State of the Game

The whole game needs a balance pass.
To balance would require something to balance with. Without additional higher level mechanics to leverage, the only thing Fdev has available is time sinks (either via artificial barriers such as time limits or RNG tweaks and costs)

You end up with a game that is balanced, but is measurably less fun.

The game needs better gameplay loops to go along with a balance pass.

Powerplay adn CQC need actual love, so they become actual parts of the game. That, or just cut them out.

Its developing the wafer thin loops and filling in things like superpowers, C + P, making exploration actually count (say for BGS expansion).

But compare whats been talked about for six years with Powerplay and what Exploration has had.

i think if you compare player participation and interest, exploration is massively more popular than powerplay. So being lopsided is to be expected.

Now, granted, a lot of that is a self fulfilling feedback loop created by fdev implementing a neutered powerplay in a game that can't actually make use of even what they did implement. But nevertheless.

CQC is something nobody asked for and nobody wanted. I'd be fine if they killed that with fire and scrubbed it from history.

PP can still be revived. it just requires not so simple changes to how powers come to be, how their stats and info are created and how powers are eliminated. If PP isn't going to be allowed to massively impact the game for non-participants, then it absolutely needs to massively impact the actual participants and that means power promotion and collapse. As well as a means for community content to be within the game. PP relies on role playing and having that limited to crap like reddit and discord is stupid and short sighted of Fdev and a poison to the entire gameplay mechanic within the game.
 
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To balance would require something to balance with. Without additional higher level mechanics to leverage, the only thing Fdev has available is time sinks (either via artificial barriers such as time limits or RNG tweaks and costs)

You end up with a game that is balanced, but is measurably less fun.

The game needs better gameplay loops to go along with a balance pass.
Blueprints need to be balanced so that you don't have a core of 'go to' stuff, and the rest is niche. Done right it fosters gameplay hand in hand with rebalancing. For example rebalance shields, heat, engines and collectively you can make stealth or hybrid hull tanks a thing again.

I could write a book on how much gameplay is casually chucked in the bin because FD don't tweak what they have.

i think if you compare player participation and interest, exploration is massively more popular than powerplay. So being lopsided is to be expected.
And yet, exploration has killed ED. The designers don't seem to get ED should be about survival and growth in a hostile comsumerist future dystopia. But no, each and every step is away from that.

Now, granted, a lot of that is a self fulfilling feedback loop created by fdev implemented a neutered powerplay in a game that can't actually make use of even what they did implement. But nevertheless.
In six years FD added no new gameplay to Powerplay, and at the same time added a whole galaxy of life, on and off planet, new ways to find it, catalog it, codex entries for them, a new shop, unending livestreams about exploration (which were CMs pressing J a lot).

In six years with Powerplay FD talked about changing six formulas and restricting modes / weighting. They also ignored and killed the communities around it.

By not actually improving the feature no wonder people stayed away.

CQC is something nobody asked for and nobody wanted. I'd be fine if they killed that with fire and scrubbed it from history.
CQC can and should be the in universe 'sport', and should be there in the background just as billiards and tables are in Rebel Galaxy where you bet things.

PP can still be revived. it just requires not so simple changes to how powers come to be, how their stats and info are created and how powers are eliminated. If PP isn't going to be allowed to massively impact the game for non-participants, then it absolutely needs to massively impact the actual participants and that means power promotion and collapse. As well as a means for community content to be within the game. PP relies on role playing and having that limited to crap like reddit and discord is stupid and short sighted of Fdev and a poison to the entire gameplay mechanic within the game.
Powerplay can be revived, it just takes FD to actually grow a spine and decide what and who it serves.
 
and when it comes to better loops, i dont have much confidence. You get either chained tedium or lame mini-games.

the brainstorming leaves a lot to be desired or the manager shooting down all the good ideas is 5th col.
 
Blueprints need to be balanced so that you don't have a core of 'go to' stuff, and the rest is niche. Done right it fosters gameplay hand in hand with rebalancing. For example rebalance shields, heat, engines and collectively you can make stealth or hybrid hull tanks a thing again.

I could write a book on how much gameplay is casually chucked in the bin because FD don't tweak what they have.

you mean the 90% of the trading commodities that are wastes of space because they aren't used for anything except making credits and if you're going to make credits, you only care about the ones that make the most ...nobody cares about the ones that dont make the most.


And yet, exploration has killed ED. The designers don't seem to get ED should be about survival and growth in a hostile comsumerist future dystopia. But no, each and every step is away from that.

Exploration hasn't killed ED. FDev's insistence that filthy casuals should have everything equally acessible as hardcore players doing more involved tedium has been killing it.

if anything, the screenshot-video capping role in ED has killed things by consuming developer time and providing no effective benefit to gameplay. But because it sells product, it gets attention.

Exploration has been and still is worse than PP in terms of promise and what was actually implemented. For all of that stuff to goto and see, it means nothing to the game. It's useless to the game. It involves no game content. And it's just the same thing over and over so that once you've experienced the first few systems of varying things, you've experienced all of them. PP has more content, purpose, and player agency than exploration.

In six years FD added no new gameplay to Powerplay, and at the same time added a whole galaxy of life, on and off planet, new ways to find it, catalog it, codex entries for them, a new shop, unending livestreams about exploration (which were CMs pressing J a lot).

exploration started with nothing though, nothing to find, catalog, or do anything with. And even with this new addition (which happened after 6 years), what can you actually do with it in the game?

nothing. it's a shallow addon that amounts to lip service at best.

Sure, PP hasn't had new things in 6 years, but it started off with way more. You had a means of your activity impacting the BGS. Associating your power with your player directly to impact how the npcs respond to you. Benefits in other aspects of the game related to your activity within powerplay. An entire map mode that looks all cool and serverside cycles and triggers for impacting the BGS and a voting system.

exploration doesn't have anything like that. You stare at stuff and collect credits for it. nothing happens because of what you scanned. Nothing happens because of where you scanned.

For all of the ignoring that Fdev has done for PP, pp is still a very invasive addon to the game that required and has a lot of stuff involved with it.

Screenshots and screengrab enhancements aren't exploration benefits.


In six years with Powerplay FD talked about changing six formulas and restricting modes / weighting. They also ignored and killed the communities around it.

By not actually improving the feature no wonder people stayed away.

it was clear from the end of year 1 that Fdev wasn't prepared to follow thru with powerplay for whatever reason they had. our hope and wishful thinking is the only thing that kept it's momentum high enough to not be treated like CQC.

There is a fundamental difference in vision between what powerplay is and what Fdev wants elite to be.

CQC can and should be the in universe 'sport', and should be there in the background just as billiards and tables are in Rebel Galaxy where you bet things.

i would junk CQC as a separate virtual game and instead refactor it as a means for hosting SRV and ship races on various planets.

Certain planets can be selected from a variety of candidates the community nominates and from the procedurally generated worlds, we'll permit lock the world and put a special station in orbit. This special station allows players to dock and then be shuttled to the planet for the races.

It's during this docking and shuttle process that the CQC game client takes over. No exiting of the client by the player or anything ..it's seamless.

Then the player chooses the race style and their vehicles and goes at it.

The track exists on the same procedurally generated planet that exists in the actual game, it just has a track laid out and such things added. Including but not limited to interactive components (periodic laser fire or moving obstacles) etc.

Massive arenas could be placed on the planet to house say, a death match type play mode (such as those similar to current cqc - but also including srv or on foot low G simulation arenas (like ender's game stuff).


These games would require the player to pledge to a manufacturer (who will be your sponsor). The wins and losses will impact the galactic price or availability or potentially new variants / offerings from manufacturers. A manufacturer that for a certain amount of time has been overall winning will benefit from higher simulated sales (and potentially temporary lower stock in larger systems)... and a manufacturer that is always losing (or has been losing for a certain amount of time) will negatively be impacted. Across the galaxy.

Powerplay can be revived, it just takes FD to actually grow a spine and decide what and who it serves.

their identity crisis has been a thing since kickstarter. I dont see that ending for anything short than selling the IP to another company.
 
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you mean the 90% of the trading commodities that are wastes of space because they aren't used for anything except making credits and if you're going to make credits, you only care about the ones that make the most ...nobody cares about the ones that dont make the most.




Exploration hasn't killed ED. FDev's insistence that filthy casuals should have everything equally acessible as hardcore players doing more involved tedium has been killing it.

if anything, the screenshot-video capping role in ED has killed things by consuming developer time and providing no effective benefit to gameplay. But because it sells product, it gets attention.

Exploration has been and still is worse than PP in terms of promise and what was actually implemented. For all of that stuff to goto and see, it means nothing to the game. It's useless to the game. It involves no game content. And it's just the same thing over and over so that once you've experienced the first few systems of varying things, you've experienced all of them. PP has more content, purpose, and player agency than exploration.



exploration started with nothing though, nothing to find, catalog, or do anything with. And even with this new addition (which happened after 6 years), what can you actually do with it in the game?

nothing. it's a shallow addon that amounts to lip service at best.

Sure, PP hasn't had new things in 6 years, but it started off with way more. You had a means of your activity impacting the BGS. Associating your power with your player directly to impact how the npcs respond to you. Benefits in other aspects of the game related to your activity within powerplay. An entire map mode that looks all cool and serverside cycles and triggers for impacting the BGS and a voting system.

exploration doesn't have anything like that. You stare at stuff and collect credits for it. nothing happens because of what you scanned. Nothing happens because of where you scanned.

For all of the ignoring that Fdev has done for PP, pp is still a very invasive addon to the game that required and has a lot of stuff involved with it.

Screenshots and screengrab enhancements aren't exploration benefits.




it was clear from the end of year 1 that Fdev wasn't prepared to follow thru with powerplay for whatever reason they had. our hope and wishful thinking is the only thing that kept it's momentum high enough to not be treated like CQC.

There is a fundamental difference in vision between what powerplay is and what Fdev wants elite to be.



i would junk CQC as a separate virtual game and instead refactor it as a means for hosting SRV and ship races on various planets.

Certain planets can be selected from a variety of candidates the community nominates and from the procedurally generated worlds, we'll permit lock the world and put a special station in orbit. This special station allows players to dock and then be shuttled to the planet for the races.

It's during this docking and shuttle process that the CQC game client takes over. No exiting of the client by the player or anything ..it's seamless.

Then the player chooses the race style and their vehicles and goes at it.

The track exists on the same procedurally generated planet that exists in the actual game, it just has a track laid out and such things added. Including but not limited to interactive components (periodic laser fire or moving obstacles) etc.

Massive arenas could be placed on the planet to house say, a death match type play mode (such as those similar to current cqc - but also including srv or on foot low G simulation arenas (like ender's game stuff).


These games would require the player to pledge to a manufacturer (who will be your sponsor). The wins and losses will impact the galactic price or availability or potentially new variants / offerings from manufacturers. A manufacturer that for a certain amount of time has been overall winning will benefit from higher simulated sales (and potentially temporary lower stock in larger systems)... and a manufacturer that is always losing (or has been losing for a certain amount of time) will negatively be impacted. Across the galaxy.



their identity crisis has been a thing since kickstarter. I dont see that ending for anything short than selling the IP to another company.
5g98pc.jpg
 
you're more than welcome to contribute which species from which country you want added in the next update.

I don't understand your question in the slightest. I suspect this is because I didn't read your magnum opus.

Nonetheless, I shall accept your offer to contribute, although you aren't going to like the lack of variety in our answers as a group - because like Erei, I also choose the kitty species from the country, planet earth.

If I can help you locate this place, I will add that it is in the milky way galaxy.

:)
 
you mean the 90% of the trading commodities that are wastes of space because they aren't used for anything except making credits and if you're going to make credits, you only care about the ones that make the most ...nobody cares about the ones that dont make the most.
Well, outside dirty drives and a few other blueprints FD have ignored making engineering a tradeoff or an actual choice. Dirty should be hot and nasty, clean cool and stealthy. But that links to ship balance, and a need for cool running ships (such as stealth). All of this can be done with balancing and is free 'new' gameplay thats sat in the numbers.

Commodities themselves could and should have flags in them, and do (such as illegals). Its a case of Frontier better leveraging the BGS and the elements that interact with it.

Exploration hasn't killed ED. FDev's insistence that filthy casuals should have everything equally acessible as hardcore players doing more involved tedium has been killing it.

if anything, the screenshot-video capping role in ED has killed things by consuming developer time and providing no effective benefit to gameplay. But because it sells product, it gets attention.
I disagree. FD now think everyone is a hand holding, juice drinking 40 something. Its like the choices they made for the holo adverts- 'friendship drive charging'- see the sights etc. Its blinded FD to the tone of Elite. Its only very recently CMs and FD have woken up to the fact its a problem.

Exploration has been and still is worse than PP in terms of promise and what was actually implemented. For all of that stuff to goto and see, it means nothing to the game. It's useless to the game. It involves no game content. And it's just the same thing over and over so that once you've experienced the first few systems of varying things, you've experienced all of them. PP has more content, purpose, and player agency than exploration.
LOL! I needed a laugh :D wipes tear from eye

exploration started with nothing though, nothing to find, catalog, or do anything with. And even with this new addition (which happened after 6 years), what can you actually do with it in the game?

nothing. it's a shallow addon that amounts to lip service at best.
Its started out better in some ways, because it was actually a hard thing to do that required planning. Plus I can elvel that argument at Powerplay, since it was launched unfinished...........and remained unfinished to the point where its an imcomplete feature.


Sure, PP hasn't had new things in 6 years, but it started off with way more. You had a means of your activity impacting the BGS. Associating your power with your player directly to impact how the npcs respond to you. Benefits in other aspects of the game related to your activity within powerplay. An entire map mode that looks all cool and serverside cycles and triggers for impacting the BGS and a voting system.
It did start out with way more. But it has not lasted, and over time parts (piracy) have been taken away, along with harder Powerplay NPCs. We did get consolidation though........which is a new layer of voting and utterly thrilling (that in some ways made Powerplay even more static).

The actual nuts and bolts of Powerplay are incredibly basic. 2014 level PvE, some out of date bonuses and.... not much else.

exploration doesn't have anything like that. You stare at stuff and collect credits for it. nothing happens because of what you scanned. Nothing happens because of where you scanned.

For all of the ignoring that Fdev has done for PP, pp is still a very invasive addon to the game that required and has a lot of stuff involved with it.

Screenshots and screengrab enhancements aren't exploration benefits.
You have a whole galaxy of things to find, which if I remember right is part of exploration. Moon surfaces have been 'improved', life on surfaces as well. Add to that its been a steady amount of progress, unlike Powerplay which was 1.3 and then a few later micro updates a few months later.

it was clear from the end of year 1 that Fdev wasn't prepared to follow thru with powerplay for whatever reason they had. our hope and wishful thinking is the only thing that kept it's momentum high enough to not be treated like CQC.

There is a fundamental difference in vision between what powerplay is and what Fdev wants elite to be.
Indeed. What FD need to do is to give it a complete game loop.

i would junk CQC as a separate virtual game and instead refactor it as a means for hosting SRV and ship races on various planets.

Certain planets can be selected from a variety of candidates the community nominates and from the procedurally generated worlds, we'll permit lock the world and put a special station in orbit. This special station allows players to dock and then be shuttled to the planet for the races.

It's during this docking and shuttle process that the CQC game client takes over. No exiting of the client by the player or anything ..it's seamless.

Then the player chooses the race style and their vehicles and goes at it.

The track exists on the same procedurally generated planet that exists in the actual game, it just has a track laid out and such things added. Including but not limited to interactive components (periodic laser fire or moving obstacles) etc.

Massive arenas could be placed on the planet to house say, a death match type play mode (such as those similar to current cqc - but also including srv or on foot low G simulation arenas (like ender's game stuff).

These games would require the player to pledge to a manufacturer (who will be your sponsor). The wins and losses will impact the galactic price or availability or potentially new variants / offerings from manufacturers. A manufacturer that for a certain amount of time has been overall winning will benefit from higher simulated sales (and potentially temporary lower stock in larger systems)... and a manufacturer that is always losing (or has been losing for a certain amount of time) will negatively be impacted. Across the galaxy.

Sounds good.

their identity crisis has been a thing since kickstarter. I dont see that ending for anything short than selling the IP to another company.
Its down to ED having four leads over the years and not continuing the same 'vision'.
 
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