Game Discussions Star Citizen Discussion Thread v12

What are you comparing it to?
I compare Star Citizen to dreams.txt. What else should I compare it to? The issue with ArcCorp is that CIG put it in the game at all. It is a nice nigh time backdrop, lights and all - screenshot are amazing. But during the day the emptiness and repetition of the same buildings is jarring. Not everything needs to be there in a game and Chris Roberts does not understand that. Once something is shown explicitly, it becomes a responsibility and a burden. It becomes a promise.
 
Let me show you something, in this clip look at the large ship on the right hand side, the Hammerhead, see the forward docking port, look inside as i'm panning round, notice there is no interior rendered as i'm panning round?

That's distance culling, so even if you can see in it still doesn't render the interior until you get closer, because you don't need to see inside from a distance.
Yes, the interior is only loaded when you are at a minimum distance. It's not a proof of culling but a proof of loading of assets when you are close.
It doesn't prove that the whole interior is rendered or just the sole room your character see (the real "interior culling"). CIG had said they haven't done it yet. Before we had a "Ship Interior/Exterior Culling" for 3.15. This card has been replaced by "Ship Interior OC Streaming" which is not the same.
 
There are two aspects to this, as i said ship interiors are culled based on being obscured and distance, you can see it working in my video, in game you can see it, have you ever looked at a Connie from a distance and noticed you can see straight through the cargo area of the ship?

This the visual GPU rendering side of it, the other side is those interior components as physicalised entities running on your CPU, that's not culled, yet.

Currently slated for 3.15, the next patch.

I knew they did bits of it, your explaination makes sense, thanks mate :)
 
What does that exactly mean though, and how is it different from any other 3D game?
It just seems like CIG using buzzwords as something different that the game industry has been doing for years without bragging about.
Like, in a game, you can go to an object, its there, "physicalized". You can pick it up, move it, use it, etc. Skyrim for example.
Every 3D game have physicalized objects, it's nothing new. But one noticeable thing about SC is that the number of physicalized and movable objects managed by the server is HUGE and uncommon for a MMOFPS game. The day you'll go to a derelict in space, every single piece of metal you see floating around the derelict (there are hundreds of them) is managed by the server and can be put in your cargo and taken elsewhere. And it's only decoration, not even useful objects for the mission like boxes or corpses.
 
Every 3D game have physicalized objects, it's nothing new. But one noticeable thing about SC is that the number of physicalized and movable objects managed by the server is HUGE and uncommon for a MMOFPS game. The day you'll go to a derelict in space, every single piece of metal you see floating around the derelict (there are hundreds of them) is managed by the server and can be put in your cargo and taken elsewhere. And it's only decoration, not even useful objects for the mission like boxes or corpses.

Its so when you EVA into that debris you bounce off it, or it off you, this instead or you just floating through it.

Not absolutly everything is physicalized, some very small objects you may have noticed you do pass through as if they ain't there, to the physics engine and your CPU they ain't, which in SC is the Bullet Physics Engine, that's whats intergrated in to CryEngine at least, they might have coded their own at this point.
 
Every 3D game have physicalized objects, it's nothing new. But one noticeable thing about SC is that the number of physicalized and movable objects managed by the server is HUGE and uncommon for a MMOFPS game. The day you'll go to a derelict in space, every single piece of metal you see floating around the derelict (there are hundreds of them) is managed by the server and can be put in your cargo and taken elsewhere. And it's only decoration, not even useful objects for the mission like boxes or corpses.
Not only that lot...but now we have 400,000 cherry blossoms and leaves all blowing around in the newly added but suitably fake summer breeze at Orison..and folk wonder why the servers are melting. Ghost of Tsushima on the Playstation has a lot to answer for on that one I suspect. Ci¬G should ban the idiot from ever seeing other games :cautious:

 
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Not only that lot...but now we have 400,000 cherry blossoms and leaves all blowing around in the suitably fake breeze at Orison..and folk wonder why the servers are melting :cautious:
Oh i completely agree, this is hurendiously pointless, looks great but its not as if the million shadow casting light entities at Orison already have your CPU screaming for mercy now they have to deal with you kicking leafs around or them blowing in the wind.
 
Oh i completely agree, this is hurendiously pointless, looks great but its not as if the million shadow casting light entities at Orison already have your CPU screaming for mercy now they have to deal with you kicking leafs around or them blowing in the wind.
I guess we'll all need another 20 CPU cores or so for all those leaves now...and we've still got the real Finlay the whales to come, all gambolling around the 3d volumetric clouds spraying cherry blossom... or whatever it is that comes out of their spouts. I'm hoping CR hasn't seen AC Black flag or we'll all be in space rowing boats singing shanties and chucking harpoons at them too :D

 
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I guess we'll all need another 20 CPU cores or so for all those leaves now...and we've still got the real Finlay the whales to come, all gambolling around the 3d volumetric clouds spraying cherry blossom... or whatever it is that comes out of their spouts. I'm hoping CR hasn't seen AC Black flag or we'll all be in space rowing boats singing shanties and chucking harpoons at them too :D

Look at it this way: The xenolinguistics team will be able to earn their paychecks by coming up with Xi'an and Vanduul shanties - something you can really snap your fingers to.
 
Not only that lot...but now we have 400,000 cherry blossoms and leaves all blowing around in the newly added but suitably fake summer breeze at Orison..and folk wonder why the servers are melting. Ghost of Tsushima on the Playstation has a lot to answer for on that one I suspect. Ci¬G should ban the idiot from ever seeing other games :cautious:
That's not the same, it's only special effect. They don't exist server side, only client side. It's the sort of effect you can add a cursor in options to reduce or switch off.
 
That's not the same, it's only special effect. They don't exist server side, only client side. It's the sort of effect you can add a cursor in options to reduce or switch off.
Have you been to Orison yet? I hope you have a beefy CPU for when you do visit. Before the blowing leaves I was getting an overall 25-30fps...now that the blowing leaves have been added, I'm almost back to single digits in certain areas :)

There is an added option under the graphics settings to reduce the draw in distance of terrain tesselation or scattered objects, not reduce or turn the leaves off.

uBT78TU.png

28fps leaving Orison with my current settings...and there's not really that much to show for it barring the overly bright and indistinct cloudy stuff...Crusader looks good from a distance but closer in it looks like washed out and almost colourless pink fluff that someone has put a lightbulb inside. Orison itself is pretty..but like most I suspect, I'll go there once and never visit it again 🤷‍♂️

VQELFKN.png

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I guess we'll all need another 20 CPU cores or so for all those leaves now...and we've still got the real Finlay the whales to come, all gambolling around the 3d volumetric clouds spraying cherry blossom... or whatever it is that comes out of their spouts. I'm hoping CR hasn't seen AC Black flag or we'll all be in space rowing boats singing shanties and chucking harpoons at them too :D

CPU cores are like lanes on a street. If you add more, there will be more cars using them and the traffic jams will continue. CIG is selling graphical fidelity. It is selling well, so whatever extra CPU / GPU power we have, they will use it mostly for that.

This is also why there won't be many more FPS, whatever the improvements in the rendering happens. FPS will stay at the acceptable, more or less playable level, the extra efficiency being used for more polygons and effects.

The Jevons Paradox of Fidelity :)
 
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Have you been to Orison yet? I hope you have a beefy CPU for when you do visit. Before the blowing leaves I was getting an overall 25-30fps...now that the blowing leaves have been added, I'm almost back to single digits in certain areas :)

There is an added option under the graphics settings to reduce the detail of those tesselated objects, not turn them off.
Yes those effects can hit pretty hard on the FPS. But they are optionnals so CIG can choose to give (or not) options to turn them off/reduce them. Those options come in beta normally, not alpha. But CIG add some because we play the alpha.
Just keep in mind that for now, it's the old renderer and DX9 managing those effects, they can't be sent directly to the GPU. With Vulkan, they will be able to render them without calls to the main thread.

CPU cores are like lanes on a street. If you add more, there will be more cars using them and the traffic jams will continue. CIG is selling graphical fidelity. It is selling well, so whatever extra CPU / GPU power we have, they will use it mostly for that.
This is also why there won't be many more FPS, whatever the improvements in the rendering happens. FPS will stay at the acceptable, more or less playable level, the extra efficiency being used for more polygons and effects.
No, atm the renderer use only ONE thread, whatever number of threads you have at disposal. That's why the more important thing for now is to have the more power by thread unit because this ONE thread with bottleneck you even if you have the best graphic card in the world and 50 threads. The GPU always wait for the CPU on powerful card. That's why the new renderer and Vulkan are important. CIG will get rid of this limitation.

The unknown part about the new renderer and Vulkan is "will CIG use the real power of Vulkan ?". If they only adapt DX9 calls for Vulkan, the gain will be limited. If they rewrite completly the calls to the Vulkan's specific functions and make a good work on parallelization, the gain will be significant.
 
Yes those effects can hit pretty hard on the FPS. But they are optionnals so CIG can choose to give (or not) options to turn them off/reduce them. Those options come in beta normally, not alpha. But CIG add some because we play the alpha.
Just keep in mind that for now, it's the old renderer and DX9 managing those effects, they can't be sent directly to the GPU. With Vulkan, they will be able to render them without calls to the main thread.


No, atm the renderer use only ONE thread, whatever number of threads you have at disposal. That's why the more important thing for now is to have the more power by thread unit because this ONE thread with bottleneck you even if you have the best graphic card in the world and 50 threads. The GPU always wait for the CPU on powerful card. That's why the new renderer and Vulkan are important. CIG will get rid of this limitation.

The unknown part about the new renderer and Vulkan is "will CIG use the real power of Vulkan ?". If they only adapt DX9 calls for Vulkan, the gain will be limited. If they rewrite completly the calls to the Vulkan's specific functions and make a good work on parallelization, the gain will be significant.
Did you look at my GPU usage on the Orison screenshot?

98% on an RTX 2070 super, plus 48% CPU spread over 8 cores...let's not mention the 21Gb of system RAM and 6.6Gb of VRAM it's pulling...and that's just flying out of the place with nothing but wispy pink fluff in the shot...the screenshot was also taken when I had the volumetric cloud detail set to high, not maxed out.

Here's another, closer in...27Gb of system RAM, 6.5Gb of VRAM but the GPU usage has dropped to 63% even though there's slightly more onscreen...the performance budget is all over the place.

EC3REIr.png
I can have volumetric clouds like these in MSFS 2020 at 60fps on my rig... Star Citizen's pink wispy and featureless clouds...24fps

aavzdv7.jpg
 
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