Game Discussions Star Citizen Discussion Thread v12

I have no real idea on this stuff, but which bits are the most off to you?

(My layman's spidey-sense just gets triggered by the big claims for unproven tech generally. But details that jump out at me are: How does that system retain its benefits with a global playerbase? So assuming you can accommodate clients & servers in close proximity, you've still got to have them in 'local' hubs to prevent input / feedback latency for players getting too silly, right? So those hubs are all still pretty separate geographically, and any communication between them is still going to be lossy. Especially if it's some server meshing scenario where they're doing lots of handovers between servers themselves? I guess you can limit that by keeping everyone to their region by default. But still, it doesn't sound like a panacea etc)

(The anti-cheat side to that scenario does sound interesting though. Can see how a lot of client-side stuff being away from prying player hands could help there).
Yeah, you got it. You can squash servers together but for geographically dispersed population of players there is always the limit (speed of light) of how fast a signal from one player can reach another. In case of Stadia the trade-off is that while it offers a lot of concentrated power to render games nicely, the input lag can be ridiculous, which is a no-no for a twitch shooter. This is because instead of traveling from the controller to the computer, the controlling signal needs to travel to Stadia's servers, the input needs to be reflected in the rendered image and then the rendered image needs to reach your screen.

"Cloud" in itself does not solve anything really when it comes to lag, desync etc. It may even make things worse because the strength of general cloud infrastructure is in its availability, not in how it is adjusted to a particular, real-time use case. For that you build custom solutions, like they did for Planetside 2. I really cannot understand how server meshing in a real-time game is supposed to work with slow-to start instances like AWS EC2 while being cost effective, but maybe I am not up to date. Guild Wars 2 runs on AWS, after all.

Still, Chris has no idea what he is talking about, he is just using, you know, words.
 
Have you ever noticed how the visual additions make it in patch after patch, but the core tech which would make CIG's largest claims possible rarely seem to? ;)

It seems pertinent, because the initial question was: Can CIG support extreme fidelity at extreme scale? (IE high asset density and gameplay system complexity, supported in a huge playspace, with high player counts). Y'know. The plan.

Because as things stand, they seem to be primarily fiddling with visuals while the servers burn ;)

How I imagine it working is they have some graphics devs with cycles to burn, who are reading articles about things like atmospheric rendering or volumetric clouds in other games and decide to try it out, get it working nicely, their supervisor is keen to show the bosses some pretty pictures, because that's the only thing Roberts responds to positively, so they send some screen shots and videos up the chain, and Roberts suddenly has one of his brainwaves where he comes up with the idea himself and green lights it for the alpha, pretending it was the plan all along. Cue another jpeg sale.

Meanwhile, in the other direction, Roberts announces some pie in the sky feature that anyone with any sense knows is either impractical or impossible, and the poor devs who are tasked with making it happen spend literally years trying to find some workaround because Roberts doesn't keep people around if they tell him "no".
 
How I imagine it working is they have some graphics devs with cycles to burn, who are reading articles about things like atmospheric rendering or volumetric clouds in other games and decide to try it out, get it working nicely, their supervisor is keen to show the bosses some pretty pictures, because that's the only thing Roberts responds to positively, so they send some screen shots and videos up the chain, and Roberts suddenly has one of his brainwaves where he comes up with the idea himself and green lights it for the alpha, pretending it was the plan all along. Cue another jpeg sale.

Meanwhile, in the other direction, Roberts announces some pie in the sky feature that anyone with any sense knows is either impractical or impossible, and the poor devs who are tasked with making it happen spend literally years trying to find some workaround because Roberts doesn't keep people around if they tell him "no".

That’s 2012-2021 pretty well summed up ;)
 
Oh thank god, LTNTDan’s here with some sweeping statements.

We were certainly running low on those.
Or, and hang in with me here, people have different opinions. Since CIG first implemented a flight model it had protractors and detractors, and with every change some of those protractors became detractors and detractors became protractors, and i'm not talking about skeptics here, i'm talking about fans of the game.

I'm also curious what being a RL pilot has to do with the flight model of spaceships that can fly sideways in an atmosphere (as you can see in the video you link).
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:
That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.

Even mining seems more indepth as Kate's latest video shows:

And that new update with the city in the clouds is looking breathtaking.... might be what makes me pull the trigger and buy a package of citizenship and join the cmdr gang.
 
Ok this is more important than the rest of the thread, everyone quiet!
How excited are you about the steam version?

because I am very very excited about the steam version.
If you’re talking about the game I think you’re talking about, my excitement is being carefully tempered by recent experiences by other indie developers. Of course, I’ve played three other fantastic games that used the same graphics besides that one. ;)
 
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:
That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.

Even mining seems more indepth as Kate's latest video shows:

And that new update with the city in the clouds is looking breathtaking.... might be what makes me pull the trigger and buy a package of citizenship and join the cmdr gang.

Not sure why you quoted my post there, unless there is something you wanted to debate in my statements and i'm missing the points, however...

That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.

That's an interesting perspective, since i can't imagine the flight model bring a driving force and SC doesn't support VR. I thought the reason people were checking out SC now was because FD dun goofed up, not because SC has done anything particularly new to draw in more people. SC today isn't that different to how it was a year or two years ago.

Its more akin to people eating more pork and less beef during the mad cow scare.... or maybe more rats, but i didn't see any statistics on people eating rat instead of beef.
 
He is effectively claiming that cloud computing defeats the laws of physics.
He wasn't the first and I doubt he'll be the last to get sucked into "thin client" gaming. I've seen several attempts at "cloud gaming" over the years and remember getting evangelised at for 20 minutes or so at E3 in the mid-noughties by a Phantom Gaming Console/Service guy over how they were going to shift the compute for gaming to centralised servers and deliver gaming content instantly to the end user, who wouldn't need much more than a dumb terminal to play. I could only get the guy to shut up by described some of networking properties of the title I produced, which made him go a bit pale and quiet ;) I believe that project died an untimely and somewhat infamous death a couple of years later.
Then I think it was in 2016 a similar outfit started up and was being heavily shilled by JayZ2Cent, but can't remember the name of that one and majored on cloud hosted GPUs, which subscribers could "rent" in virtual gaming machines from any old PC that could run the thin client to access it. it also met an untimely end iirc.
Then comes Stadia, but they all amount to the same thing i.e. an attempt to monopolise the entertainment supply chain, centralise compute resources and leverage economies of scale and at the same time get rid of these nasty independant thinking PC guys with their uncontrolled and chaotic computing market place...I mean how is anyone supposed to win (monopolise) the personal compute/entertainment space, with those anarchic heathens running around with their unmonetised data and DIY attitude ;)
I can see CR having a great affinity with this kind of service...
 
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:

It was just histrionic ;)

Flight model enjoyment is pretty subjective. One fresh Cmdr liking what he finds (and specific things he felt were missing from ED, like a vector indicator vs 'space dust' etc), doesn't mean a '"fallacy has bit the dust". It means one guy likes the flight model ;). (And the associated mod cons etc).


That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.

If they're jumping for better VR then, as the Cmdr you keep citing says, they're in for a bit of a rude shock ;)

Source: https://www.youtube.com/watch?v=4lXy9rEUBhc&t=4m53s


Even mining seems more indepth as Kate's latest video shows:

On foot for sure. Would say they're probably in similar ballparks on complexity now overall though, from ground to space. (I can't say I fancy the green-bar game or the refinery shuffle-and-wait myself though. The missile & charge techniques in ED, and refine-as-you-fly, seem like a better suite of mini-games to me. But that's all pretty subjective.)

And that new update with the city in the clouds is looking breathtaking.... might be what makes me pull the trigger and buy a package of citizenship and join the cmdr gang.

Oh yep, btw, if you're jumping over for better stability and performance.... maybe visit the cloud city last ;)

But in seriousness, do what you want pal. Just lay off the bizarre grandiose claims based on YT videos maybe? (Driven as they seemingly are by annoyance at ED more than anything, and fired shotgun-like into the air at giant unrelated strawmen). It's just a bit daft. And you keep getting pellets in your hair ;)
 
Just noticed on my package I have an aeroview hanger listed, when I select Hangers on the main menu there are none listed, only place I can start from is Stanton?
 
Cmdr Kate start to look at mining. Very nice video. I hope she will get a hand on the Mole soon.
Pity Kate only had a casual miner to show her how it worked...her guide made it look a lot more difficult than it actually is by not using sub components or looking for more lucrative materials to mine. Corundum is worth about the same as dirt and wouldn't even pay for the fuel she used getting to the Aaron Halo belt.

Mining is a complex process...it also takes a good bit of patience finding the high yield rocks that make it worth the while. Quantainium is what a good many miners go for, it's a high risk high pay out venture...consequently, I don't fuss with it much unless I find a high % QT rock near the end of my stint and just need to fill up space. There's money to be had outside of quantanium...depends on how patient you are :)

I find mining very relaxing but it's pretty involved as a process with the mining techniques, sub components, various mining heads and the whole refining thing once you're done dragging the ores back. Mining in SC is the only gameplay or career loop that has had any attention lavished on it. It's certainly not for everyone, especially if your game time is limited...hence why 75% of folk on a server are bounty hunting after Ci¬G made it more lucrative. Not everybody wants to be Bobba Fett though :)
 
can someone explain to me, why this Thread is allowed on Elite Frontier forum ?
will they allow Frontier thread on SC or NMS or EVE forum ?
 
Just noticed on my package I have an aeroview hanger listed, when I select Hangers on the main menu there are none listed, only place I can start from is Stanton?
The hangars are a left over from one of the initial ideas behind SC before the ships became actually flyable, I don't think it's functional in the latest patches since very few if anybody at all ever actually ever went in to visit their hangar. The plan for them was to make them a home base in game where you could view, maintain or rearm your ship...the idea fell flat due to how SC's design ideas changed and although the hangars are included in a ship package, they no longer function.
 
Back
Top Bottom