Game Discussions Star Citizen Discussion Thread v12

Since I joined this threadnaught back in V2...whenever it was..I've backed the game, refunded and backed again yet the conversations still remain exactly the same as back then in V2. It's brain scrambling...

Oh yeah I get it. (And frankly it's high time CIG crafted some fresh absurdity to distract my fellow drama monsters down here ;))

I was just giggling at Trep listing which years it isn't ;)

(I would argue with him about whether things really have moved on from 3.0, but it might set your malteser senses ringing 😁)
 
Basically what I said. Re-running the 'great debate' every couple of pages may be fun an' all...but we can't change it any more than some folk can't change their opinions. This endless debate on where SC was back in 2012/2014/2016...it's all been and gone...and we've all read it before...thousands and thousands and thousands (getting the picture?) of times.

It doesn't seem to matter when any of us who do play post newer or more relevant stuff, it always comes back to dredging up the old idiot Roberts' memes from 2012-2016 and searching the internet for articles that went out of fashion with wide collar shirts...

Since I joined this threadnaught back in V2...whenever it was..I've backed the game, refunded and backed again yet the conversations still remain exactly the same as back then in V2. It's brain scrambling...

I'm beginning to feel a sense of deja-vu.... like I do every year my wife reminds me that I scoffed an entire box of Maltesers she had been saving in the fridge... 31 years ago.

I post..."There's new stuff guys, some of it is OK, most is crap." ... immediately followed by 30 posts of "But Chris Roberts said in 2012." or "Ci¬G did/didn't do this in 2015..."

I'll go back to sleep watching Netflix with my cuppa now 🍿
Ok, what’s going in here… this is the second time I see you interpreting (and kind of defending) Intrepid…🤔👀

Also, isn’t that why we taught history to new generations.
 
Space Engineers engine was not buyable in 2014 and is not suitable for a game with fps gameplay.
In 2014, there was no engine suitable for the SC project with 64bits positioning and CIG had to add it in whatever engine they could choose at the time (the 2 main ones : cryengine or unreal engine).

Indeed, although there was the roll your own option as well.

At the time many backers decried the idea that CIG should make their own engine. It would take too long they said.

Looking back (and hindsight is a wonderful thing) a custom engine might not have been a bad idea.

As has been noted, they had engineers from Crytek, so people familiar with creating game engines.

Which would have been better? Making FrankenEngine or making their own specifically designed for what they want to do with the game?

We will never know. But with CR at the helm, i'm sure they could have burnt through millions with little to show for it either way. :p
 
Ok, what’s going in here… this is the second time I see you interpreting (and kind of defending) Intrepid…🤔👀

Also, isn’t that why we taught history to new generations.
When I did history back at school...we were still stuck in the era where ze Germans were the bad guys and anything made in Japan was cheap tat ;)

As for interpreting Intrepid's thoughts...we're org mates, we chat on Discord most nights... we also both watched SaltEMike's ATC video where the subject was the same topic...as much as I didn't agree with a lot of it, the premise of the conversation and some of the comments had me nodding my head in agreement (Intrepid posted the video link a few pages back) :)
 
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Anyway, after a couple of months away, i decided to try out the Star Citizen experience again.

DyQB8Zx.png


Yes, i know, its Elite... i said the Star Citizen experience!

9 FPS inside a building with fires.

Without fires, it gets up to 20 FPS... sometimes.

Space station interiors, maybe 30 FPS... for some reason also when docked on my fleet carrier. Only in space did i get back to stable 60 FPS.

There's lots to like in Odyssey in my opinion, but by gods the performance just kills the fun.

I could barely kill the tutorial NPCs due to the horrendous framerate.

Oh, and the game crashed on the system map when i was just looking at the current system.

I've got to laugh at all the people who are quitting Odyssey to play SC if their reason is performance. Its practically identical.

I hope patch 6 will help some more... but not that hopeful.

NMS is starting to look very tempting right about now. I'm fed up with the Star Citizen/Odyssey experience.

On the up side, so many options to play dress up Barbie in Odyssey! I thought SC had lots of customization options, and i'm not sure how they compare, but its insane how many you have in Odyssey, plus loads of skins for weapons as well.

Anyway, sorry for going off-topic.

Where were we? Choice of game engine! FD went with a custom engine.... hmm....
 
Anyway, after a couple of months away, i decided to try out the Star Citizen experience again.

DyQB8Zx.png


Yes, i know, its Elite... i said the Star Citizen experience!

9 FPS inside a building with fires.

Without fires, it gets up to 20 FPS... sometimes.

Space station interiors, maybe 30 FPS... for some reason also when docked on my fleet carrier. Only in space did i get back to stable 60 FPS.

There's lots to like in Odyssey in my opinion, but by gods the performance just kills the fun.

I could barely kill the tutorial NPCs due to the horrendous framerate.

Oh, and the game crashed on the system map when i was just looking at the current system.

I've got to laugh at all the people who are quitting Odyssey to play SC if their reason is performance. Its practically identical.

I hope patch 6 will help some more... but not that hopeful.

NMS is starting to look very tempting right about now. I'm fed up with the Star Citizen/Odyssey experience.

On the up side, so many options to play dress up Barbie in Odyssey! I thought SC had lots of customization options, and i'm not sure how they compare, but its insane how many you have in Odyssey, plus loads of skins for weapons as well.

Anyway, sorry for going off-topic.

Where were we? Choice of game engine! FD went with a custom engine.... hmm....
Performance wise I get way better frame rates at Orison in the 3.14 PTU than I do in the same scenario you had in EDO even on my set up. I feel your pain though. However... I've no worries that FDev will suss it out and get it sorted though, seriously :)
 
They have...they've shunted the idiot back to Manchester :D
Now taking bets on CIG splitting into two companies, one for SC and one for SQ42. CR is absolved from involvement into SC, gets to focus on SQ42.

I hope patch 6 will help some more... but not that hopeful.

Obviously not using an SSD. Also put your swap file on it. And degragment your drive (that's still a thing right? Edit: ;))
 
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Performance wise I get way better frame rates at Orison in the 3.14 PTU than I do in the same scenario you had in EDO even on my set up. I feel your pain though. However... I've no worries that FDev will suss it out and get it sorted though, seriously :)

Yeah, just have to wait unfortunately, and to be honest, i don't think they will ever get it to the point of performing well on my card, and likewise the same for SC.

So.... i need a cunning plan to convince my wife to go for the graphics card angle for my birthday.
 
When I did history back at school...we were still stuck in the era where ze Germans were the bad guys and anything made in Japan was cheap tat ;)
Sure, but can we both agree that we teach history not to remember who’s who… but to make sure future generations don’t make same mistakes? (or at least that’s what we hope)

On that front and in regard to SC I think is important to hold CR, and any other venture/business/kickstarter for that matter, accountable for their claims/promises…

As for interpreting Intrepid's thoughts...we're org mates, we chat on Discord most nights... we also both watched SaltEMike's ATC video where the subject was the same topic...as much as I didn't agree with a lot of it, the premise of the conversation and some of the comments had me nodding my head in agreement (Intrepid posted the video link a few pages back) :)
Still suspicious but makes sense so I won’t dig any further.
 
I've just read the article, and (as usual) he's all over the place with his statements.

Truncated...

Anyway, so, was it loading screens or was it actual travel?

I think we'd need further statements to confirm this one way or the other.
That precis sounds very much like the simpleton hasn't managed to get his head around abstracting player interaction networking from game world locations and making them instead player proximity centric. Of course that approach also largely suits peer to peer topologies, which the "whole internet" knows is awful compared to the client server model (because Carmack....), which is likely another reason for the dithering statements...
 
Sure, but can we both agree that we teach history not to remember who’s who… but to make sure future generations don’t make same mistakes? (or at least that’s what we hope)

On that front and in regard to SC I think is important to hold CR, and any other venture/business/kickstarter for that matter, accountable for their claims/promises…


Still suspicious but makes sense so I won’t dig any further.
There's no secret handshakes going on or anything...Intrepid and I talked about SaltEMike's vid last night on Discord is all. I knew exactly what he meant by his drive-by comment and I agree with it. Taken out of context and especially if you didn't watch ATC, it's perhaps less clear...I tried to follow through on his train of thought with my post 🤷‍♂️

As for CR in particular being held accountable, I agree, I've said so for as long as I can remember...but we don't have to talk it to death for 5 years. That's not exactly holding him to account...that's just keyboard rattling for the sake of it ;)
 
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I guess the answer to why things feel so circular re: Star Citizen is because there hasn't been a released game in 10 years. Give me mechanics to discuss, game design to critique, issues that players frequently encounter or bugs that need to be sorted.

Right now it's the same endless hamster wheel of almost finished but not quite, the cusp of greatness just within reach but not quite yet.

I can't discuss shield or armor penetration, travel times, fuel costs, zone control, trading or really anything else because Star Citizen lies perfectly in game development limbo.

I'm tired of the same tired arguments too. I'm tired of agreeing with people that still want to be combative. I'm tired of seeing the same promises, year after year after year not materialize. I'm just completely tired of doing or following or really saying anything about this project. It's boring, trite and I'm sure I'll be arguing the same tired points five or ten years from now.

I dunno how else I can say "this isn't normal." Nothing about Star Citizen is normal; not the funding, not the design, not the implementation, not the development, nothing, nothing here is normal. I don't mind arguing about if people are having "fun" or not, because heck, I've had fun in plenty of games that were deemed garbage. But saying "no, Star Citizen development is just how things are done" is just...baffling. Totally, absolutely baffling.

In my opinion -- which you are free to dismiss because heck, this is the internet -- Star Citizen development is stuck in perpetual Development Hell. I've been there, in person, for those kind of projects. I've witnessed all these things personally. I know the pitfalls. I know the dangers. And Star Citizen continually trips over its own feet almost every single update.

It's just maddening. Maddening. Ugh.
 
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