Second mod for a G3 Intimidator with noise suppression.

The Intimidator with noise suppression is all about clearing rooms at short range. It has two shots and a range of 7m. With being restricted to only three engineers (Domino, Jude and Hero), what would be a good second mod for a G3 weapon?
The mods as engineer order are:

Greater Range
Stability
Magazine size
Reload speed
Faster handling

I think one of the first three listed are the top choices. Mag size would probably be 3rd choice, stability would make the second shot more accurate and second choice with Greater range being top choice, as I believe that the increased range reduces the spread of 'shot' and deals more damage. Or am I wrong?

Please point out the flaws in my reasoning or things not considered to get the maximum improvement by adding one more mod.

07
 
Can you paint some flowers on it, so when you're attacking resort sites, hippies will see them and think that it is just a bunch of flowers you are carrying? When they ask if they can put your flowers in their hair, just go for Texan diplomacy, and BLAM!

I don't know which engineer does this mod, but you might be able to do it yourself with a stencil and some poster paints. Probably cost you about 2 credits, maybe 3. Certainly a lot less grindy than the other options.

I hope this helps :)
Yours angrily,
Richard Nixon.



Ps nearly forgot to say, don't forget the round John Lennon glasses for the best way to deceive hippies.
 
I did go with reload speed as you are going to do that so often anyway. I picked it over magazine size, because it's double barrelled and it rubs me wrong having three shots in there. I did pick greater range on mine as a last mod, but that will only be useful in fringe cases, like reaching out to a sharpshooter when you have a scope. With the normal spread, you will not hit with enough pellets anyway to make a difference. Stability would help, but RoF is rather low anyway, so you have ample time to aim. Faster handling is only useful when you tend to switch weapons often or you have a fat scope on, like with the Executioner. Hope that helps.
 
Can you paint some flowers on it, so when you're attacking resort sites, hippies will see them and think that it is just a bunch of flowers you are carrying? When they ask if they can put your flowers in their hair, just go for Texan diplomacy, and BLAM!

I don't know which engineer does this mod, but you might be able to do it yourself with a stencil and some poster paints. Probably cost you about 2 credits, maybe 3. Certainly a lot less grindy than the other options.

I hope this helps :)
Yours angrily,
Richard Nixon.



Ps nearly forgot to say, don't forget the round John Lennon glasses for the best way to deceive hippies.
you Sir! are a Cad and a Bounder!. thoose poor hippies are my friends.especially the female variety.
 

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The Intimidator with noise suppression is all about clearing rooms at short range. It has two shots and a range of 7m. With being restricted to only three engineers (Domino, Jude and Hero), what would be a good second mod for a G3 weapon?
The mods as engineer order are:

Greater Range
Stability
Magazine size
Reload speed
Faster handling

I think one of the first three listed are the top choices. Mag size would probably be 3rd choice, stability would make the second shot more accurate and second choice with Greater range being top choice, as I believe that the increased range reduces the spread of 'shot' and deals more damage. Or am I wrong?

Please point out the flaws in my reasoning or things not considered to get the maximum improvement by adding one more mod.

07
Hipfire accuracy and increased mag size
 
I've never understood how mixing pschedelic drugs and firearms didn't finish them all off. But I think it was a phase. The guns, I mean.

It is never a safe combination when you have company, I agree. But at least they could have two bites of the same cherry, so to speak...!
 
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