Hey Sally and the rest of the CM team,
Really appreciating the engagement and feedback, please keep looking after yourselves first and foremost!
Some feedback from a session this morning, sorry about this.
Performance
Performance hasn't improved for me, Odyssey FPS is still 60-65% that of Horizons in directly comparible places with no on foot elements, with Odyssey's FPS being noticably more unstable never mind the drops and extra instability when I go to an Odyssey settlement or concourse.
I know there are deeper performance improvements being looked at, I hope they're addressed the direct performance downgrade compared to Horizons as well as specific on foot elements.
I've tried down-sampling and using FSR, it definitely works and helps with FPS but adds a LOT more aliasing to the image, makes the text harder to read and also just doesn't look as nice to me (1440p monitor and VR headset with 4k per eye)
Paintjobs
With the Stygian (and Iridescent) paintjobs, the problem was not the colour, it's that half the PJ is missing (I've checked this morning)
In Odyssey it looks like this:
In Horizons it looks like this:
Repeating terrain
Finally in regards to the repeating terrain geography you're talking about here:
If you can share some examples we might need to look at then I'll be able to tell what the current situation is. Thanks!
I drove the SRV over some cool terrain, then flew to the other side of the world and saw the exact same terrain.
This is "Ross 1047 B 1 a" this morning:
Sorry this isn't more positive Sally
o7