I'm back 
Update 6 sees updates to the terrain textures and colours while the terrain features, shapes and tiling remains the same as before. I'm curious to see if people are finding improvements to what was seen in previous updates.
Personally I find the planets in Odyssey to look like they are made up off a bunch of layers with shapes and colours and this update feels like more layers were added. To me it they don't really look like real planets anymore. They look more like a sphere made up of too many overlaying terrain colour layers, making little islands of illogical terrain colours without a logic flow to them.
I haven't had a lot of time to look at many planets though so I'm really curious, if we all add our comparisons here (perhaps you have screenshots of locations that you could revisit) what we can collect.
First look I did was of planet Rebuy HQ. Originally, while suffering from the "camouflage spotting", the colours were of a desert planet. Mainly two different colours that were already quite constrasting but "acceptable". In Update 6 it feels like they simply added a ton of layers of different colours. In some places the sand still pokes through but in general there are more incoherent green/grey areas.
Going up close sees the terrain having lost a lot of its desert look and exotic brightness. I'm noticing that there appears to be a lot more of that ugly dark black contrasting problem again as well. Not sure if this is just as a result to the darker terrain colour but it doesn't bode well.
I also notice on a side note that the atmosphere sees a lot less stars poking through. Did they change the look of how dense the atmospheres look? If they did then it reflects poorly in the "ambient atmosphere" and is only visible in the back ground atmosphere effect so I'm not sure...
Here is another example of the darkness having returned. The cockpit and surrounding area looks very dark for a planet in bright sunlight.
I've also noticed that she shield ring is blinking when 0% which is quite annoying; especially when you don't have a shield generator installed. They did change the font though so that it is in-line now with the rest of the HUD. Now they just need to put the text up right.
Update 6 sees updates to the terrain textures and colours while the terrain features, shapes and tiling remains the same as before. I'm curious to see if people are finding improvements to what was seen in previous updates.
Personally I find the planets in Odyssey to look like they are made up off a bunch of layers with shapes and colours and this update feels like more layers were added. To me it they don't really look like real planets anymore. They look more like a sphere made up of too many overlaying terrain colour layers, making little islands of illogical terrain colours without a logic flow to them.
I haven't had a lot of time to look at many planets though so I'm really curious, if we all add our comparisons here (perhaps you have screenshots of locations that you could revisit) what we can collect.
First look I did was of planet Rebuy HQ. Originally, while suffering from the "camouflage spotting", the colours were of a desert planet. Mainly two different colours that were already quite constrasting but "acceptable". In Update 6 it feels like they simply added a ton of layers of different colours. In some places the sand still pokes through but in general there are more incoherent green/grey areas.

Going up close sees the terrain having lost a lot of its desert look and exotic brightness. I'm noticing that there appears to be a lot more of that ugly dark black contrasting problem again as well. Not sure if this is just as a result to the darker terrain colour but it doesn't bode well.
I also notice on a side note that the atmosphere sees a lot less stars poking through. Did they change the look of how dense the atmospheres look? If they did then it reflects poorly in the "ambient atmosphere" and is only visible in the back ground atmosphere effect so I'm not sure...

Here is another example of the darkness having returned. The cockpit and surrounding area looks very dark for a planet in bright sunlight.

I've also noticed that she shield ring is blinking when 0% which is quite annoying; especially when you don't have a shield generator installed. They did change the font though so that it is in-line now with the rest of the HUD. Now they just need to put the text up right.