Agreed. But then again, if the gameplay is decent enough, I can be immersed in a game where goblins look like this:Ah, SC can look so nice.
Just a shame about certain other aspects of the project.
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Agreed. But then again, if the gameplay is decent enough, I can be immersed in a game where goblins look like this:Ah, SC can look so nice.
Just a shame about certain other aspects of the project.
Yeah, you got it. You can squash servers together but for geographically dispersed population of players there is always the limit (speed of light) of how fast a signal from one player can reach another. In case of Stadia the trade-off is that while it offers a lot of concentrated power to render games nicely, the input lag can be ridiculous, which is a no-no for a twitch shooter. This is because instead of traveling from the controller to the computer, the controlling signal needs to travel to Stadia's servers, the input needs to be reflected in the rendered image and then the rendered image needs to reach your screen.I have no real idea on this stuff, but which bits are the most off to you?
(My layman's spidey-sense just gets triggered by the big claims for unproven tech generally. But details that jump out at me are: How does that system retain its benefits with a global playerbase? So assuming you can accommodate clients & servers in close proximity, you've still got to have them in 'local' hubs to prevent input / feedback latency for players getting too silly, right? So those hubs are all still pretty separate geographically, and any communication between them is still going to be lossy. Especially if it's some server meshing scenario where they're doing lots of handovers between servers themselves? I guess you can limit that by keeping everyone to their region by default. But still, it doesn't sound like a panacea etc)
(The anti-cheat side to that scenario does sound interesting though. Can see how a lot of client-side stuff being away from prying player hands could help there).
Ok this is more important than the rest of the thread, everyone quiet!Agreed. But then again, if the gameplay is decent enough, I can be immersed in a game where goblins look like this:
g
Have you ever noticed how the visual additions make it in patch after patch, but the core tech which would make CIG's largest claims possible rarely seem to?
It seems pertinent, because the initial question was: Can CIG support extreme fidelity at extreme scale? (IE high asset density and gameplay system complexity, supported in a huge playspace, with high player counts). Y'know. The plan.
Because as things stand, they seem to be primarily fiddling with visuals while the servers burn![]()
I'm somewhat excited. It potentially might be a breakthrough for the game.Ok this is more important than the rest of the thread, everyone quiet!
How excited are you about the steam version?
because I am very very excited about the steam version.
How I imagine it working is they have some graphics devs with cycles to burn, who are reading articles about things like atmospheric rendering or volumetric clouds in other games and decide to try it out, get it working nicely, their supervisor is keen to show the bosses some pretty pictures, because that's the only thing Roberts responds to positively, so they send some screen shots and videos up the chain, and Roberts suddenly has one of his brainwaves where he comes up with the idea himself and green lights it for the alpha, pretending it was the plan all along. Cue another jpeg sale.
Meanwhile, in the other direction, Roberts announces some pie in the sky feature that anyone with any sense knows is either impractical or impossible, and the poor devs who are tasked with making it happen spend literally years trying to find some workaround because Roberts doesn't keep people around if they tell him "no".
Oh thank god, LTNTDan’s here with some sweeping statements.
We were certainly running low on those.
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:Or, and hang in with me here, people have different opinions. Since CIG first implemented a flight model it had protractors and detractors, and with every change some of those protractors became detractors and detractors became protractors, and i'm not talking about skeptics here, i'm talking about fans of the game.
I'm also curious what being a RL pilot has to do with the flight model of spaceships that can fly sideways in an atmosphere (as you can see in the video you link).
If you’re talking about the game I think you’re talking about, my excitement is being carefully tempered by recent experiences by other indie developers. Of course, I’ve played three other fantastic games that used the same graphics besides that one.Ok this is more important than the rest of the thread, everyone quiet!
How excited are you about the steam version?
because I am very very excited about the steam version.
Ok this is more important than the rest of the thread, everyone quiet!
How excited are you about the steam version?
because I am very very excited about the steam version.
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:
That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.
Even mining seems more indepth as Kate's latest video shows:
And that new update with the city in the clouds is looking breathtaking.... might be what makes me pull the trigger and buy a package of citizenship and join the cmdr gang.
That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.
He wasn't the first and I doubt he'll be the last to get sucked into "thin client" gaming. I've seen several attempts at "cloud gaming" over the years and remember getting evangelised at for 20 minutes or so at E3 in the mid-noughties by a Phantom Gaming Console/Service guy over how they were going to shift the compute for gaming to centralised servers and deliver gaming content instantly to the end user, who wouldn't need much more than a dumb terminal to play. I could only get the guy to shut up by described some of networking properties of the title I produced, which made him go a bit pale and quietHe is effectively claiming that cloud computing defeats the laws of physics.
Do you even OnLive?Then I think it was in 2016 a similar outfit started up and was being heavily shilled by JayZ2Cent, but can't remember the name of that one and majored on cloud hosted GPUs, which subscribers could "rent" in virtual gaming machines from any old PC that could run the thin client to access it. it also met an untimely end iirc.
Wow, ok, i had no idea handminables were on asteroids, learned something new.Cmdr Kate start to look at mining. Very nice video. I hope she will get a hand on the Mole soon.
Was my statement incorrect? Call me crazy but was surprised by that video since I recurrently see several cmdr's dissing sc flight model for being horrible compared with Elite one and after watching BlackMaze's videos one can only feel confused of such disparity of opinions between cmdr's. Just look at it:
That looks quite far from horrible and in a way explains why more and more cmdr's are jumping to sc since Odyssey costed the stability, performance & VR card over sc.
Even mining seems more indepth as Kate's latest video shows:
And that new update with the city in the clouds is looking breathtaking.... might be what makes me pull the trigger and buy a package of citizenship and join the cmdr gang.
Pity Kate only had a casual miner to show her how it worked...her guide made it look a lot more difficult than it actually is by not using sub components or looking for more lucrative materials to mine. Corundum is worth about the same as dirt and wouldn't even pay for the fuel she used getting to the Aaron Halo belt.Cmdr Kate start to look at mining. Very nice video. I hope she will get a hand on the Mole soon.
The hangars are a left over from one of the initial ideas behind SC before the ships became actually flyable, I don't think it's functional in the latest patches since very few if anybody at all ever actually ever went in to visit their hangar. The plan for them was to make them a home base in game where you could view, maintain or rearm your ship...the idea fell flat due to how SC's design ideas changed and although the hangars are included in a ship package, they no longer function.Just noticed on my package I have an aeroview hanger listed, when I select Hangers on the main menu there are none listed, only place I can start from is Stanton?