COMPLETED CG Support Kayode Tau and Exclude NMLA Representation (Data)

Status
Thread Closed: Not open for further replies.
So clearly this CG is not meant to be played in Odyssey given how cumbersome it is to turn in the items.

Fix your game already.
 
So, out of curiousity, for future CGs.... what is the mechanism / loop to get so many Data thingies to submit?
 
So, out of curiousity, for future CGs.... what is the mechanism / loop to get so many Data thingies to submit?
  1. Outfit your ship with an SRV. Having a decent jump range helps for getting to & from the system, too.
  2. Go to the Jameson Crash Site at HIP 12099 planet 1B.
  3. Land near the crash site, but far enough away where you can still use the turret mode of your SRV.
  4. Park your SRV somewhere where you can scan FOUR of the comms beacons present at the site. Test out your desired parking spot by using the turret mode to look around. This is important for speed.
  5. Using the turret mode, scan each of the comms beacons. This allows you to scan the beacons without driving around.
  6. Log out to the main menu.
  7. Log back in. Unless you parked on some jagged edge of terrain or on a cargo canister, your SRV should be exactly where you parked it.
  8. Repeat step 5-7 until you get warnings in the top-right of the game saying your data storage is full.
  9. Once full of scanned data, return to your ship & fly to your CG system. For a CG like this, there is ALWAYS a material trader on-station.
  10. Trade the materials you scanned down to the materials required for the CG. Depending on the CG & your own patience, this can net you 3k-8k of CG-relevant mats per trip to the Jameson Crash Site.
It's more material-efficient to only trade down materials within the same row, as you can get 100 * 81 (or more!) CG-related mats that way. However, the trade & contribution process drives me crazy as it's slow & tedious, so I try to finish up within the station faster & just scan more data back at the crash site to make up for it.
 
  1. Using the turret mode, scan each of the comms beacons. This allows you to scan the beacons without driving around.
  2. Log out to the main menu.
  3. Log back in. Unless you parked on some jagged edge of terrain or on a cargo canister, your SRV should be exactly where you parked it.
  4. Repeat step 5-7 until you get warnings in the top-right of the game saying your data storage is full.
It's more material-efficient to only trade down materials within the same row, as you can get 100 * 81 (or more!) CG-related mats that way. However, the trade & contribution process drives me crazy as it's slow & tedious, so I try to finish up within the station faster & just scan more data back at the crash site to make up for it.

(Snipping the relevant parts above)
Thanks for the feedback. I might give these Data ones a miss. Designing a Community Goal that essentially requires you to log on / log off to exploit spawn refresh is ... appalling and it seems the antithesis of fun.
 
So if all your data rows are full - what is the approximate amount that would add up to ?
I haven't been using them as I have the ship I want all engineered.
Thanks
 
Cross trading is so inefficient as to be (generally) not worth it - especially when a plentiful source of AECs is nearby.

But IIRC cross-trading gives you per unit(s) (in-family trading by comparison):
G5s 27:2 (81:1)
G4s 9:2 (27:1)
G3s 3:2 (9:1)
G2s 1:2 (3:1)
G1s 1:6 (1:1)
 
So if all your data rows are full - what is the approximate amount that would add up to ?
I haven't been using them as I have the ship I want all engineered.
Thanks
You get 15k G1 mats if you down-trade an entire row into the G1 version for that row. Cross-trade from one row to another row at the same level is at a rate of 6 to 1, so for this CG you'd get two full rows of 15k, and four of 2.5k for a total of 40k. At least, I hope I did that calculation right 😄

It looks like this may well reach Tier 4, mainly from people fighting to be in the top 10 CMDRs, from the way the numbers are going up. I thought about making a push for top 10, but those numbers are waaaaaayy more grinding than I'm willing to do, even as a non-fleet carrier owner who's only just nudged above 3 billion credits. :sleep:
 
Excellent thanks Cmdrs
I've just got over 5B credits and will get a carrier soon but couldn't handle grinding for data. I've not been to Jamesons yet.
Should have got onto the last data CG but missed out unfortunately so was hoping for an easy boost with this one.
 
I don't get how last one we had 160 000 000 data delivered and here we can hardly get past 25 000 000 ... (20 605 104 right now ...)
 
I don't get how last one we had 160 000 000 data delivered and here we can hardly get past 25 000 000 ... (20 605 104 right now ...)
It's possibly a combination of several factors.
Real life time of year,
The different reward from last time,
Timing from the last data CG,
And other factors...
 
I don't get how last one we had 160 000 000 data delivered and here we can hardly get past 25 000 000 ... (20 605 104 right now ...)
Lack of players a result off...

The CG is not Federation backed, so nothing in it for them. So no requirement for Feds to do anything.
It's the second time this year, so people don't want to do this again.
EDO released and scared of the PC user base...
Only 2 items count, not 4 items... so by default the first run is cut in half as people have fewer items and cross trade earn less...
No Item bribe offered to go with the long range set up Fdev been offering..
 
I don't get how last one we had 160 000 000 data delivered and here we can hardly get past 25 000 000 ... (20 605 104 right now ...)
Lack of stupidly high rewards.
Top 10 will likely pass 1bn if it goes to T4, but top 10% won't be anything spectacular.
Even top 10 - you'd be able to make 1bn credits in plenty of other ways given the amount of time required to gather that many (over 200k!) data mats.
 
Last edited:
Another possible factor: Keyboard and possibly even mouse macros? Decent gaming keyboards (drivers) should be able to automate a good deal of the work.

Another side note: how can a relatively minor faction as the Marlinist (who just fled in all hurry) afford a CG like this? Sponsored by the Imperium?
 
Another possible factor: Keyboard and possibly even mouse macros? Decent gaming keyboards (drivers) should be able to automate a good deal of the work.
yes of course, but still, the time it takes to keep the action on "push button" will be long, like 30-40 seconds, this is still boring ...
Another side note: how can a relatively minor faction as the Marlinist (who just fled in all hurry) afford a CG like this? Sponsored by the Imperium?
unnamed.jpg
 
...
Another side note: how can a relatively minor faction as the Marlinist (who just fled in all hurry) afford a CG like this? Sponsored by the Imperium?
A few weeks ago, Hudson paid out several trillion (and Winters a few billion too) for similarly "worthless" data. That would have even put a dent in the Federal treasury. These aren't the logical arguments you're looking for... We can go about our business... Move along...

Marlinists can afford it because we made a deal with [redacted] who needs the data for project [redacted]. Once that comes to fruition, credits will be fairly meaningless for [redacted].
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom