Not for us Lepers!![]()
Shekel for an ex-leper!
Not for us Lepers!![]()
Oh hey, Starbase just entered Early Access. I wonder if that will throw a wrench into the refugee statistics.
Maybe Chris will see some new gameplay features to add to the roadmap before he heads off to the UK.Don't think so. Looks more of interest to the Space Engineers demographic.
Maybe Chris will see some new gameplay features to add to the roadmap before he heads off to the UK.
Oh hey, Starbase just entered Early Access. I wonder if that will throw a wrench into the refugee statistics.
And hand-to-hand combat will need to be more dynamic, with personal shields! And sabotage! And! And! And!Totally possible.
And remember, the new Dune movie is out before he leaves for the UK! He might demand the sandworm is reworked!
Oh don't get me wrong there are some parts of it i don't like in the SC UI. Its still streets ahead of ED UI though at least its onscreen and does not disappear in high g turns in combat.SC's UI is 'getting better' in some ways...going backward in others. For the ship UI, setting your ship course on the fancy holographic wristwatch is plain ridiculous...but Chrissy boy wanted that fancy schmancy watch. I much preferred the old pre-Mobiglas system where you plotted the course on the ships holographic starmap.
That is exactly why i used the terms depth and breadth. In SC you can interact with every button, door and such, walk around your ship, take a nap and no doubt in the future stop to go to the toilet, that's depth, ok bugs aside. They have created an immersive game.Wait, what ? You can do more than posting screenshots and roleplay / pretend non-existing gameplay ?
Could you, for instance, create a mining corporation, establish mining operations, with paid fighter escorts (through sub contracts), pay employees with a share of the revenues created by the refining of materials owned by the corp, and then make further profit by creating products out of these materials and send them on cargoes also owned by the corp ? All of this managed in-game of course with in-game mechanics, corpo/guild chat, etc.. (just giving an example of gameplay with "depth", that's of course at least two existing games i know)
Or by "depth" you mean you can walk onboard your ship and look at all the nice 3D assets with zero function and pretend you're a space merchant ?
That is exactly why i used the terms depth and breadth. In SC you can interact with every button, door and such, walk around your ship, take a nap and no doubt in the future stop to go to the toilet, that's depth, ok bugs aside. They have created an immersive game.
Oh don't get me wrong there are some parts of it i don't like in the SC UI. Its still streets ahead of ED UI though at least its onscreen and does not disappear in high g turns in combat.
We can agree to disagree. Depth is down and that's what you get with SC, down to every switch, button and screen working. Breadth is scope, size of environment and such, which you get with ED.That is not depth in my book. Immersion... yeah. Depth != immersion.
The ship UI in elite is cohesive, usable, and functional. The ship UI in SC is a disaster and getting worse.
If you are just flying delivering boxes or taking screen shots it doesnt really matter. Doing combat you 100% notice it.
and getting worse.
I do all the time and have done for the last 9 months or so. I never ever said that ED UI is not functional at all, it is and does what's needed to be done, just not elegantly. As a UI designer it ticks all the wrong boxes for me, its awful.The ship UI in elite is cohesive, usable, and functional. The ship UI in SC is a disaster and getting worse.
If you are just flying delivering boxes or taking screen shots it doesnt really matter. Doing combat you 100% notice it.
We can agree to disagree. Depth is down and that's what you get with SC, down to every switch, button and screen working. Breadth is scope, size of environment and such, which you get with ED.
If i want gameplay then ED has it, if i want visuals and immerviceness then SC has that. For me visually SC is streets ahead, it just does not have the gameplay that i get out of ED and in part that is down to its depth. Just jumping in your craft and going on missions is pretty straight forward in ED, in SC its a little bit more involved.
Gameplay, well you can call it what you like, but gameplay is fine. You get gameplay in both, just depends on the gameplay you want. For me the comparison of ED and SC does not really hold up. SC for me is closer to Eve Online and Cyberpunk 2077. The commonality between ED and SC is of course the environment, but people seem to have made this connection between the two. Maybe because quite a few people who play SC also played or still play ED, like me.I'm thinking depth in gameplay. I don't care about if i can take a dump in a virtual toilet.
Gameplay, well you can call it what you like, but gameplay is fine. You get gameplay in both, just depends on the gameplay you want. For me the comparison of ED and SC does not really hold up. SC for me is closer to Eve Online and Cyberpunk 2077. The commonality between ED and SC is of course the environment, but people seem to have made this connection between the two. Maybe because quite a few people who play SC also played or still play ED, like me.
Worse in 3.14? (I know the triangle representation wasn't super popular - poor at a glance etc, and set a fair way off target etc in the MFD?)
There is something to be said for a standardized interface. But its also understandable why different layouts for different ships also makes sense.
The advantage of standardizing is obvious. You can move between ships and not have to learn where everything is. The advantage of different layouts is that its cool... but takes more effort from the dev and design team.
A good analogy from the real world is cars, which i would say is somewhere in the middle of the two extremes.