What did you expecten of us magic Germans? Of course there is depth in SC - how else would we pilot our U-Boats?
I could say exactly the same dismissive attitude is used by 'some people' when viewing videos that are in a more positive vein. Each to their own I suppose, unless the 4 of us regulars who passed comment on the video are now classed as being of the 'some people' you'd prefer to dismiss out of hand when they chose to disagree with you. You liked the video because it reinforces your completely negative viewpoint, I dismissed it because it was toshNo, i'm saying that some people use the inaccurate points to dismiss everything else, even if it is accurate.
Unless you are saying a majority of what he said was inaccurate.
I prefer thicc mechanics, too. In tight overalls....Too alpha (thin mechanics, ...
Or try exploring any of the other space games out there. Heck, it took me about 30 hours to realize that No Man's Sky just wasn't cutting it for me as a survival game. Based on what I know of Star Citizen, it'll take at least that long to get my controls configured.The start of the video shows why some of those who switched to SC might return to ED after the honeymoon period is over.
i mean, the easiest one is "this game is so stupid, the only way to see how much quantum fuel your ship has is to go to the star map on your wrist device"
uh.....
And it is no surprise this 3rd rate yamiks has 100 subs. the video is laughably bad. He was flying a bunch a ships though, like to the tune of $500, so I thank you for supporting the project citizen!
Long Dark kinda was the survival game for me. Played mostly in peasant casul mode and once I knew the maps I turned it to 11 and that was a real game changer.Or try exploring any of the other space games out there. Heck, it took me about 30 hours to realize that No Man's Sky just wasn't cutting it for me as a survival game. Based on what I know of Star Citizen, it'll take at least that long to get my controls configured.
The Yamiks does alright out of itIsn't that the entire point? You don't get paid by being Mr Unpopular!
I could say exactly the same dismissive attitude is used by 'some people' when viewing videos that are in a more positive vein.
Most of the city in SC is just static backdrop and not interactable at all, no? Like in good old Mafia 1. So when he talks about Arcorp - he kinda has a point, doesnt he?He also said you can't land anywhere you like on planets, he was useing ArcCorp as an example, which covered in buildings, but then went through some spiel comparing it to ED in that you can fly around a moon and put it down anywhere you like, as if you can't do that in SC.
He also said you can't land anywhere you like on planets, he was useing ArcCorp as an example, which covered in buildings, but then went through some spiel comparing it to ED in that you can fly around a moon and put it down anywhere you like, as if you can't do that in SC.
Are you 'some people' now too? Welcome to the clubYou could say that. Has someone done that here recently?
I've certainly derided videos talking guff about SC (or other games), but i don't think i've ever used the guff to dismiss anything they said that was correct.
Are you 'some people' now too? Welcome to the club
Derek? Is that you?I'm all the people.
Most of the city in SC is just static backdrop and not interactable at all, no? Like in good old Mafia 1. So when he talks about Arcorp - he kinda has a point, doesnt he?
That's not what i said, but i'll take it.
ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?
The point, as with everything else (SC and life), are expectations vs. delivery. Props set expectations. Talking about fidelity does as well. Expectations themselves form the standard against which something is measured.That's not what i said, but i'll take it.
ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?
The point, as with everything else (SC and life), are expectations vs. delivery. Props set expectations. Talking about fidelity does as well. Expectations themselves form the standard against which something is measured.
A desert planet is a desert planet - it is ok if it has a single small settlement. Easy to explain lore-wise as well. On the other hand, an ecumenopolis built out of props that are not even that fidelicious at closer inspection and do not make sense on the street level at all, looks like... a surface full of props, not like a city anymore. It feels unfinished, like a placeholder. In a game that is supposed to have a living-breathing universe, this is a huge immersion breaker. There should be millions of flying cars passing around. The Fifth Element. Coruscant.
But there are none.
This is why vision (i.e. understanding what not to show or promise) is so important for a work to feel complete and cohesive.
Going back to this video - why doesn't FPS increasing like in Elite, when you go from Land in to Space? In Elite i get 2-3x time FPS boost from the transition between this gameplays, yet in Star Citizen it stays low.