Game Discussions Star Citizen Discussion Thread v12

No, i'm saying that some people use the inaccurate points to dismiss everything else, even if it is accurate.

Unless you are saying a majority of what he said was inaccurate.
I could say exactly the same dismissive attitude is used by 'some people' when viewing videos that are in a more positive vein. Each to their own I suppose, unless the 4 of us regulars who passed comment on the video are now classed as being of the 'some people' you'd prefer to dismiss out of hand when they chose to disagree with you. You liked the video because it reinforces your completely negative viewpoint, I dismissed it because it was tosh 🤷‍♂️

For me, if a content creator... whether they chose to be positive or negative in their presentation... should first concentrate on making that content at least slightly informed. I don't mind a bit of negativity when it comes to SC since I dish out a fair bit of it myself, in as much as I don't go attention seeking by making YouTube videos about it ...but I won't give any credence to poorly hacked together amateur opinion pieces, positive or negatively biased :)
 
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Ach, it was a silly subjective rant vid, but he did state that pretty clearly upfront.

He was wrong on some facts (fuel display etc), but he can’t really be wrong about his own personal reaction to the game. Which can be summarised as: Too alpha (thin mechanics, persistence losses etc), too much gameplay-free waiting & transit (meow ;)), and too heavily monetised.

Seem like reasonable crits to me. (If kinda amusing coming from an ED aficionado ;))
 
The start of the video shows why some of those who switched to SC might return to ED after the honeymoon period is over.
Or try exploring any of the other space games out there. Heck, it took me about 30 hours to realize that No Man's Sky just wasn't cutting it for me as a survival game. Based on what I know of Star Citizen, it'll take at least that long to get my controls configured. ;) :whistle:
 
i mean, the easiest one is "this game is so stupid, the only way to see how much quantum fuel your ship has is to go to the star map on your wrist device"

uh.....

And it is no surprise this 3rd rate yamiks has 100 subs. the video is laughably bad. He was flying a bunch a ships though, like to the tune of $500, so I thank you for supporting the project citizen!

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He also said you can't land anywhere you like on planets, he was useing ArcCorp as an example, which covered in buildings, but then went through some spiel comparing it to ED in that you can fly around a moon and put it down anywhere you like, as if you can't do that in SC.
 
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Or try exploring any of the other space games out there. Heck, it took me about 30 hours to realize that No Man's Sky just wasn't cutting it for me as a survival game. Based on what I know of Star Citizen, it'll take at least that long to get my controls configured. ;) :whistle:
Long Dark kinda was the survival game for me. Played mostly in peasant casul mode and once I knew the maps I turned it to 11 and that was a real game changer.
 
I could say exactly the same dismissive attitude is used by 'some people' when viewing videos that are in a more positive vein.

You could say that. Has someone done that here recently?

I've certainly derided videos talking guff about SC (or other games), but i don't think i've ever used the guff to dismiss anything they said that was correct.
 
He also said you can't land anywhere you like on planets, he was useing ArcCorp as an example, which covered in buildings, but then went through some spiel comparing it to ED in that you can fly around a moon and put it down anywhere you like, as if you can't do that in SC.
Most of the city in SC is just static backdrop and not interactable at all, no? Like in good old Mafia 1. So when he talks about Arcorp - he kinda has a point, doesnt he?
 
He also said you can't land anywhere you like on planets, he was useing ArcCorp as an example, which covered in buildings, but then went through some spiel comparing it to ED in that you can fly around a moon and put it down anywhere you like, as if you can't do that in SC.

That's a fair comment. He was talking about the showcase city planet at that point, but then he went on to talk about flying around other planets and i don't think he then clarified you could land anywhere on those.
 
Most of the city in SC is just static backdrop and not interactable at all, no? Like in good old Mafia 1. So when he talks about Arcorp - he kinda has a point, doesnt he?

That's not what i said, but i'll take it.

ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?
 
That's not what i said, but i'll take it.

ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?

Well, they could have gone barmy with the proc gen, and made the whole planet actually landable with NPCs walking around everywhere. But that would probably be a game in itself... not that CIG aren't trying to make 100 different games in one game anyway... so surprised they didn't actually try and do that.

Maybe CR wanted that but someone actually got through to the idiot and made him understand it wasn't a good idea.
 
That's not what i said, but i'll take it.

ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?
The point, as with everything else (SC and life), are expectations vs. delivery. Props set expectations. Talking about fidelity does as well. Expectations themselves form the standard against which something is measured.

A desert planet is a desert planet - it is ok if it has a single small settlement. Easy to explain lore-wise as well. On the other hand, an ecumenopolis built out of props that are not even that fidelicious at closer inspection and do not make sense on the street level at all, looks like... a surface full of props, not like a city anymore. It feels unfinished, like a placeholder. In a game that is supposed to have a living-breathing universe, this is a huge immersion breaker. There should be millions of flying cars passing around. The Fifth Element. Coruscant.

But there are none.

This is why vision (i.e. understanding what not to show or promise) is so important for a work to feel complete and cohesive.
 
The point, as with everything else (SC and life), are expectations vs. delivery. Props set expectations. Talking about fidelity does as well. Expectations themselves form the standard against which something is measured.

A desert planet is a desert planet - it is ok if it has a single small settlement. Easy to explain lore-wise as well. On the other hand, an ecumenopolis built out of props that are not even that fidelicious at closer inspection and do not make sense on the street level at all, looks like... a surface full of props, not like a city anymore. It feels unfinished, like a placeholder. In a game that is supposed to have a living-breathing universe, this is a huge immersion breaker. There should be millions of flying cars passing around. The Fifth Element. Coruscant.

But there are none.

This is why vision (i.e. understanding what not to show or promise) is so important for a work to feel complete and cohesive.

What are you comparing it to?

I think ArcCorp is fine just as it is, it could do with updating to the much newer tech CIG have since developed but in terms of how its fleshed out i think its more than enough.

As for the 12 moons and the other two rocky plants the level of detail and variation is way beyond anything else, it has many different biomes, weather, plant life and other surface furniture, all of it extremely well done.

I do think there is a lot of room for improvements, rivers to compliment the oceans and forests, it could have more settlements that are randomly doted around the place, animal life......

But we are not talking about a completed game here, and what we do have did not come over night, it happened gradually, and they are working on a lot more, including the above and the ability to build your own settlements on these surfaces.
 
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