Question for Future Planet Tech upgrades

2011-July-Aug_DevilsPostpile-close-1024x682.jpg


FDev plz fix. Obviously a render issue.
 
Just needs more stamps. 1st class ones - not second class. And some attention to lateral terrain projection.
I wonder if all the "stamps" were hand-crafted or prerendered using some sort of algorithm. If the latter, then indeed they should have used a lot more, . The concept of using "stamps" for terrain is not a terrible one, but you need a very large sample size to reduce repetition, as well as "popping the stack" when rendering a single planet to prevent reusing the same stamp more than once per planet.
 
I guess I'll just post this here also. No doom, no gloom, just I wished the tiling wasn't so apparent to me. I will go and wash my eyes out with bleach, that should solve the issue.
Its not just the highlighted sticky outy bit, its the entire continent sized section. Bits of small repetition here n there, not so bad, imo, but at this scale, hmm.

bSfVfVy.png


But hey, everybody knows there's tiling by now and yes... I know they never said they are re-rolling the planets, just before somebody else says that.

P.S. I don't agree with the OP as repetition. Even #7 is ok, although it is repeating there's enough blending / masking that its not immediately apparent, I mean some rotation couldn't hurt, but hey, at least in mine they did flip, rotate and seemingly skew some of it.
 
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Just to add... it even repeats on completely unrelated "planets"... yes, ones that I found on google images :p

BSkFPCy.png



/a light hearted joke, in case you thought I was being serious, although it is quite similar.
 
Yeah, I would love to see a continent sized tile more than three times on the same planet.. and preferably, on another planet also.
No, that does not mean a round crater or ground level detail.

I'm not saying they don't exist... but if they do, they are rare in Horizons, whereas they are in abundance in Odyssey.

Edit: Oh and that supposed "repeating tiled" rock image from IRL #22, is not repeating and is also tiny on the scale of an entire planet/contintent, so completely irrelevant to issue at hand, imo. Show me at least 3 separate locations with the IDENTICAL formation and I will be impressed.
 
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I haven't seen them. And if EDH does have copy pasta on planets, how was it so superior to EDO's that nobody noticed?
Partly because the EDH repetition generally worked on a smaller scale - sure, the megacraters all looked pretty similar, but you couldn't tell from orbit how similar the other craters looked. Conversely from SRV scale, a particular patch of rough ground may or may not be different to one 100km over or on the next planet but you'd have to do a very detailed survey to be sure [1].

Partly because the new DSS map really gives it away by sticking a threshold filter on worlds with volcanism: patterns that might not be obvious at a glance really stand out rendered into a low-res two-tone map. I can't spot it in EDO except where that's turned on and then there's some really obvious bits.

Probably partly because people did notice, but like the B-star cubes near the core, or the "templates" that star systems often come in, were happy enough that it worked at all.


[1] And this is an area where EDO's terrain generation is generally better - much more variety of terrain types at the SRV scale. It's missing a few important ones - the knife-edge canyons of low-G EDH icy worlds, and the central peaks in larger craters, but at that sort of scale (where it makes no difference if there's a similar bit of terrain half way round the planet) I think it works well.
 
I do think its a little unfair when people only show the DSS images, I mean if I show this... it looks real bad, IMO, but the reality of it is... its not so bad.
I've posted this elsewhere but its relevant here too.

sNiZBLm.jpeg


Thing with that is, yes, there is repeating tiles, its undeniable... but, the DSS isn't doing it any favours at all, because in reality, the planet surface is actually:

8Mnnrap.jpeg


and whilst yeah, there's repetition there, its not in your face, its very much acceptable, a non issue.. you have to look hard to see it.

But on the other hand, the kind of tiling shown in my post above (and the one below), really could do with being sorted out.
I call it the "walk like an Egyptian" - it could be a great looking planet, let down by the obvious tile used across the entire surface.
zOPA1Pp.jpg


Sure, the surface surrounding these can be great, but its like having 20 identical land masses to say, the UK on a single planet and that just doesn't seem right at that scale.
At a ground level sure, there's only so many assets they can produce and re-use to populate such a large area, its not so much a factor for me at that scale.

They say its complicated, but is it really so hard to say choose x unique continent scale assets / pre-generated terrain and x of the all other smaller items.
Preventing placing multiple of the same large scale one on a single surface surely isn't rocket science.
 
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Partly because the EDH repetition generally worked on a smaller scale - sure, the megacraters all looked pretty similar, but you couldn't tell from orbit how similar the other craters looked.
I have no problem with craters looking similar, because that's how craters work IRL. Craters are round. Planets are round. Stars are round. Hopefully nobody is complaining about that (we don't need square and triangular craters). Now a bunch of craters in a geometric grid, that bothered me, but it was very rare that I encountered such in Horizons.
 
Partly because the new DSS map really gives it away by sticking a threshold filter on worlds with volcanism: patterns that might not be obvious at a glance really stand out rendered into a low-res two-tone map. I can't spot it in EDO except where that's turned on and then there's some really obvious bits.

DSS is not needed at all to spot the copy pasta as the post by @FX2K above me easily demonstrates. Anyone who can't see the copy pasta without DSS has incredibly poor pattern recognition.

Probably partly because people did notice, but like the B-star cubes near the core, or the "templates" that star systems often come in, were happy enough that it worked at all.

In the few-ish years I've played ED and been on the forums/ED internet community in general, I had never seen claims of copy pasta in EDH until EDO came out and was criticized for it. And in the thousands of Systems my Explorer alt roamed through, I never had copy pasta stab me in the eyes like I have with plenty of screenies like @FX2K 's post.
 
I do think its a little unfair when people only show the DSS images, I mean if I show this... it looks real bad, IMO, but the reality of it is... its not so bad.
I've posted this elsewhere but its relevant here too.

sNiZBLm.jpeg


Thing with that is, yes, there is repeating tiles, its undeniable... but, the DSS isn't doing it any favours at all, because in reality, the planet surface is actually:

8Mnnrap.jpeg


and whilst yeah, there's repetition there, its not in your face, its very much acceptable, a non issue.. you have to look hard to see it.

But on the other hand, the kind of tiling shown in my post above (and the one below), really could do with being sorted out.
I call it the "walk like an Egyptian" - it could be a great looking planet, let down by the obvious tile used across the entire surface.
zOPA1Pp.jpg


Sure, the surface surrounding these can be great, but its like having 20 identical land masses to say, the UK on a single planet and that just doesn't seem right at that scale.
At a ground level sure, there's only so many assets they can produce and re-use to populate such a large area, its not so much a factor for me at that scale.

They say its complicated, but is it really so hard to say choose x unique continent scale assets / pre-generated terrain and x of the all other smaller items.
Preventing placing multiple of the same large scale one on a single surface surely isn't rocket science.
It's pretty bad on this one too:
9579192820_247d683ada_k.jpg


:D S
 
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