A nice in-game short cinematic
If you like player made cinematics i have a couple good ones here.
A nice in-game short cinematic
No, I think we're pointlessly fighting over whose game is worse![]()
SC answers the mail
I always have a good laugh when somebody tries to understand compliated technologies coming from a game that uses extreme peer to peer tech and then wants to master lecture somebody else - good riddance.Server meshing is needed for the dream of having thousands of players all together in the same virtual world. It also doesn't solve the issue of having too many players in the same location, another magic tech will be needed for that, but i guess they will fall back on instancing to achieve it.
2016... my oh my.
And where is that vaulted magic AI in game?
Not in game, not even slightly, accidentally, or by an act of god. Too many dreams.txt posts and videos don't help make your point, more...it plays right into the perceptions of detractors and cynics.
In game? Five years of talking about it so far. Unless you mean NPC pilots being high:
I drop in for short bursts. I no longer log and report bugs. I just play Arena Commander. Not really playing imo... just fun for me against the AI.
It won't run any better...a few more frames logged before the desync kills you perhapsI drop in for short bursts. I no longer log and report bugs. I just play Arena Commander. Not really playing imo... just fun for me against the AI.
Just acquired a RTX 3090 so I may jump back in the PU again.
I always have a good laugh when somebody tries to understand compliated technologies
Mostly wrong on every thing.
There is alrady a persistance layer (P-Cache) but the design of this is server driven but there is no guarantee that you can get back to the server you crashed, so this is persistence session based (only few data is global like ships you own or the money you have). The other problem of P-Cache that it sits directly on top of the database which does make sharing a complicated manuever when you introduce multiple servers handling one player. This system was good enough for AC or SM but it totally failed for PU and its requirements (super fast access to player data but data is still persistent between sessions). The solution to that is now the icache - a in memory database front end, that holds the data needed and a async backend that writes changed data back to the conventional database.
Servermeshing is their idea to share the workload so that the ONE SERVER for ONE VERSE is gone (which is quite a big blocker when you reach the capacity of that one server). Their idea is to use many small services that are bundled together and do the server stuff. These need to share data primarly via icache (which is already a global instance). With icache the problem shifts away from the "sharing data problem" to the "control of data problem" (having multiple servers running that are needed to virtually drive one player means, that you must control somehow which server has the lead for some particular data scheme (and is doing the updates vs. icache or you soon found yourself in a very complex locking system to avoid concurrent updates). If a different server needs a change, he must communicate it thru the lead server which than can do the update. Having a control layer for every service that exists and you can build your meshing dynamically as you can distribute the workload freely and you still can do updates vs the back end.
So to summarise:
- The current persistence system used for the PU isn't fit for purpose.
- The improved version is nowhere to be seen. (Despite being supposed to arrive mid 2020).
- It will be a better fit for Server Meshing. Which is also nowhere to be seen. (Despite being supposed to arrive in Q4 2018).
- It's 2021.
I'm no expert on game dev, but as a design approach, this would seem to be:
Mostly wrong on every thing.
We shall see in a few weeks as I upgrade my remaining system with $$ I was planning on buying Bitcoin/DOGE.It won't run any better...a few more frames logged before the desync kills you perhaps![]()
That is priceless! I was laughing out loud. Saved to share with some friends.A rare moment in which a player can see a collapsed state of one of the millions of Quanta, who otherwise are nothing more than probability clouds, running everything from behind:
Source: https://youtu.be/TFxSr0T9I0g?t=159
I love the TideSpear corporation's fan vids, I watch them, love them and I wish like Mr Novak it wan't just my imagination projecting the game we all want...but why is it every time I see a Cutty Black in a vid I want to cheer?If you like player made cinematics i have a couple good ones here.
Source: https://www.youtube.com/watch?v=YAGHkLEbCRI
Source: https://www.youtube.com/watch?v=4tC5Iz2TySY
Source: https://www.youtube.com/watch?v=sdtzjEBDDc8
The best was that bug was reproductible at will in the PTU. Alas, it didn't last long.A rare moment in which a player can see a collapsed state of one of the millions of Quanta, who otherwise are nothing more than probability clouds, running everything from behind:
Source: https://youtu.be/TFxSr0T9I0g?t=159
That's definitely not where that 3090 will shine. Try Control, CP2077, the latest Tomb Raider.. Frame rates in SC are horrendous and constrained by the main game loop that runs everything down to the kitchen sink for the whole system you are in (which is, the only system in SC, by the way). There's some proximity culling (and horrendously slow loading of assets then) but that's a naive, beginner implementation, and nowhere near what a multi million players MMO would require, as it falls apart entirely if more than 20 players congregate in one area.Just acquired a RTX 3090 so I may jump back in the PU again. I was going to wait until SQ 42 to build a state of the art Gaming PC but this RTX 3090 accidentally fell into my lap.
You forgot Metro Exodus RTX only enhanced editionThat's definitely not where that 3090 will shine. Try Control, CP2077, the latest Tomb Raider.. Frame rates in SC are horrendous and constrained by the main game loop that runs everything down to the kitchen sink for the whole system you are in (which is, the only system in SC, by the way).