Ach, this happens a lot in this thread. Guys bomb in looking for precisely that war, because this is the ED forum.
Personally I couldn't give two craps about the tribal stand off. (I'm not even playing EDO currently, I'm back on full VR games with less grind

). But always happy to defend my right to criticise SC
Because:
A) It represents CIG's habit of promising the bestest miracle tech and gameplay output for every gameplay genre they're attempting. Even if the odds of actually delivering that, in concert with all the other spangly claims, is very very thin indeed.
B) Their
biggest ticket sale items seem to rely heavily on full blown Server Meshing being delivered. There aren't many technical routes to getting the $3000 80-crew Javelin into the game if your instancing caps out at 100 etc. (As
noted recently, with any level of complex AI you're looking at a 'character cap' as much as a player one). There are possible 'instance the internals' solutions, but the point would be that they're still years away from even that kind of resolution seemingly. And we're inching into
Duke Nukem Forever dev time here now. (And that's ignoring all the challenges of actually rendering that many complex moving objects in close proximity etc etc).
In the short term, they need some form of new networking tech regardless (such as the more basic 'static Server Meshing' being mooted). Because:
A) The current networking system is poop. (Desynch, 30ks, and complete slowdowns
when players have the audacity to play the game. It's not fit for purpose.)
B) They've been meaning to expand into multiple solar systems
since 2017. With the current system they can't host those solar systems on a separate server and handover information between them. Because it's poop
TLDR: Current networking = poop. 'Dynamic Server Meshing' = dream. Ships sold for $1000s seem to rely on that dream. It's 2021...