Game Discussions Star Citizen Discussion Thread v12

Why use the conditional when it has been officially announced by CIG since a long time ago ?

Because i'm not 100% certain and i never saw that statement from CIG? Nice for your to confirm it though.

I do follow a lot of what CIG says/does, but they say so much it would be a full time job to keep up with it all, and Uncle Derek doesn't pay me enough for that!
 
I'm not sure how you can make that claim. Despite not having plans for fully landable planets at that time, the multiplayer universe as touted even in 2012 was meant to be a big open world, and space would still be big enough to require 64 bit positioning. I don't recall anyone from CIG at that time saying space was going to be tiny and made up of small discrete regions.
No, the initial project was to have a big open lobby with limited graphical aspects + missions generated on the fly on standard maps. No need for 64bits here.
 
Because their word bears minimum crdibility.

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No, the initial project was to have a big open lobby with limited graphical aspects + missions generated on the fly on standard maps. No need for 64bits here.

Interesting. Can you source me a statement from CIG from 2012 on that? Because that doesn't sound anything like the BDSSE that was pitched back in 2012. If that was the pitch, then i'm not sure it would have got half as much funding.
 
So if you make it to the bed, to logout, the cargo stays with you, etc, but if you get disconnected or shutdown while flying, you lose the stuffs? That seems like a very good tip, if you're doing cargo.
If you get 30k'd (server disconnect) you lose the lot anyway...why nobody has really trusted doing cargo for quite a while. If the game crashes, you spawn back in your ship where you left off...mostly :D

The 30k's are the killer...they're not as prevalent in 3.13 as they were in previous patches...and the upcoming 3.14 build that's in PTU is fairly stable at the minute...but they're still there.
 
I'm not sure how you can make that claim. Despite not having plans for fully landable planets at that time, the multiplayer universe as touted even in 2012 was meant to be a big open world, and space would still be big enough to require 64 bit positioning. I don't recall anyone from CIG at that time saying space was going to be tiny and made up of small discrete regions.

Taking you back to the heady days of 2016 with an article that invokes "StarEngine," 64-bit positioning, refactoring, and Sean Tracy.
 

Taking you back to the heady days of 2016 with an article that invokes "StarEngine," 64-bit positioning, refactoring, and Sean Tracy.

Ok, that's 2016 and it says they were working on 64 bit positioning since 2014. But that's still 2 years off.

I'm looking for something that would indicate that the initial pitch of SC wouldn't require 64 bit positioning.
 
In a fit of madness, after I finally got bored with Surviving Mars, I decided to return to “Fallout Shelter” as my “idle” game… on survival difficulty. Getting it to the point where it’s “stable” has taken up a lot of my “free” time while on break or lunch, so I haven’t visited this thread for four days.

I’m given to understand that my temporary silence, while pursuing other distractions, means I think Star Citizen is good now. ;)
Of course you do...I voted that you did by proxy in any case :whistle:
 
Ok, that's 2016 and it says they were working on 64 bit positioning since 2014. But that's still 2 years off.

I'm looking for something that would indicate that the initial pitch of SC wouldn't require 64 bit positioning.
I found a off-off-off source comment from a backer in 2014 saying that CIG took the previous three years (but that would be 2011!) to modify CE to bring about 64-bit precision to prevent servers from crashing when larger ships were introduced.

Take that for what you will. I'm not having luck with official source material.

Oh wait!

There's this from December 2014:

The 64-bit “large world” conversion continues, and is currently on track to finish sometime around early February 2015.

Edit: There's nothing mentioned in the Kickstarter about 64-bit.
 
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Edit: There's nothing mentioned in the Kickstarter about 64-bit.

Indeed, but there's nothing about

No, the initial project was to have a big open lobby with limited graphical aspects + missions generated on the fly on standard maps. No need for 64bits here.

either ;)

I mean, can anyone imagine CR making a game with "limited graphical aspects"? Or an open world PU running from a lobby system with missions generated on standard CryEngine maps.
 

Viajero

Volunteer Moderator
In a fit of madness, after I finally got bored with Surviving Mars, I decided to return to “Fallout Shelter” as my “idle” game… on survival difficulty. Getting it to the point where it’s “stable” has taken up a lot of my “free” time while on break or lunch, so I haven’t visited this thread for four days.

I’m given to understand that my temporary silence, while pursuing other distractions, means I think Star Citizen is good now. ;)
You refugee scum, you
 
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