

Entry number 2

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Explorers have had loads of stuff- assets, mechanics, load of things. Its about time other parts of the game got love, and that FD stop thinking Elite Dangerous is set in a juice bar collective owned by Xavier and Pamela.

the entire engineers game revolves around combat or limiting weight for trading.

the entire odyssey update revolves around foot combat.

mining got a little love with core mining. Trade got a little love with the galaxy map that nobody uses for it but is otherwise stuck in 1984 functionality.

Exploration is pointless.. and yea, explorers got a DSS ...but that amounts to pointing and clicking and involves no other gameplay. There is no "good dss players"

Everything needs a fair amount of attention. But most importantly, it needs holistic attention from people who actually play the game and those different aspects of it.
 
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